Difference between revisions of "Upgrade Armor"

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m (When Used: Resistance isn't "all elements".)
(Added basic effect messages)
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==When Used==
 
==When Used==
 
''Without [[Improved Tinkering]]'':<br>
 
''Without [[Improved Tinkering]]'':<br>
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)
+
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.
*-?% fire damage
+
*+15% fire resistance
  
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)
+
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.  
 
*+?% armor power
 
*+?% armor power
  
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)
+
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.
 
*+5 Reflexes
 
*+5 Reflexes
  
  
 
''With [[Improved Tinkering]]'':<br>
 
''With [[Improved Tinkering]]'':<br>
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
+
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
 
*+10% resistance to fire, ice, and electric
 
*+10% resistance to fire, ice, and electric
  
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)
+
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.  
 
*+? armor protection
 
*+? armor protection
  
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)
+
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.
 
*+8 Reflexes, +?% initiative
 
*+8 Reflexes, +?% initiative
  
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'''Upgrade Armor: Fireproofing'''
 
'''Upgrade Armor: Fireproofing'''
  
?
+
A fireproof coating on your armor will protect you somewhat from excessive heat.
  
  
 
'''Upgrade Armor: Damage absorption'''
 
'''Upgrade Armor: Damage absorption'''
  
?
+
Extra padding in your armor reduces the amount of damage you take.
  
  
 
'''Upgrade Armor: Improve reflexes'''
 
'''Upgrade Armor: Improve reflexes'''
  
?
+
Mechanized joints and powered limbs means your reflexes get considerably better.
  
  

Revision as of 06:13, 27 April 2008

Hammer.gif This page is UNDER CONSTRUCTION:
Needs effect %s

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness.

Unspecified effect!

Noncombat Skill
Cost: 5 PP

When Used

Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.

  • +15% fire resistance

Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.

  • +?% armor power

Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.

  • +5 Reflexes


With Improved Tinkering:
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.

  • +10% resistance to fire, ice, and electric

Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.

  • +? armor protection

Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.

  • +8 Reflexes, +?% initiative

Effect Descriptions

Non-Improved Tinkering skills

Upgrade Armor: Fireproofing

A fireproof coating on your armor will protect you somewhat from excessive heat.


Upgrade Armor: Damage absorption

Extra padding in your armor reduces the amount of damage you take.


Upgrade Armor: Improve reflexes

Mechanized joints and powered limbs means your reflexes get considerably better.


Improved Tinkering skills
Upgrade Armor: Resistance

A high-tech coating protects you from all manner of elements.


Upgrade Armor: Superabsorbence

High-tech shock absorbers soak up a significant amount of damage.


Upgrade Armor: Initiative

High-tech intelligent micromotors greatly increase your reflexive abilities.

Notes

Only one of these effects can be active at a time and each can be shaken off in the character menu.