Difference between revisions of "Upgrade Armor"
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==When Used== | ==When Used== | ||
''Without [[Improved Tinkering]]'':<br> | ''Without [[Improved Tinkering]]'':<br> | ||
− | Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. | + | Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. |
− | * | + | *+15% fire resistance |
− | Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. | + | Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. |
*+?% armor power | *+?% armor power | ||
− | Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. | + | Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. |
*+5 Reflexes | *+5 Reflexes | ||
''With [[Improved Tinkering]]'':<br> | ''With [[Improved Tinkering]]'':<br> | ||
− | Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so. | + | Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so. |
*+10% resistance to fire, ice, and electric | *+10% resistance to fire, ice, and electric | ||
− | Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. | + | Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. |
*+? armor protection | *+? armor protection | ||
− | Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. | + | Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. |
*+8 Reflexes, +?% initiative | *+8 Reflexes, +?% initiative | ||
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'''Upgrade Armor: Fireproofing''' | '''Upgrade Armor: Fireproofing''' | ||
− | + | A fireproof coating on your armor will protect you somewhat from excessive heat. | |
'''Upgrade Armor: Damage absorption''' | '''Upgrade Armor: Damage absorption''' | ||
− | + | Extra padding in your armor reduces the amount of damage you take. | |
'''Upgrade Armor: Improve reflexes''' | '''Upgrade Armor: Improve reflexes''' | ||
− | + | Mechanized joints and powered limbs means your reflexes get considerably better. | |
Revision as of 06:13, 27 April 2008
This page is UNDER CONSTRUCTION: Needs effect %s |
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness.
Unspecified effect!
Noncombat SkillCost: 5 PP
When Used
Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.
- +15% fire resistance
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.
- +?% armor power
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.
- +5 Reflexes
With Improved Tinkering:
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
- +10% resistance to fire, ice, and electric
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.
- +? armor protection
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.
- +8 Reflexes, +?% initiative
Effect Descriptions
Non-Improved Tinkering skills
Upgrade Armor: Fireproofing
A fireproof coating on your armor will protect you somewhat from excessive heat.
Upgrade Armor: Damage absorption
Extra padding in your armor reduces the amount of damage you take.
Upgrade Armor: Improve reflexes
Mechanized joints and powered limbs means your reflexes get considerably better.
Improved Tinkering skills
Upgrade Armor: Resistance
A high-tech coating protects you from all manner of elements.
Upgrade Armor: Superabsorbence
High-tech shock absorbers soak up a significant amount of damage.
Upgrade Armor: Initiative
High-tech intelligent micromotors greatly increase your reflexive abilities.
Notes
Only one of these effects can be active at a time and each can be shaken off in the character menu.