Template:Modifier: Difference between revisions

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<includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
|meleedamage={{{2}}} Melee damage{{{category|[[Category:Bonus Melee Damage]]}}}
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
|rangeddamage={{{2}}} Ranged damage{{{category|[[Category:Bonus Ranged Damage]]}}}
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
|weapondamage={{{2}}} weapon damage (ranged or melee){{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
|weapondamagep={{{2}}} weapon damage{{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
|spelldamage={{{2}}} spell damage{{{category|[[Category:Bonus Spell Damage]]}}}
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]
|spelldamageelement={{{3}}} spell damage on {{{2}}} spells{{{category|[[Category:Bonus Spell Damage]]}}}
|hpregen={{{2}}} HP per turn [[Category:HP Regeneration]]
|elementaldamage={{{3}}} {{{2}}} damage{{{category|[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]}}}
|ppregen={{{2}}} PP per turn [[Category:PP Regeneration]]
|cool=Cool as Ice{{{category|[[Category:Cool as Ice]][[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|ice]]}}}
|absorb={{{2}}} damage absorption [[Category:Damage Absorption]]
|elementalres={{{3}}} {{#switch:{{{2|}}}|elem=resist fire, ice, electric, and acid damage{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|all=resistance to all elements{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|#default={{{2}}} resistance{{{category|[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}}}}{{{category|[[Category:Resist Elemental Damage]]}}}
|chips={{{2}}} chips [[Category:Chips]]
|tohit={{{2}}} to hit{{{category|[[Category:Bonus To Hit]]}}}
|items={{{2}}} item drops [[Category:Item Drops]]
|hpregen={{{2}}} HP per turn{{{category|[[Category:HP Regeneration]]}}}
|extraattack={{{2}}} extra attack(s) per turn.[[Category:Extra Attacks]]
|hpregenl=Regenerates HP as a function of level (currently {{{2}}} HP per turn).{{{category|[[Category:HP Regeneration]]}}}
|strength={{{2}}} Strength[[Category:Strength Modifiers]]
|ppregen={{{2}}} PP per turn{{{category|[[Category:PP Regeneration]]}}}
|intellect={{{2}}} Intellect[[Category:Intellect Modifiers]]
|ppregenl=Regenerates PP as a function of level (currently {{{2}}} PP per turn).{{{category|[[Category:PP Regeneration]]}}}
|reflexes={{{2}}} Reflexes[[Category:Reflexes Modifiers]]
|absorb={{{2}}} damage absorption{{{category|[[Category:Damage Absorption]]}}}
|hp={{{2}}} to maximum HP[[Category:Maximum HP]]
|chips={{{2}}} chips{{{category|[[Category:Chips]]}}}
|pp={{{2}}} to maximum PP[[Category:Maximum PP]]
|items={{{2}}} item drops{{{category|[[Category:Item Drops]]}}}
|auras={{{2}}} to the duration of auras[[Category:Auras Duration]]
|metaldrop={{{2}}} base metal drops{{{category|[[Category:Item Drops]]}}}
|hpreturned={{{2}}} of weapon damage returned as HP[[Category:HP Returned]]
|metaldropnote=([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])
|ppreturned={{{2}}} of weapon damage returned as PP[[Category:PP Returned]]
|sugardrop={{{2}}} sugar item drops{{{category|[[Category:Item Drops]]}}}
|initiative={{{2}}} to initiative[[Category:Initiative Modifiers]]
|extraattack={{{2}}} extra ranged attack(s) per turn.{{{category|[[Category:Extra Attacks]]}}}
|turn={{{2}}} seconds to the duration of each turn[[Category:Turn Duration]]
|strength={{{2}}} Strength{{{category|[[Category:Strength Modifiers]]}}}
|dodge={{{2}}} dodging ability[[Category:Dodging Ability]]
|intellect={{{2}}} Intellect{{{category|[[Category:Intellect Modifiers]]}}}
|xp={{{2}}} XP per combat[[Category:Bonus XP]]
|reflexes={{{2}}} Reflexes{{{category|[[Category:Reflexes Modifiers]]}}}
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}[[Category:Breath Under Water]]
|hp={{{2}}} to maximum HP{{{category|[[Category:Maximum HP]]}}}
