Difference between revisions of "Talk:The Goldbergium Door"

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The sack falls to pieces, dropping the key into your hands.
 
The sack falls to pieces, dropping the key into your hands.
 
You got an item: spare lab key
 
You got an item: spare lab key
Huzzah!
+
Huzzah!--[[User:Isladar|Isladar]] ([[User talk:Isladar|talk]]) 21:57, 17 March 2016 (PDT)
 +
***
 +
primordial ZOM
 +
 
 +
Wherever this glowing liquid came from, it's the source and inspiration for all of Doctor Zomadeus's creations. Which is really a little weird. Her inventions tend more towards the flesh and blood and steel and circuit.
 +
 
 +
But who are we to question genius?
 +
 
 +
Talisman
 +
Autosell value: 2,000
 +
 
 +
+1 skill point(s) applied to combat skills
 +
Glows with ZOM energy
 +
+25% to your maximum Power Points
 +
-50% offense--[[User:Isladar|Isladar]] ([[User talk:Isladar|talk]]) 22:15, 17 March 2016 (PDT)
 
***
 
***
--[[User:Isladar|Isladar]] ([[User talk:Isladar|talk]]) 21:57, 17 March 2016 (PDT)
 

Revision as of 21:15, 17 March 2016

I finished the quest twice. Naturally, spoilers will abound in the following text.

SO. You need to put together at least five items from the Shiloh Zones. Each item has an input and an output. The first item you place will automatically have its input activated, and then it will apply its output to the second item you place. The second item needs the first output to match its input, then it will output its own thing, which needs to match the third item's input and so on, until it reaches the target.

Also, each item in the chain needs to be unique or else the golbergium will interfere.

REQUIRED INPUTS

  • Key way down- final output needs to be pull.
  • Key surrounded by rock candy- final output needs to be water.
  • ???- Final output needs to be sound
  • ???- Final output needs to be push
  • ???- Final output needs to be shoot
  • ???- Final output needs to be cut
  • ???- Final output needs to be crush
  • ???- Final output needs to be fire

Tentative list of outputs of each item (mostly speculative and from my limited experience)

Furnace Room Items-All input Fire

  • Bottle Rocket- Shoot
  • Fire Alarm- Sound
  • Sprinkler- Water
  • Steam Piston- Push
  • Steam Pulley- Shoot
  • Steam Chainsaw- Cut
  • Weight on Oily Rope- Crush

Swimming Pool Items- All input Water

  • Corked hose- Shoot
  • Toy Boat- Push
  • Water Wheel Pulley- Pull
  • Water Mill- Crush
  • Dry Cat- Sound
  • Lump of Sodium- Fire
  • Water Saw- Cut

Hidden Factor Items- All input Crush

  • Bag of Matches- Fire
  • Novelty Scissors- Cut
  • Water Main- Water
  • Bucket and Pulley- Pull
  • Teeter Totter- Shoot
  • Bicycle Horn- Sound
  • Leg on Hinge- Push

Underground Racetrack- All input push

  • Corked Bellows- Shoot
  • Hand Saw- Cut
  • Rusty Hinge- Sound
  • Brazier of Coals- Fire
  • Water Basin- Water
  • Leaning Tower- Crush
  • Punchable Toggle- Pull

Firing Range- All input Shoot

  • Dunk Tank- Water
  • Jar of Coals- Fire
  • Mousetrap Car- Push
  • Gong- Sound
  • Inert Electric Knife- Cut
  • Inert Winch- Pull
  • Giant Mousetrap- Crush

Backstage- All input Pull

  • Cork Gun- Shoot
  • Hinged Mallet- Crush
  • Squirt Gun- Water
  • Chalkboard- Sound
  • Hook on a string- Cut
  • Boxing Glove Gun- Push
  • Triggered Blowtorch- Fire

Trash Heap- All input Cut

  • Unpoppable Balloon- Sound
  • Counterweight and Pulleys- Pull
  • Pouch of Pyrophoricity- Fire
  • Hanging Anvil- Crush
  • Restrained Boulder- Push
  • Restrained Slingshot- Shoot
  • Tough Water Balloon- Water

Petting Zoo- All input Sound

  • Sleeping Dog- Cut
  • Sleeping Gorilla- Crush
  • Sleeping Fire Ant- Fire
  • Sleeping Monkey- Shoot
  • Sleeping Elephant- Water
  • Sleeping Draft Horse- Pull
  • Sleeping Rhino- Push

Also, there are two boss fights at the end, and I basically blazed through those due to having several thousand HP. The second bossfight I suspect is immune to all damage unless you use Sanitarium-derived skills at a certain time, but I'm just guessing because I basically threw crap at it until it finally died. And also, the quest reward's unique enchantment basically refunds some of the PP you use for Sanitarium skills. --Penguinpyro (talk) 21:11, 17 March 2016 (PDT)



You lean on the contraption, ready for a coffee break. It slides forward, pushing the toggle. That pulls back, pulling the trigger. That activates the blowtorch, heating the bottle rocket. That zips off, shooting the gong. It reverberates through the chamber, startling the horse. That gets back to work hauling, pulling the hook. It slices, cutting the tough sack.

The sack falls to pieces, dropping the key into your hands. You got an item: spare lab key Huzzah!--Isladar (talk) 21:57, 17 March 2016 (PDT)

primordial ZOM

Wherever this glowing liquid came from, it's the source and inspiration for all of Doctor Zomadeus's creations. Which is really a little weird. Her inventions tend more towards the flesh and blood and steel and circuit.

But who are we to question genius?

Talisman Autosell value: 2,000

+1 skill point(s) applied to combat skills Glows with ZOM energy +25% to your maximum Power Points -50% offense--Isladar (talk) 22:15, 17 March 2016 (PDT)