Difference between revisions of "Talk:Openings"
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*Shaming Shot: | *Shaming Shot: | ||
+ | :''After taking careful aim'' | ||
:With the clockwork beetle picking itself off the ground, you add insult and injury to the insult and injury with a 172 damage demonstration of your trick shooting. | :With the clockwork beetle picking itself off the ground, you add insult and injury to the insult and injury with a 172 damage demonstration of your trick shooting. | ||
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*Static Shock: | *Static Shock: | ||
:You extend a finger and touch the clockwork beetle, shocking the clockwork beetle for 26 damage and finally getting rid of that static cling. | :You extend a finger and touch the clockwork beetle, shocking the clockwork beetle for 26 damage and finally getting rid of that static cling. | ||
+ | |||
+ | *Stop, Drop, and ...: | ||
+ | :''As you might have expected, you catch on fire. Really, the surprising part is that it doesn't happen more often.'' | ||
+ | :You stop, drop, and... stop... drop... what's the third thing again? | ||
+ | :While you're trying to remember what it is, the fire burns out. | ||
+ | :''This occurs after having taken some fire damage from your foe.'' | ||
+ | |||
+ | *Just Believe in Yourself | ||
+ | :''The battle quickly dissolves into a psychedelic dream sequence. Your opponent grows to immense size amid a swarm of flying elephants, symbolizing... I don't know, your inner doubt or something?'' | ||
+ | :''If there's one thing thousands of hours of children's television has taught you, it's that you really just need to believe in yourself. A greater stupen-tesque ogre from the netherworld wails, shifting from a rumbling bass to a shrill soprano as its size returns to normal.'' | ||
+ | |||
+ | *Set to overload | ||
+ | :''Setting your Trident of Nodens to stun is clearly passe, but overload? That's got a nice ring to it! The unstoppable torrent of energy deals a <foe> <fire damage + electrical damage>, but hasn't really done your Trident of Nodens any favors.'' | ||
+ | :Next combat: ''You manage to get your weapon back in working order, but your opponents is already closing by the time you're done.''ng. | ||
*Feline Pounce | *Feline Pounce |
Revision as of 12:17, 25 October 2013
- Freeze!:
- You shout "Freeze!" subjecting the automaton to a painful combination of numbing cold exposure and painful pun exposure.
- Your opponent is too stunned to act.
- Shaming Shot:
- After taking careful aim
- With the clockwork beetle picking itself off the ground, you add insult and injury to the insult and injury with a 172 damage demonstration of your trick shooting.
- Deepest Strikes:
You keep up the attack, rattling his cage. The cage seems to hold for now, but it was a mighty rattle.
- Psychic Heckling:
- It turns out that, when you're psychic, your internal monologue about how badly... let's say the clockwork mishmash screwed up... well, it isn't quite as internal.
- or
- You keep up the heckling for 243 damage. The castle guard can't even manage a "Do I go to your work?" comeback. It's kind of sad."
- Static Shock:
- You extend a finger and touch the clockwork beetle, shocking the clockwork beetle for 26 damage and finally getting rid of that static cling.
- Stop, Drop, and ...:
- As you might have expected, you catch on fire. Really, the surprising part is that it doesn't happen more often.
- You stop, drop, and... stop... drop... what's the third thing again?
- While you're trying to remember what it is, the fire burns out.
- This occurs after having taken some fire damage from your foe.
- Just Believe in Yourself
- The battle quickly dissolves into a psychedelic dream sequence. Your opponent grows to immense size amid a swarm of flying elephants, symbolizing... I don't know, your inner doubt or something?
- If there's one thing thousands of hours of children's television has taught you, it's that you really just need to believe in yourself. A greater stupen-tesque ogre from the netherworld wails, shifting from a rumbling bass to a shrill soprano as its size returns to normal.
- Set to overload
- Setting your Trident of Nodens to stun is clearly passe, but overload? That's got a nice ring to it! The unstoppable torrent of energy deals a <foe> <fire damage + electrical damage>, but hasn't really done your Trident of Nodens any favors.
- Next combat: You manage to get your weapon back in working order, but your opponents is already closing by the time you're done.ng.
- Feline Pounce
- You bound into the air and descend on your foe like a raptor-kitten hybrid, crashing into General Mowters for 60 damage.
- For reference, that's the "can open doors raptor" not the "bird of prey raptor".
- General Mowters is bowled over by the impact.
- Your opponent would really like to clean your clock, but needs to stand up to get back to clock level with you.
- Openings? (describes the opening currently available, doesn't consume time)
Openings are heroic opportunities created by certain events in combat or when fighting certain foes. For Example:
- Freeze! Stuns and weakens your opponent with a combination of numbing cold and terrible puns.
- Shaming Shot demonstrates your trick shooting for damage and demoralization.
- Deepest Strikes instantly defeats weak foes and weakens others.
- Psychic Heckling is that sort of thing that will really undermine someone's self-worth... and resistance to psychic attacks.
- Static Shock turns the power of electricity against your foes.
- Feline Pounce a leaping attack that can bowl over your foes. (Currently a Naturalist)
Please intercalate your findings with mine above for better organization of the page. Patojonas 12:06, 25 October 2013 (PDT)