Boots Summary Table
From Twilight Heroes Wiki
Revision as of 04:42, 18 January 2009 by Muhandes (talk | contribs) (capitalization, added missing ones)
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
army boots | 2 | 1 | 10 | |
biker boots | 3 | 2 | 20 | |
cleats | 1 | 1 | 10 | +2 Reflexes |
cross trainers | 1 | 1 | 20 | |
fins | 2 | 1 | NA | -20% to Initiative |
high-jump boots | 6 | 6 | 80 | Grants wearer the ability for super jumps. |
Hike boots | 5 | 3 | 25 | |
jack boots | 8 | 7 | 100 | +8 Melee damage |
low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes |
red shoes | 5 | 2 | 150 | Approved for use in the PvP arena. -15 seconds to the duration of each PvP duel |
Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves. |
roller blades | 4 | 5 | 72 | +3 Melee damage |
skeptic sandals | 3 | 2 | NA | + 20% Intellect |
sneakers | 1 | 1 | 5 | |
sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures |
sturdy boots | 8 | 7 | 100 | +5 Reflexes |
water moccasins | 6 | 5 | 64 | +2 acid damage |
white boots | 4 | NA | 50 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |