Upgrade Weapons: Difference between revisions

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|class=Gadgeteer
|class=Gadgeteer
|level=6
|level=6
|desc=You can modify your weapons to make them more effective.
|desc=You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering.
|type=Noncombat Skill
|type=Noncombat Skill
|effect=!
|effect=!
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==When Used==
==When Used==
[[Upgrade Weapons: Sharpness | Sharpness]] (+15 to-hit) <br>
''When no weapon upgrade is active:''
You spend some time sharpening your weapon, until it looks like it will cut through anything. It's bound to damage your opponent more often. Of course the edge will dull eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)


[[Upgrade Weapons: Serration | Serration]] (+6 melee damage) <br>
How would you like to upgrade your weapons?
You spend some time adding serrated edges to your weapon. It's bound to hurt more when it hits. Of course the edges will dull eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)


[[Upgrade Weapons: Better Grip | Better Grip]] (No fumbles) <br>
[[Upgrade Weapons: Frickin' Sharp|Frickin' Sharp]]<br>
You spend some improving your weapon's grip. You'll be damned if you ever fumble with a grip that good. Of course the grip modifications won't hold up forever, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.)


[[Upgrade Weapons: Lethalized|Lethalized]]<br>
You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.)


''[[Improved Tinkering]]'':
[[Upgrade Weapons: Self-Balancing|Self-Balancing]]<br>
You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.)


[[Upgrade Weapons: Frickin' Sharp | Frickin' Sharp]] (+30 to-hit) <br>
''When [[Upgrade Weapons: Frickin' Sharp]] is active:''
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. Of course the edge will dull eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)


[[Upgrade Weapons: Elemental | Elemental]] (+3 fire, ice, electric damage, +3 melee damage) <br>
You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.)
You rig up your weapon with an array of high-tech elemental attacks. Plus some serrated edges, just for fun. Of course the components will break eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)


[[Upgrade Weapons: Self-Balancing | Self-Balancing]] (No fumbles, Some would-be fumbles become critical hits) <br>
''When [[Upgrade Weapons: Lethalized]] is active:''
You apply a high-tech balancing apparatus to your weapon which ensures that not only won't you fumble, but some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will get broken eventually, but you should be able to get three-quarters of an hour from it if you're lucky. (Added for 45 minutes.


You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.)
''When [[Upgrade Weapons: Self-Balancing]] is active:''
You apply a few patches to your balancing gizmo. (Added for X minutes.)
==Notes==
==Notes==
*Only one of these effects can be active at a time and each can be shaken off in the character menu. If you try to cast it again while an effect is active, the only option you get is to add time to the existing effect.
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Weapons: Sharpness|Sharpness]], [[Upgrade Weapons: Serration|Serration]] and [[Upgrade Weapons: Better Grip|Better Grip]], which were improved to the current set when one acquired [[Improved Tinkering]].

Latest revision as of 00:44, 6 September 2011

Go to Gadgeteer Skills (level 6 skill, trained at the Training Room)

Upgrade Weapons

You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 8 PP

When Used

When no weapon upgrade is active:

How would you like to upgrade your weapons?

Frickin' Sharp
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.)

Lethalized
You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.)

Self-Balancing
You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.)

When Upgrade Weapons: Frickin' Sharp is active:

You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.)

When Upgrade Weapons: Lethalized is active:

You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.)

When Upgrade Weapons: Self-Balancing is active:

You apply a few patches to your balancing gizmo. (Added for X minutes.)

Notes