Hopping Pond (Echo of Downtown): Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
xp and notes
m smeet -> Smeet (in-game change)
 
Line 13: Line 13:
|image=leapfrog-smeet.jpg
|image=leapfrog-smeet.jpg
|exp=9*Level, capped at 225
|exp=9*Level, capped at 225
|items=[[smeet hair]], [[smeet hair]]
|items=[[Smeet hair]], [[Smeet hair]]
|notes=When snared with [[smeet hair snare]], noncombat adventure are available for 2(?) time shifts.
|notes=When snared with [[Smeet hair snare]], noncombat adventure are available for 2(?) time shifts.
}}
}}



Latest revision as of 01:20, 3 April 2015

This page is about the Echo of Downtown version. For information on the 2012 leap day event, see Hopping Pond

Hopping Pond
Location: Echo of Downtown
Combat %: See noncommbat notes
Foe XP range: 9-11*Level, capped at level 25
ID: 1006

Combat Adventures

Arctic Smeet

Item Drops: Smeet hair, Smeet hair


Experience Gained: 9*Level, capped at 225



Notes: When snared with Smeet hair snare, noncombat adventure are available for 2(?) time shifts.


Celebrated Jumping Frog of Calaveras County‎

Item Drops: celebrated Calaveras county culottes


Experience Gained: 8*Level, capped at 200




Courtin' Frog‎

Item Drops: frog's court horse


Experience Gained: 8*Level, capped at 200




Poison Bolt Toad‎

Item Drops: bolt toad poison


Experience Gained: 10*Level, capped at 250




SCUBF

Item Drops: SCUBF suit


Experience Gained: 9*Level, capped at 225




Sri Lankan Staring Frog of Southern Mexico

Item Drops: staring frog eye, staring frog eye


Experience Gained: 9*Level, capped at 225




voracious tadpole



Experience Gained: 11*Level, capped at 275



Notes: Occurs only in the zone time "past", created while fighting the ancient egg mass.


Non-combat Adventures

It's Raining Frogs
  • Hammer the pipes: Moves zone time to the past if you have a weapon with "hammer" on the name equipped.
  • Go after the leaders: Fight reign of frogs
  • Leave it to the plumbers: No time spent, no time shift.



Notes: Available when the Arctic Smeet has been snared and zone time is "future".


Pipe Dreams
  • Hammer the pipes: Moves zone time to the "past" if you have a weapon with "hammer" on the name equipped.
  • Replace some pipe: Moves zone time to the "future" if you have a lead pipe on your inventory.
  • Leave it to the plumbers: No time spent, no time shift



Notes: Available when the Arctic Smeet has been snared and zone time is "present".


Eggy Weggs?
  • Replace some pipe: Moves zone time to the "future" if you have a lead pipe on your inventory.
  • I'd like to smash 'em: Fight ancient egg mass
  • Leave it to the plumbers: No time spent, no time shift



Notes: Available when the Arctic Smeet has been snared and zone time is "past".


Notes

  • There are 4 time periods in this zone, a "past" where the ancient egg mass can be encountered, 2 "presents" where only repairing or breaking pipes is available and a "future", where the reign of frogs can be fought. The zone opens in the "future" time.
  • Snaring the Arctic Smeet increases your chances of finding the non-combats. if you don't snare it for a long time the non-combats become unavailable.
  • Although Combat chance modifiers work, they're still subjected to the snaring mechanic.