Talk:Camp Training Camp

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The images for the top row are being stretched from 100px to 150px and I'm unsure how to make the wiki not do that. So if someone who does know how could make that adjustment that would be great. --Valmo 17:34, 23 September 2011 (PDT)

Gah. Should have expected stuff like this to happen. When I made the {{patrol}} template, I made it set the image to 150px in width to make them uniform with the game (if you look carefully, you'll see File:Somerset.jpg stretched a little in both), as all the others are like that. I might be able to tweak the template so that you could add another parameter that defaults to 150, but allows the user to enter the width as well. --hoyifung04 18:38, 23 September 2011 (PDT)
There. That (hopefully) works. --hoyifung04 18:53, 23 September 2011 (PDT)
Thanks hoyifung04 it looks like it does in the game now. I'll try to get the veteran and trainer boss locations open after rollover and start working on fleshing out this location. I'll hold off on actually fighting the bosses though in case it shuts the area down. --Valmo 19:04, 23 September 2011 (PDT)
I can confirm beating any of the bosses, or completing the quest, does not shut down the area. --Blackmatter615 19:21, 23 September 2011 (PDT)


There are minimum stat valus for adventuring here:

(trainee tents) As you approach the area, one of the larger brutes peels off from the group and blocks you from approaching. "This training program is for strong men and women. You're not strong enough to participate. If you get hit with some cosmic rays, come back and we can talk."

You must have 70 strength to patrol here.

(veteran tents) A veteran stops you before you get anywhere near the rest of the group. "Strength is important, yes, but an experienced fighter also has to be quick, or he might as well be dead. You'd better work on your reaction time if you want to come in here."

You must have 70 reflexes to patrol here.

(can't check trainer tents, stats too high right now but obviously it's going to be intellect)

Kurg 02:06, 25 September 2011 (PDT)

Opening the Sub-Bosses

It looks to me like you need to spend roughly 25 turns in each area. Both the non-combats and combats are equally weighted. If you happen to have a higher amount of the stat needed for the area you have chance of receiving a post adventure message that counts as an extra turn towards the counter. For example in the Veteran area with sufficient reflexes you can receive this message:

"Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods."

With 79 intellect I ended up having to spend the full 25 turns (21 combats/4 non-combats) to get access to the Head Trainer. The veterans were a different story since with 135 reflexes I was able to reach 25 much faster with (15 combats/1 non-combat/9 post fight messages). I don't have enough turns left to finish the trainees so I'll do that after rollover tomorrow. I'll nudge my strength into the 80's and try to get a bit closer to the trigger for the messages. As per the usual this is largely speculative until more data is collected. --Valmo 21:26, 4 October 2011 (PDT)

I buffed my strength up to 94 for the trainees and did not receive any intimidation messages. At the very least the count of 25 turns did hold up. I'll try again on my next retcon with higher stats to try to verify if the messages are stat related. If it doesn't look like buffed stats make a difference I'll move on to unbuffed stats. Either way it will be a few days before I hit level 12 again. --Valmo 20:54, 5 October 2011 (PDT)


25 turns, including fights, noncombats and run away messages (Cowed by your display of amazing strength, another nearby trainee decides to slink off into the woods., Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods. and Shamed by your display of superior intellect, another nearby trainer decides to slink off into the woods.) opened the masters of their respective locations. Patojonas 07:19, 21 July 2012 (PDT)

18 fights, 0 intimidation, 6 noncombats and one "Go" with the Axe were enough to open it, which means choosing go is the same as defeating the foe. Patojonas 09:23, 25 July 2012 (PDT)

Oh, ho! Cristiona 19:53, 25 July 2012 (PDT)
I can't tell if that's "Oh, nice!" or "Crap, that wasn't supposed to work there!" :P Patojonas 05:18, 26 July 2012 (PDT)


It now lets you know after the combat or noncombat when you unlock the sub bosses, with the following message:

You've cleared a path to the Master of Trainees.

The following combats, it you keep fighting in that area and have yet to beat its master, it shows the reminder:

It looks like your path to the Master of Trainees is clear.Patojonas 11:42, 13 November 2013 (PST)