Upgrade Weapons: Difference between revisions

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{{Underconstruction|comment=Needs effect %,use messages}}
{{skill
Allows you to add improvements to your weapon which will temporarily increase its effectiveness.
|skillid=106
|name=Upgrade Weapons
|class=Gadgeteer
|level=6
|desc=You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering.
|type=Noncombat Skill
|effect=!
|ppcost=8}}


Noncombat Skill
==When Used==
Cost: 8 PP
''When no weapon upgrade is active:''


This skill is obtained from the [[Heroes' Guild]] after training to become a level 6 [[Gadgeteer]].<br>
How would you like to upgrade your weapons?


This skill allows the user to temporarily improve their weapon in one of three categories.<br>
[[Upgrade Weapons: Frickin' Sharp|Frickin' Sharp]]<br>
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.)


Without the skill '[[Improved Tinkering]]' the user is given three choices:
[[Upgrade Weapons: Lethalized|Lethalized]]<br>
You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.)


Choosing 'sharpness' decreases the chance of missing by an unknown amount.<br>
[[Upgrade Weapons: Self-Balancing|Self-Balancing]]<br>
Choosing 'serration' increases damage by an unknown amount.<br>
You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.)
Choosing 'grip' decreases the chance of fumbling by an unknown amount.  


Each effect lasts for 30 minutes.
''When [[Upgrade Weapons: Frickin' Sharp]] is active:''


With the skill '[[Improved Tinkering]]' the user has three different options when upgrading their weapon:<br>
You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.)


Choosing 'frickin' sharp' increases damage/decreases the chance of missing. ??<br>
''When [[Upgrade Weapons: Lethalized]] is active:''
Choosing 'elemental damage' adds various elemental powers to your weapon, adding a total of 9 base damage  (Before resistances).<br>
Choosing 'self-balancing' stops you fumbling, and increases the chance of landing critical hits.<br>


Each effect last for 45 minutes.
You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.)


== When Used ==
''When [[Upgrade Weapons: Self-Balancing]] is active:''


 
You apply a few patches to your balancing gizmo. (Added for X minutes.)
Without the skill 'Improved Tinkering' the user is given three choices:<br>
==Notes==
*Sharpness:You spend some time sharpening your weapon, until it looks like it will cut through anything. It's bound to damage your opponent more often. Of course the edge will dull eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)<br>
* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
*Serration:You spend some time adding serrated edges to your weapon. It's bound to hurt more when it hits. Of course the edges will dull eventually, but you should be able to get half an hour out of it at least.<br>
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Weapons: Sharpness|Sharpness]], [[Upgrade Weapons: Serration|Serration]] and [[Upgrade Weapons: Better Grip|Better Grip]], which were improved to the current set when one acquired [[Improved Tinkering]].
*Better grip:<br>
 
With the skill 'Improved Tinkering' the user is given three different options when upgrading their weapon:<br>
*Frickin' sharp: You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. Of course the edge will dull eventually, but you should be able to get forty-five minutes out of it at least.<br>
*Elemental damage: You rig up your weapon with an array of high-tech elemental attacks. Plus some serrated edges, just for fun. Of course the components will break eventually, but you should be able to get forty-five minutes out of it at least.<br>
*Self-balancing: You apply a high-tech balancing apparatus to your weapon which ensures that not only won't you fumble, but some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will get broken eventually, but you should be able to get three-quarters of an hour from it if you're lucky.<br>
[[category:Buff]]

Latest revision as of 00:44, 6 September 2011

Go to Gadgeteer Skills (level 6 skill, trained at the Training Room)

Upgrade Weapons

You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 8 PP

When Used

When no weapon upgrade is active:

How would you like to upgrade your weapons?

Frickin' Sharp
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.)

Lethalized
You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.)

Self-Balancing
You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.)

When Upgrade Weapons: Frickin' Sharp is active:

You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.)

When Upgrade Weapons: Lethalized is active:

You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.)

When Upgrade Weapons: Self-Balancing is active:

You apply a few patches to your balancing gizmo. (Added for X minutes.)

Notes