Full-body Suits Summary Table: Difference between revisions
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gothy black dressgothy black dress |
The Slime's snuggie |
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| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage | | [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage | ||
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| [[The Slime's snuggie]] || 120 || 11 || 200 || +50% acid damage resistance<br>+3 damage absorption | |||
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| [[vampire costume]] || 10 || NA || 10 || +1 Strength | | [[vampire costume]] || 10 || NA || 10 || +1 Strength |
Revision as of 10:39, 9 December 2009
Item | Power | Level Required | Autosell Value | Notes |
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Abyssinian exosuit | 170 | 16 | 265 | +20% Intellect +20% resist fire, ice, electric, and acid damage |
bed-sheet with holes | 10 | NA | 10 | +1 psychic damage |
black jumpsuit | 60 | 4 | 300 | Approved for use in the PvP arena. +3 PvP starting points +3 PvP offense +3 PvP defense |
camouflage dungarees | 80 | 7 | 120 | |
cat suit | 10 | NA | 10 | +5 to initiative |
creepy robe | 10 | NA | 10 | +1 psychic damage |
denim overalls | 10 | NA | 10 | |
digital robes | 35 | NA | 25 | +8 to Maximum PP |
dyed pajamas | 5 | NA | NA | |
foxy caped suit | 80 | NA | NA | Grants wearer the ability for super jumps +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero. |
gothy black dress | 70 | 6 | 200 | +15% Intellect +5% spell damage |
lab suit | 110 | 10 | 175 | +10% psychic damage resistance |
orange jumpsuit | 50 | 3 | 200 | Approved for use in the PvP arena. +2 PvP starting points +2 PvP offense +2 PvP defense |
polyester suit | 50 | 4 | 50 | -10% Fire Resistance |
pseudo-chitin armor | 90 | 8 | 50 | +5% acid damage resistance +5 damage absorption Attacker takes 3 damage |
red cape and skirt combo | 10 | NA | 10 | +2% ice resistance |
Robe of 'Umr At-Tawil | 666 | 50 | NA | Limited immortality 3 times/day. -10 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Robe of Summanus | 400 | 40 | NA | Increased chance of noncombat adventures. +6% chance of critical hits. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. |
roll of gauze | 10 | NA | 10 | +1% ice resistance |
smart suit | 130 | 12 | 260 | +10% Strength +10% Reflexes +20% resist fire, ice, electrical, and acid damage |
sun dress | 150 | 14 | 265 | +10 electric damage 5% chance to stun opponents +4 PP per turn +5% item drops |
suspicious trench coat | 92 | 9 | 161 | +4 psychic damage |
The Slime's snuggie | 120 | 11 | 200 | +50% acid damage resistance +3 damage absorption |
vampire costume | 10 | NA | 10 | +1 Strength |
VHF-1 Exosuit | 90 | NA | NA | +15 Strength +20 defense -10 seconds to the duration of each turn |
white jumpsuit | 40 | 2 | 100 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense |
witch's dress | 10 | NA | 10 | +5 to maximum PP |
Equipment Summary Tables |
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