|jump=Grants wearer the ability for super jumps[[Category:Super Jumping]]
|hpp={{{2}}} to your maximum Hit Points{{{category|[[Category:Maximum HP]]}}}
|fly=Grants wearer the ability to fly[[Category:Flying Ability]]
|pp={{{2}}} to maximum PP{{{category|[[Category:Maximum PP]]}}}
|back=Attacker takes {{{2}}} damage[[Category:Strike-back Damage]]
|ppp={{{2}}} to your maximum Power Points{{{category|[[Category:Maximum PP]]}}}
|computer=Improved computer interaction.[[Category:Computer Interaction]]
|auras={{{2}}} to the duration of auras{{{category|[[Category:Auras Duration]]}}}
|noacc=It is possible to wear two of this item.[[Category:No Accessory Limit]]
|hpreturned={{{2}}} of weapon damage returned as HP{{{category|[[Category:HP Returned]]}}}
|decrypt=Can be decrypted[[Category:Can Be Decrypted]]
|ppreturned={{{2}}} of weapon damage returned as PP{{{category|[[Category:PP Returned]]}}}
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)}}[[Category:Fumble Chance]]
|initiative={{{2}}} to initiative{{{category|[[Category:Initiative Modifiers]]}}}
|critical={{{2}}} chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)[[Category:Critical Hits Chance]]
|turn={{{2}}} seconds to the duration of each turn***{{{category|[[Category:Turn Duration]]}}}
|defense={{{2}}} defense[[Category:Defense Modifiers]]
|turnnote=&#42;&#42;&#42; Maximum time benefit of -60 seconds, total, including Heroic Efficiency.{{{category|[[Category:Turn Duration]]}}}
|combat=Increased chance of {{{2}}} adventures.[[Category:Combat Chance]]
|dodge={{{2}}} dodging ability{{{category|[[Category:Dodging Ability]]}}}
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
|xp={{{2}}} XP per turn{{{category|[[Category:Bonus XP]]}}}
|squid=Allows the use of SQUID discs.[[Category:SQUID Players]]
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}{{{category|[[Category:Breath Under Water]]}}}
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.[[Category:Couches]]
|jump=Grants wearer the ability for super jumps{{{category|[[Category:Super Jumping]]}}}
|pvp=Approved for use in the PvP arena.[[Category:PvP Items]]
|fly=Grants wearer the ability to fly{{{category|[[Category:Flying Ability]]}}}
|invisibility=Grants invisibility (chat effect).[[Category:Invisibility]]
|back=Attacker takes {{{2}}} damage{{{category|[[Category:Strike-back Damage]]}}}
|extraattack={{{2}}} extra attack(s) per turn.[[Category:Extra Attacks]]
|backpp=Attacker takes {{{2}}} damage upon successful hit.{{{category|[[Category:Strike-back Damage]]}}}
|toughness={{{2}}} increased foe toughness.[[Category:Foe Toughness]]
|computer=Your software triggers more consistently.{{{category|[[Category:Computer Interaction]]}}}
|computerimp=Your software triggers less consistently.{{{category|[[Category:Computer Interaction]]}}}
|noacc=It is possible to wear two of this item.{{{category|[[Category:No Accessory Limit]]}}}
|decrypt=Can be decrypted{{{category|[[Category:Can Be Decrypted]]}}}
|requirescomputer=(Requires Computer){{{category|[[Category:Software]]}}}
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}{{{category|[[Category:Fumble Chance]]}}}
|fumblenote|criticalnote|spellcriticalnote|enemyfumblenote=&#42;&#42; Fumble and critical hit values are capped at +/- 20%.
|critical={{{2}}} chance of critical hits.**{{{category|[[Category:Critical Hits Chance]]}}}
|spellcritical={{{2}}} chance of spell critical hits.**{{{category|[[Category:Spell Critical Chance]]}}}
|dcritical=Devastating Criticals{{{category|[[Category:Devastating Criticals]]}}}
|defense={{{2}}} defense{{{category|[[Category:Defense Modifiers]]}}}
|combat=Increased chance of {{{2}}} adventures.*{{{category|[[Category:Combat Chance]]}}}
|combatnote=&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.{{{category|[[Category:Combat Chance]]}}}
|companion=Gets you a temporary companion.{{{category|[[Category:Companion Sources]]}}}
|squid=Allows the use of SQUID discs. {{{2}}} effective.{{{category|[[Category:SQUID Players]]}}}
