Full-body Suits Summary Table

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Revision as of 04:51, 18 January 2009 by Muhandes (talk | contribs) (capitalization, removed law suit, added missing ones.)

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Item Power Level Required Autosell Value Notes
black jumpsuit 60 4 300 Approved for use in the PvP arena.
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camoflage dungarees 80 7 120
denim overalls 10 1 10 +10% to initative
digital robes 35 1 25 +8 to Maximum PP
dyed pajamas 5 1 1
lab suit 110 10 175 +10% psychic damage resistance
orange jumpsuit 50 3 200 Approved for use in the PvP arena.
+2 PvP starting points
+2 PvP offense
+2 PvP defense
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
suspicious trench coat 92 9 161 +4 psychic damage
VHF-1 Exosuit 90 0 0 +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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