Multiversal fist

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Item Number: 1880
Description ID: 78168596
(view in-game)

multiversal fist
Plural: Unknown; currently impossible to determine
What happens when your giant foam finger rolls over from number one to absolute zero? Apparently a fist composed of pure cold and sporting rivalries.

On the bright side, it keeps both your hand and your drinks cool.

Comes from the June 2012 Item of the Month

Gloves
Power: 10
Item cannot traded, sold, or placed in a memento display
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}Item cannot be worn in runs with a 'no pulls' restriction

+3 HP per turn
+3 PP per turn
+10% Strength
Rental equipment is lost at rollover



How Obtained


Call of the Center

References

  • The description refers to the Foam hands worn by some sports fans.
Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps