Evil rainbow: Difference between revisions

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combat messages
Res
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|item1=evil rainbow shard|image1=evilrainbowshard.gif|drop1=100
|item1=evil rainbow shard|image1=evilrainbowshard.gif|drop1=100
|letters=E or R
|letters=E or R
|newres=
|newres={{res|fire|50}}<br>{{res|ice|50}}<br>{{res|electric|50}}<br>{{res|acid|50}}<br>{{res|sonic|50}}<br>{{res|psychic|50}}
}}
}}

Revision as of 23:10, 7 November 2013

evil rainbow

You unilaterally decide your foe needs a slick new look and pull them into a whirlwind costume montage.

And... magnifique!

Now, if there's anything that decades of anti-heroes have taught us it's that dark doesn't necessarily mean evil. This villain is living proof of the corollary: being dressed up like a rainbow doesn't necessarily make you good.
Your opponent attacks ...

Hit messages:

  • The rainbow shows you the other seven colors. (psychic) damage
  • The rainbow reverses the process of its birth, focusing down into one tiny point... except it's on your face rather than in a raindrop. Now you know how all those ants felt. (fire) damage
  • You look for the pot of chips at the end of the rainbow, but it turns out there's a pit of acid instead. (acid) damage


He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • The rainbow shows you the other seven colors, which will actually be really handy next time you need to paint your hideout.
  • The rainbow reverses the process of its birth, turning into rain on a sunny day. It's kind of refreshing.
  • You look for the pot of chips at the end of the rainbow, but it turns out they discontinued that program with the latest round of budget cuts.


Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain (8*Level, cap 400) experience.

You got an item: evil rainbow shard (Guaranteed Drop)





Known resistances/weaknesses

50% resistant to fire damage.
50% resistant to ice damage.
50% resistant to electric damage.
50% resistant to acid damage.
50% resistant to sonic damage.
50% resistant to psychic damage.

How to Encounter

  • Using Disguise Foe skill on foes whose name starts with E or R.

Notes

  • Foes's stats and drops will be replaced by those of the disguised form.
  • Using ionic tonic doesn't change the resulting disguise, and the resulting foe keeps the ionic in the name as well as the electrical weakness.
  • Foes that can't be replicated also can't be disguised with the exception of:
Scaling foes;
Foes from The streets of Somerset;
footpath footpad and ghost of X;