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.{{{category|[[Category:Couches]]}}}
|pvp=Approved for use in the PvP arena.{{{category|[[Category:PvP Items]]}}}
|invisibility=Grants invisibility (chat effect).{{{category|[[Category:Invisibility]]}}}
|toughness={{{2}}} foe toughness.{{{category|[[Category:Foe Toughness]]}}}
|sidekickeffect={{{2}}} effectiveness from your sidekick.{{{category|[[Category:Sidekick Effectiveness]]}}}
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat skills|Using skills costs {{{3}}} PP}}{{{category|[[Category:Skill Cost]]}}}
|weakens=Successful hit weakens opponents (by {{{2}}} points).{{{category|[[Category:Weaken]]}}}
|reputation=Increases the effectiveness of reputation-affecting choices.{{{category|[[Category:Reputation Effectiveness]]}}}
|offense={{{2}}} offense{{{category|[[Category:Offense Modifiers]]}}}
|selfdamage=Take {{{2}}} damage per round of combat{{{category|[[Category:Self Damage]]}}}|
|rental=Rental equipment is lost at rollover{{{category|[[Category:Rental Equipment]]}}}
|rentaleon=Temporally unstable gear disappears at rollover{{{category|[[Category:Rental Equipment]]}}}
|soulgazing=Allows soul gazing.{{{category|[[Category:Soul Gazing]]}}}
|enemyfumble={{{2}}} chance of enemy fumbles**{{{category|[[Category:Enemy Fumble Chance]]}}}
|stun={{{2}}} chance to stun opponents{{{category|[[Category:Stun Opponents]]}}}
|tame={{{2}}} better taming{{{category|[[Category:Better Taming]]}}}
|disastrous=Causes disastrous fumbles.{{{category|[[Category:Disastrous Fumbles]]}}}
|cute=Cute and cuddly!{{{category|[[Category:Cute]]}}}
|fight=Using this item initiates a fight.{{{category|[[Category:Fight Initiators]]}}}
|rest=Can be used as a resting tool.{{{category|[[Category:Resting Tools]]}}}
|understudy=Gives your sidekick understudy a {{#if:{{{2|}}}|[[{{{2}}}|new skill]]|new skill}}.{{{category|[[Category:Understudy Skill Items]]}}}
|skill={{#ifeq:{{{2|}}}|perm|Grants you a {{#if:{{{3|}}}|[[{{{3}}}|permanent skill]]|permanent skill}} when used. (Skill is retained across retcons.)|Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)}}{{{category|[[Category:Skill Items]]}}}
|avatar=Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.){{{category|[[Category:Avatar Items]]}}}
|brute=Gives wearer a slightly brutish appearance.{{{category|[[Category:Brutish Appearance]]}}}
|urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.{{{category|[[Category:UR chance]]}}}
|nonseiziumchance=Moderately increased odds of finding nonseizium.{{{category|[[Category:Nonseizium chance]]}}}
|injuries=Prevents bad injuries{{{category|[[Category:Prevents Bad Injuries]]}}}
|sidekickperform={{{2}}} levels to sidekick performance. (Does not exceed level cap.){{{category|[[Category:Sidekick Performance]]}}}
|elementalrescap={{{2}}} capacity to all resistances{{{category|[[Category:Resist Elemental Capacity]]}}}
|villain=Villains find you {{{2}}} faster{{{category|[[Category:Villain Encounter modifiers]]}}}
|bolster=Bolsters your {{{2}}} when the city is under attack{{{category|[[Category:Bolster]]}}}
|freerunnote=&#42; Counts uses of other Free Runaway skills{{{category|[[Category:Run Away]]}}}
|nomicon=Shares a daily counter with other 'nomicon skills{{{category|[[Category:Nomicon]]}}}
|madness=Madness?{{{category|[[Category:Madness]]}}}
|wailing=Wailing of Yuggoth (X dB){{{category|[[Category:Wailing of Yuggoth]]}}}
|fortitude=MechaPinata Fortitude (Currently +X to Maximum HP){{{category|[[Category:MechaPinata Fortitude]][[Category:Maximum HP]]}}}
|heirloom=Better the longer it's been in the family{{{category|[[Category:Heirloom Derby Reward]]}}}
|hip=Hip with the kids{{{category|[[Category:Hip With The Kids]]}}}
|#default=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}}}<br></includeonly><noinclude>


|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
This template is to be used to specify and autocat modifiers.
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
It can be used to set to set:
 
Currently you can use it to set:


{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
! Category !! format example !! yields
! Categories !! format example !! yields
|-
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
|-
|-
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
Line 57: Line 106:
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
|-
|-
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
| rowspan=2 | [[:Category:Bonus Melee Damage]]<br>[[:Category:Bonus Ranged Damage]]
| <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 weapon damage (ranged or melee)</b>
|-
|-
| rowspan=2 | [[:Category:Resist Elemental Damage]]
| <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>
|-
| rowspan=2 | [[:Category:Bonus Spell Damage]]
| <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
|-
| <nowiki>{{modifier|spelldamageelement|fire|+20%}}</nowiki> || <b>+20% spell damage on fire spells</b>
|-
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
|-
| [[:Category:Bonus Elemental Damage]]<br>[[:Category:Cool as Ice]] || <nowiki>{{modifier|cool}}</nowiki> || <b>Cool as Ice</b>
|-
| rowspan=3 | [[:Category:Resist Elemental Damage]]
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
|-
|-
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
| <nowiki>{{modifier|elementalres|elem|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
|-
| <nowiki>{{modifier|elementalres|all|-15%}}</nowiki> || <b>-15% resistance to all elements</b>
|-
|-
| [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>
| [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>
|-
|-
| [[:Category:HP Regeneration]] || <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>
| rowspan=2 | [[:Category:HP Regeneration]]
| <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>
|-
| <nowiki>{{modifier|hpregenl|+X}}</nowiki> || <b>Regenerates HP as a function of level (currently +X HP per turn).</b>
|-
| rowspan=2 | [[:Category:PP Regeneration]]
| <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b>
|-
|-
| [[:Category:PP Regeneration]] || <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b>
| <nowiki>{{modifier|ppregenl|+X}}</nowiki> || <b>Regenerates PP as a function of level (currently +X PP per turn).</b>
|-
|-
| [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>
| [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>
Line 74: Line 143:
| [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b>
| [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b>
|-
|-
| [[:Category:Item Drops]] || <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b>
| rowspan=4 | [[:Category:Item Drops]]
| <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b>
|-
| <nowiki>{{modifier|metaldrop|+50%}}</nowiki> || <b>+50% base metal drops</b>
|-
| <nowiki>{{modifier|metaldropnote|+5%}}</nowiki> || <b>([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])</b>
|-
|-
| [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra attack(s) per turn.</b>
| <nowiki>{{modifier|sugardrop|+20%}}</nowiki> || <b>+20% sugar item drops</b>
|-
|-
| [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b>
| [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b>
Line 84: Line 158:
| [[:Category:Reflexes Modifiers]] || <nowiki>{{modifier|reflexes|-1}}</nowiki> || <b>-1 Reflexes</b>
| [[:Category:Reflexes Modifiers]] || <nowiki>{{modifier|reflexes|-1}}</nowiki> || <b>-1 Reflexes</b>
|-
|-
| [[:Category:Maximum HP]] || <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b>
| rowspan=2 | [[:Category:Maximum HP]]
| <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b>
|-
| <nowiki>{{modifier|hpp|+10%}}</nowiki> || <b>+10% to your maximum Hit Points</b>
|-
| [[:Category:Maximum HP]]<br>[[:Category:MechaPinata Fortitude]] || <nowiki>{{modifier|fortitude}}</nowiki> || <b>MechaPinata Fortitude (Currently +X to Maximum HP)</b>
|-
|-
| [[:Category:Maximum PP]] || <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b>
| rowspan=2 | [[:Category:Maximum PP]]
| <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b>
|-
| <nowiki>{{modifier|ppp|+20%}}</nowiki> || <b>+20% to your maximum Power Points</b>
|-
|-
| [[:Category:Auras Duration]] || <nowiki>{{modifier|auras|+10%}}</nowiki> || <b>+10% to the duration of auras</b>
| [[:Category:Auras Duration]] || <nowiki>{{modifier|auras|+10%}}</nowiki> || <b>+10% to the duration of auras</b>
Line 96: Line 178:
| [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 to initiative</b>
| [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 to initiative</b>
|-
|-
| [[:Category:Turn Duration]] || <nowiki>{{modifier|turn|+30}}</nowiki> || <b>+30 seconds to the duration of each turn</b>
| rowspan=2 | [[:Category:Turn Duration]]
| <nowiki>{{modifier|turn|+30}}</nowiki> || <b>+30 seconds to the duration of each turn***</b>
|-
| <nowiki>{{modifier|turnnote}}</nowiki> || <b>*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.</b>
|-
|-
| [[:Category:Dodging Ability]] || <nowiki>{{modifier|dodge|+10}}</nowiki> || <b>+10 dodging ability</b>
| [[:Category:Dodging Ability]] || <nowiki>{{modifier|dodge|+10}}</nowiki> || <b>+10 dodging ability</b>
Line 109: Line 194:
| [[:Category:Flying Ability]] || <nowiki>{{modifier|fly}}</nowiki> || <b>Grants wearer the ability to fly</b>
| [[:Category:Flying Ability]] || <nowiki>{{modifier|fly}}</nowiki> || <b>Grants wearer the ability to fly</b>
|-
|-
| [[:Category:Strike-back Damage]] || <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b>
| rowspan=2 | [[:Category:Strike-back Damage]]  
| <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b>
|-
| <nowiki>{{modifier|backpp|+10% sonic}}</nowiki> || <b>Attacker takes +10% sonic damage upon successful hit.</b>
|-
| [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per turn</b>
|-
|-
| [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per combat</b>
| rowspan=2 | [[:Category:Computer Interaction]]
| <nowiki>{{modifier|computer}}</nowiki> || <b>Your software triggers more consistently.</b>
|-
|-
| [[:Category:Computer Interaction]] || <nowiki>{{modifier|computer}}</nowiki> || <b>Improved computer interaction.</b>
| <nowiki>{{modifier|computerimp}}</nowiki> || <b>Your software triggers less consistently.</b>
|-
|-
| [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b>
| [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b>
Line 119: Line 210:
| [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b>
| [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b>
|-
|-
| rowspan=2 | [[:Category:Fumble Chance]]
| [[:Category:Software]] || <nowiki>{{modifier|requirescomputer}}</nowiki> || <b>(Requires Computer)</b>
|-
| rowspan=3 | [[:Category:Fumble Chance]]
| <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b>
| <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b>
|-
|-
| <nowiki>{{modifier|fumble|Somewhat decreased}}</nowiki> || <b>Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)</b>
| <nowiki>{{modifier|fumble|-4%}}</nowiki> || <b>-4% chance of weapon fumbles.**</b>
|-
| <nowiki>{{modifier|fumblenote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
|-
| rowspan=2 | [[:Category:Critical Hits Chance]]
| <nowiki>{{modifier|critical|+2%}}</nowiki> || <b>+2% chance of critical hits.**</b>
|-
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
|-
| rowspan=2 | [[:Spell Critical Chance]]
| <nowiki>{{modifier|spellcritical|+2%}}</nowiki> || <b>+2% chance of spell critical hits.** </b>
|-
| <nowiki>{{modifier|spellcriticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
|-
|-
| [[:Category:Critical Hits Chance]] || <nowiki>{{modifier|critical|Somewhat increased}}</nowiki> || <b>Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)</b>
| [[:Category:Devastating Criticals]] || <nowiki>{{modifier|dcritical}}</nowiki> || <b>Devastating Criticals</b>
|-
|-
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
|-
|-
| rowspan=2 | [[:Category:Combat Chance]]
| rowspan=3 | [[:Category:Combat Chance]]
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.</b>
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.*</b>
|-
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.*</b>
|-
|-
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.</b>
| <nowiki>{{modifier|combatnote}}</nowiki> || <b>&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.</b>
|-
|-
| [[:Category:Sidekick Sources]] || <nowiki>{{modifier|sidekick}}</nowiki> || <b>Gets you a sidekick/companion.</b>
| [[:Category:Companion Sources]] || <nowiki>{{modifier|companion}}</nowiki> || <b>Gets you a temporary companion.</b>
|-
|-
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid}}</nowiki> || <b>Allows the use of SQUID discs.</b>
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid|110%}}</nowiki> || <b>Allows the use of SQUID discs. 110% effective.</b>
|-
|-
| [[:Category:Couches]] || <nowiki>{{modifier|couch}}</nowiki> || <b>You can find up to five things in this couch every day, each of which can summon a sidekick.</b>
| [[:Category:Couches]] || <nowiki>{{modifier|couch}}</nowiki> || <b>You can find up to five things in this couch every day, each of which can summon a sidekick.</b>
Line 143: Line 250:
| [[:Category:Invisibility]] || <nowiki>{{modifier|invisibility}}</nowiki> || <b>Grants invisibility (chat effect).</b>
| [[:Category:Invisibility]] || <nowiki>{{modifier|invisibility}}</nowiki> || <b>Grants invisibility (chat effect).</b>
|-
|-
| [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra attack(s) per turn.</b>
| [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra ranged attack(s) per turn.</b>
|-
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness.</b>
|-
| [[:Category:Weaken]] || <nowiki>{{modifier|weakens|2}}</nowiki> || <b>Successful hit weakens opponents (by 2 points).</b>
|-
| [[:Category:Sidekick Effectiveness]] || <nowiki>{{modifier|sidekickeffect|+25%}}</nowiki> || <b>+25% effectiveness from your sidekick.</b>
|-
| rowspan=2 | [[:Category:Skill Cost]]
| <nowiki>{{modifier|ppcost|combat|-1}}</nowiki> || <b>-1 to the cost of combat skills</b>
|-
| <nowiki>{{modifier|ppcost|all|-2}}</nowiki> || <b>Using skills costs -2 PP</b>
|-
| [[:Category:Reputation Effectiveness]] || <nowiki>{{modifier|reputation}}</nowiki> || <b>Increases the effectiveness of reputation-affecting choices.</b>
|-
| [[:Category:Offense Modifiers]] || <nowiki>{{modifier|offense|+10}}</nowiki> || <b>+10 offense</b>
|-
|-
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 increased foe toughness.</b>
| [[:Category:Self Damage]] || <nowiki>{{modifier|selfdamage|2 fire}}</nowiki> || <b>Take 2 fire damage per round of combat</b>
|-
| rowspan=2 | [[:Category:Rental Equipment]]
| <nowiki>{{modifier|rental}}</nowiki> || <b>Rental equipment is lost at rollover</b>
|-
| <nowiki>{{modifier|rentaleon}}</nowiki> || <b>Temporally unstable gear disappears at rollover</b>
|-
| [[:Category:Soul Gazing]] || <nowiki>{{modifier|soulgazing}}</nowiki> || <b>Allows soul gazing.</b>
|-
| [[:Category:Enemy Fumble Chance]] || <nowiki>{{modifier|enemyfumble|+8%}}</nowiki> || <b>+8% chance of enemy fumbles**</b>
|-
| [[:Category:Stun Opponents]] || <nowiki>{{modifier|stun|1%}}</nowiki> || <b>1% chance to stun opponents</b>
|-
| [[:Category:Better Taming]] || <nowiki>{{modifier|tame|+5%}}</nowiki> || <b>+5% better taming</b>
|-
| [[:Category:Disastrous Fumbles]] || <nowiki>{{modifier|disastrous}}</nowiki> || <b>Causes disastrous fumbles.</b>
|-
| [[:Category:Cute]] || <nowiki>{{modifier|cute}}</nowiki> || <b>Cute and cuddly!</b>
|-
| [[:Category:Fight Initiators]] || <nowiki>{{modifier|fight}}</nowiki> || <b>Using this item initiates a fight.</b>
|-
| [[:Category:Resting Tools]] || <nowiki>{{modifier|rest}}</nowiki> || <b>Can be used as a resting tool.</b>
|-
| rowspan=2 | [[:Category:Understudy Skill Items]]
| <nowiki>{{modifier|understudy}}</nowiki> || <b>Gives your sidekick understudy a new skill.</b>
|-
| <nowiki>{{modifier|understudy|Honorable thief}}</nowiki> || <b>Gives your sidekick understudy a [[Honorable thief|new skill]].</b>
|-
| rowspan=3 | [[:Category:Skill Items]]
| <nowiki>{{modifier|skill}}</nowiki> || <b>Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)</b>
|-
| <nowiki>{{modifier|skill|perm}}</nowiki> || <b>Grants you a permanent skill when used. (Skill is retained across retcons.)</b>
|-
| <nowiki>{{modifier|skill|perm|Detective Memory}}</nowiki> || <b>Grants you a [[Detective Memory|permanent skill]] when used. (Skill is retained across retcons.)</b>
|-
| [[:Category:Avatar Items]] || <nowiki>{{modifier|avatar}}</nowiki> || <b>Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)</b>
|-
| [[:Category:Brutish Appearance]] || <nowiki>{{modifier|brute}}</nowiki> || <b>Gives wearer a slightly brutish appearance.</b>
|-
| [[:Category:UR chance]] || <nowiki>{{modifier|urchance}}</nowiki> || <b>{{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.</b>
|-
| [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b>
|-
| [[:Category:Prevents Bad Injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b>
|-
| [[:Category:Sidekick Performance]] || <nowiki>{{modifier|sidekickperform|+5}}</nowiki> || <b>+5 levels to sidekick performance. (Does not exceed level cap.)</b>
|-
| [[:Category:Resist Elemental Capacity]] || <nowiki>{{modifier|elementalrescap|+5%}}</nowiki> || <b>+5% capacity to all resistances</b>
|-
| style=white-space:nowrap | [[:Category:Villain Encounter modifiers]] || <nowiki>{{modifier|villain|+5%}}</nowiki> || <b>Villains find you 5% faster</b>
|-
| [[:Category:Bolster]] || <nowiki>{{modifier|bolster|Offense}}</nowiki> || <b>Bolsters your Offense when the city is under attack</b>
|-
| [[:Category:Run Away]] || <nowiki>{{modifier|freerunnote}}</nowiki> || <b>&#42; Counts uses of other Free Runaway skills</b>
|-
| [[:Category:Nomicon]] || <nowiki>{{modifier|nomicon}}</nowiki> || <b>Shares a daily counter with other 'nomicon skills</b>
|-
| [[:Category:Madness]] || <nowiki>{{modifier|madness}}</nowiki> || <b>Madness?</b>
|-
| [[:Category:Wailing of Yuggoth]] || <nowiki>{{modifier|wailing}}</nowiki> || <b>Wailing of Yuggoth (X dB)</b>
|-
| [[:Category:Heirloom Derby Reward]] || <nowiki>{{modifier|heirloom}}</nowiki> || <b>Better the longer it's been in the family</b>
|-
| [[:Category:Hip With The Kids]] || <nowiki>{{modifier|hip}}</nowiki> || <b>Hip with the kids</b>
|}
|}


The following seem to be singleton modifiers so they have no category and cannot be autocat:
The following seem to be singleton modifiers so they have no category and cannot be autocat:
<b>
<b>
* X to the cost of combat spells
* Using skills costs X PP
* Grants wearer a healthy skepticism
* Grants wearer a healthy skepticism
* Grants wearer protection from noxious gases
* Grants wearer protection from noxious gases
Line 160: Line 341:
* X damage to melons
* X damage to melons
* Can discharge elemental attacks after charging for a couple of turns.
* Can discharge elemental attacks after charging for a couple of turns.
* Successful hit weakens opponents.
* Provides a veritable rainbow of beneficial results in combat.
* Provides a veritable rainbow of beneficial results in combat.
* Can perform up to 5 airstrike attacks per day.
* Can perform up to 5 airstrike attacks per day.
* Refreshingly climate-controlled cabin.
* Refreshingly climate-controlled cabin.
* You ''do'' know Jack. Specifically, Jack's physiology.
* You ''do'' know Jack. Specifically, Jack's physiology.
* X Weapon damage (ranged or melee)
* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
* Provides personalized flair (see account settings).
* Provides personalized flair (see account settings).
* Increases the effectiveness of reputation-affecting choices.
* X effectiveness from your sidekick.
* Allows your sidekick to sometimes perform a vicious judo chop in fights.
* Allows your sidekick to sometimes perform a vicious judo chop in fights.
* Sidekicks occasionally provide refreshment.
* Sidekicks occasionally provide refreshment.
* Causes disastrous fumbles.
* Causes disastrous fumbles.
* X damage to giants
* X defense against windmills
* Provides several special attacks in combat.
* Occasionally causes foes to drop restoratives.
* You can leave your fiery mark on opponents if they fumble
* Chance of stunning opponents if you win initiative
* Unsurprisingly, the benefit of a marium detector is that it detects marium.
* X damage against rabbits
* Foes never have critical hits.
* No critical hits, ever.
* +X damage against wicked stepmothers
* Also inaudible, untasteable, and unsmellable
* Cracks Nuts
* Chance of flurries
* Your Elemental spells sometimes conjure water
* Your Naturalist combat skills sometimes stun opponents
* Your Gadgeteer combat abilities grant bonus Ranged Attacks
* Your Psion spells steal HP
* Deals electric damage as it bounces
* 10% of weapon electric damage returned as PP
* Doubles chance of stun using Groundquake
* Madness!?
</b>
</b>


Line 185: Line 384:
* X PvP block defense
* X PvP block defense
* X PvP parry defense
* X PvP parry defense
* X PvP dodge defense
* X extra PvP rank gained per win
* X extra PvP rank gained per win
* Increased chance of getting a bonus token in a PvP win.
* Increased chance of getting a bonus token in a PvP win.
* X seconds to the duration of each PvP duel
* X seconds to the duration of each PvP duel
</b>
</b>
[[Category:Standardization Templates]]
[[Category:Standardization Templates|{{PAGENAME}}]]
</noinclude>
</noinclude>

Latest revision as of 01:53, 5 April 2020


This template is to be used to specify and autocat modifiers. It can be used to set to set:

Categories format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage
Category:Bonus Ranged Damage
{{modifier|weapondamage|+3}} +3 weapon damage (ranged or melee)
{{modifier|weapondamagep|+50%}} +50% weapon damage
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
{{modifier|spelldamageelement|fire|+20%}} +20% spell damage on fire spells
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Bonus Elemental Damage
Category:Cool as Ice
{{modifier|cool}} Cool as Ice
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|elem|+4%}} +4% resist fire, ice, electric, and acid damage
{{modifier|elementalres|all|-15%}} -15% resistance to all elements
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
{{modifier|hpregenl|+X}} Regenerates HP as a function of level (currently +X HP per turn).
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
{{modifier|ppregenl|+X}} Regenerates PP as a function of level (currently +X PP per turn).
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
{{modifier|metaldrop|+50%}} +50% base metal drops
{{modifier|metaldropnote|+5%}} (titanium, plasteel, cybertronium, tok'l)
{{modifier|sugardrop|+20%}} +20% sugar item drops
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
{{modifier|hpp|+10%}} +10% to your maximum Hit Points
Category:Maximum HP
Category:MechaPinata Fortitude
{{modifier|fortitude}} MechaPinata Fortitude (Currently +X to Maximum HP)
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
{{modifier|ppp|+20%}} +20% to your maximum Power Points
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn***
{{modifier|turnnote}} *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
{{modifier|backpp|+10% sonic}} Attacker takes +10% sonic damage upon successful hit.
Category:Bonus XP {{modifier|xp|+2}} +2 XP per turn
Category:Computer Interaction {{modifier|computer}} Your software triggers more consistently.
{{modifier|computerimp}} Your software triggers less consistently.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Software {{modifier|requirescomputer}} (Requires Computer)
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|-4%}} -4% chance of weapon fumbles.**
{{modifier|fumblenote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Critical Hits Chance {{modifier|critical|+2%}} +2% chance of critical hits.**
{{modifier|criticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Spell Critical Chance {{modifier|spellcritical|+2%}} +2% chance of spell critical hits.**
{{modifier|spellcriticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Devastating Criticals {{modifier|dcritical}} Devastating Criticals
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.*
{{modifier|combat|combat}} Increased chance of combat adventures.*
{{modifier|combatnote}} * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Category:Companion Sources {{modifier|companion}} Gets you a temporary companion.
Category:SQUID Players {{modifier|squid|110%}} Allows the use of SQUID discs. 110% effective.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra ranged attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness.
Category:Weaken {{modifier|weakens|2}} Successful hit weakens opponents (by 2 points).
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Skill Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat skills
{{modifier|ppcost|all|-2}} Using skills costs -2 PP
Category:Reputation Effectiveness {{modifier|reputation}} Increases the effectiveness of reputation-affecting choices.
Category:Offense Modifiers {{modifier|offense|+10}} +10 offense
Category:Self Damage {{modifier|selfdamage|2 fire}} Take 2 fire damage per round of combat
Category:Rental Equipment {{modifier|rental}} Rental equipment is lost at rollover
{{modifier|rentaleon}} Temporally unstable gear disappears at rollover
Category:Soul Gazing {{modifier|soulgazing}} Allows soul gazing.
Category:Enemy Fumble Chance {{modifier|enemyfumble|+8%}} +8% chance of enemy fumbles**
Category:Stun Opponents {{modifier|stun|1%}} 1% chance to stun opponents
Category:Better Taming {{modifier|tame|+5%}} +5% better taming
Category:Disastrous Fumbles {{modifier|disastrous}} Causes disastrous fumbles.
Category:Cute {{modifier|cute}} Cute and cuddly!
Category:Fight Initiators {{modifier|fight}} Using this item initiates a fight.
Category:Resting Tools {{modifier|rest}} Can be used as a resting tool.
Category:Understudy Skill Items {{modifier|understudy}} Gives your sidekick understudy a new skill.
{{modifier|understudy|Honorable thief}} Gives your sidekick understudy a new skill.
Category:Skill Items {{modifier|skill}} Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)
{{modifier|skill|perm}} Grants you a permanent skill when used. (Skill is retained across retcons.)
{{modifier|skill|perm|Detective Memory}} Grants you a permanent skill when used. (Skill is retained across retcons.)
Category:Avatar Items {{modifier|avatar}} Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)
Category:Brutish Appearance {{modifier|brute}} Gives wearer a slightly brutish appearance.
Category:UR chance {{modifier|urchance}} Infinitesimally increased odds of finding an ultra-rare.
Category:Nonseizium chance {{modifier|nonseiziumchance}} Moderately increased odds of finding nonseizium.
Category:Prevents Bad Injuries {{modifier|injuries}} Prevents bad injuries
Category:Sidekick Performance {{modifier|sidekickperform|+5}} +5 levels to sidekick performance. (Does not exceed level cap.)
Category:Resist Elemental Capacity {{modifier|elementalrescap|+5%}} +5% capacity to all resistances
Category:Villain Encounter modifiers {{modifier|villain|+5%}} Villains find you 5% faster
Category:Bolster {{modifier|bolster|Offense}} Bolsters your Offense when the city is under attack
Category:Run Away {{modifier|freerunnote}} * Counts uses of other Free Runaway skills
Category:Nomicon {{modifier|nomicon}} Shares a daily counter with other 'nomicon skills
Category:Madness {{modifier|madness}} Madness?
Category:Wailing of Yuggoth {{modifier|wailing}} Wailing of Yuggoth (X dB)
Category:Heirloom Derby Reward {{modifier|heirloom}} Better the longer it's been in the family
Category:Hip With The Kids {{modifier|hip}} Hip with the kids

The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative
  • Unsurprisingly, the benefit of a marium detector is that it detects marium.
  • X damage against rabbits
  • Foes never have critical hits.
  • No critical hits, ever.
  • +X damage against wicked stepmothers
  • Also inaudible, untasteable, and unsmellable
  • Cracks Nuts
  • Chance of flurries
  • Your Elemental spells sometimes conjure water
  • Your Naturalist combat skills sometimes stun opponents
  • Your Gadgeteer combat abilities grant bonus Ranged Attacks
  • Your Psion spells steal HP
  • Deals electric damage as it bounces
  • 10% of weapon electric damage returned as PP
  • Doubles chance of stun using Groundquake
  • Madness!?

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X PvP dodge defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel