Rest for a turn
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Revision as of 13:21, 26 February 2009 by Muhandes (talk | contribs) (cat, added data from other sources)
Resting Messages
- A friend calls you on your cell phone, and you take a break from patrolling to chat for a bit.
- You rest for a while to re-energize.
- You spend some time reading a pocket paperback and feel recharged.
- You stop in at a convenience store for a light snack and a bottle of water. You feel refreshed.
- You take a seat on a park bench and practice some light meditation.
Result
- You gain X HP. You gain X PP.
Notes
- On average, resting will give you roughly 4*Level HP and PP, capping at roughly 40 HP and PP at 10th level.
- If you rest while wearing a night cap PP gain is raised by 5.
- If you rest with the Drowsiness effect, HP and PP gained are half your total. You also get a special message:
You stop by your hideout to rest for a minute, but your extreme drowsiness causes to fall into a brief but exceptionally deep sleep. When you wake you feel completely refreshed.
- Resting for a turn requires 5 minutes for a 1st level hero, but decreases by 30 seconds at every 4th level (4th, 8th, 12th, 16th, and 20th) down to a minimum of 2:30 per rest. Resting times are unaffected by Time modifiers.