Call of the Center
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Call of the Center
You've learned how to get in touch with a call center on a distant corner of the multiverse. The static gives you a wicked headache, though... or maybe it's just the fact they only accept telepathic calls.
Summon one item a day. Multiple attempts increase accuracy.
Cost: 20 PP
When Used
First time each day:
The static between here and the Center is pretty severe, so you can't guarantee you'll get what you ask for. That said, what would you like to ask for when you call in?
- or if you are doing X casts
The static between here and the Center is pretty severe, so you can't guarantee you'll get what you ask for. That said, what would you like to ask for on your X calls?
- The Autohammer
- The Bandolier
- The Derringer
- The Gong
- The Fist and Feet Combo
- The HUD
Depending on how many times you used the skill, you'll get one of the following messages:
You call the Center with your urgent need for new summer fashions. Eventually you run out of minutes... err, brainwaves. It's hard to tell if you got through with all that static.
- or
You call and call*(see notes below) the Center with your urgent need for new summer fashions. Eventually you run out of minutes... err, brainwaves. It's hard to tell if you got through with all that static.
Which is followed by one of these, depending on getting what you asked for:
The package arrives moments later. It's exactly what you always wanted!
- or
The package arrives moments later. That... is distinctly not what you asked for... but it's still pretty stylish.
Followed by the item(s) message:
- You got an item: multiversal autohammer
- or
- You got an item: multiversal bandolier
- or
- You got an item: multiversal derringer
- or
- You got an item: multiversal gong
- or
- You got an item: multiversal fist
- You got an item: multiversal feet
- or
- You got an item: multiversal HUD
Subsequent times:
No thanks. You've made enough calls today. Your mailman's going to think you're crazy.
Obtained From
Notes
- PP cost is 20 - S, where S is the number of skill points invested.
- Chances for for getting what you want with one use only are 31.2 ± 4.6%.
- The number of times the word "call" appears in "call and call..." depends on how many times you used the skill, not on a 1:1 ratio though.
- While the summoned items can't be used in a "no items" run, they can be used in Heirloom runs.
Call of the Center multiversal summer catalog | ||
---|---|---|
Item | Type | Effect |
multiversal autohammer | Melee Weapon | +10 electric damage +5% chance of critical hits. +5% item drops |
multiversal bandolier | Accessory | Attacker takes +10 acid damage upon successful hit. +10% Reflexes +10% chips |
multiversal derringer | Ranged Weapon | +10 psychic damage +1 extra ranged attack(s) per turn. +5% item drops |
multiversal gong | Offhand Item | Attacker takes +10% sonic damage upon successful hit. Stunning reverb -10 seconds to the duration of each turn |
multiversal HUD | Helmet | +10% Intellect +5% chance of spell critical hits. |
multiversal fist and multiversal feet |
Gloves Boots |
+3 HP per turn +3 PP per turn +10% Strength +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps |