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<includeonly>  | <includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}  | ||
|  | |meleedamage={{{2}}} Melee damage{{{category|[[Category:Bonus Melee Damage]]}}}  | ||
|  | |rangeddamage={{{2}}} Ranged damage{{{category|[[Category:Bonus Ranged Damage]]}}}  | ||
|  | |weapondamage={{{2}}} weapon damage (ranged or melee){{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}  | ||
|elementalres={{{3}}} {{#  | |weapondamagep={{{2}}} weapon damage{{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}  | ||
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]  | |spelldamage={{{2}}} spell damage{{{category|[[Category:Bonus Spell Damage]]}}}  | ||
|hpregen={{{2}}} HP per turn [[Category:HP Regeneration]]  | |spelldamageelement={{{3}}} spell damage on {{{2}}} spells{{{category|[[Category:Bonus Spell Damage]]}}}  | ||
|ppregen={{{2}}} PP per turn [[Category:PP Regeneration]]  | |elementaldamage={{{3}}} {{{2}}} damage{{{category|[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]}}}  | ||
|absorb={{{2}}} damage absorption [[Category:Damage Absorption]]  | |cool=Cool as Ice{{{category|[[Category:Cool as Ice]][[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|ice]]}}}  | ||
|chips={{{2}}} chips [[Category:Chips]]  | |elementalres={{{3}}} {{#switch:{{{2|}}}|elem=resist fire, ice, electric, and acid damage{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|all=resistance to all elements{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|#default={{{2}}} resistance{{{category|[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}}}}{{{category|[[Category:Resist Elemental Damage]]}}}  | ||
|items={{{2}}} item drops [[Category:Item Drops]]  | |tohit={{{2}}} to hit{{{category|[[Category:Bonus To Hit]]}}}  | ||
|extraattack={{{2}}} extra attack(s) per turn.[[Category:Extra Attacks]]  | |hpregen={{{2}}} HP per turn{{{category|[[Category:HP Regeneration]]}}}  | ||
|strength={{{2}}} Strength[[Category:Strength Modifiers]]  | |hpregenl=Regenerates HP as a function of level (currently {{{2}}} HP per turn).{{{category|[[Category:HP Regeneration]]}}}  | ||
|intellect={{{2}}} Intellect[[Category:Intellect Modifiers]]  | |ppregen={{{2}}} PP per turn{{{category|[[Category:PP Regeneration]]}}}  | ||
|reflexes={{{2}}} Reflexes[[Category:Reflexes Modifiers]]  | |ppregenl=Regenerates PP as a function of level (currently {{{2}}} PP per turn).{{{category|[[Category:PP Regeneration]]}}}  | ||
|hp={{{2}}} to maximum HP[[Category:Maximum HP]]  | |absorb={{{2}}} damage absorption{{{category|[[Category:Damage Absorption]]}}}  | ||
|pp={{{2}}} to maximum PP[[Category:Maximum PP]]  | |chips={{{2}}} chips{{{category|[[Category:Chips]]}}}  | ||
|auras={{{2}}} to the duration of auras[[Category:Auras Duration]]  | |items={{{2}}} item drops{{{category|[[Category:Item Drops]]}}}  | ||
|hpreturned={{{2}}} of weapon damage returned as HP[[Category:HP Returned]]  | |metaldrop={{{2}}} base metal drops{{{category|[[Category:Item Drops]]}}}  | ||
|ppreturned={{{2}}} of weapon damage returned as PP[[Category:PP Returned]]  | |metaldropnote=([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])  | ||
|initiative={{{2}}} to initiative[[Category:Initiative Modifiers]]  | |sugardrop={{{2}}} sugar item drops{{{category|[[Category:Item Drops]]}}}  | ||
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}  | |extraattack={{{2}}} extra ranged attack(s) per turn.{{{category|[[Category:Extra Attacks]]}}}  | ||
|strength={{{2}}} Strength{{{category|[[Category:Strength Modifiers]]}}}  | |||
|intellect={{{2}}} Intellect{{{category|[[Category:Intellect Modifiers]]}}}  | |||
|reflexes={{{2}}} Reflexes{{{category|[[Category:Reflexes Modifiers]]}}}  | |||
|hp={{{2}}} to maximum HP{{{category|[[Category:Maximum HP]]}}}  | |||
|hpp={{{2}}} to your maximum Hit Points{{{category|[[Category:Maximum HP]]}}}  | |||
|pp={{{2}}} to maximum PP{{{category|[[Category:Maximum PP]]}}}  | |||
|ppp={{{2}}} to your maximum Power Points{{{category|[[Category:Maximum PP]]}}}  | |||
|auras={{{2}}} to the duration of auras{{{category|[[Category:Auras Duration]]}}}  | |||
|hpreturned={{{2}}} of weapon damage returned as HP{{{category|[[Category:HP Returned]]}}}  | |||
|ppreturned={{{2}}} of weapon damage returned as PP{{{category|[[Category:PP Returned]]}}}  | |||
|initiative={{{2}}} to initiative{{{category|[[Category:Initiative Modifiers]]}}}  | |||
|turn={{{2}}} seconds to the duration of each turn***{{{category|[[Category:Turn Duration]]}}}  | |||
|turnnote=*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.{{{category|[[Category:Turn Duration]]}}}  | |||
|dodge={{{2}}} dodging ability{{{category|[[Category:Dodging Ability]]}}}  | |||
|xp={{{2}}} XP per turn{{{category|[[Category:Bonus XP]]}}}  | |||
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}{{{category|[[Category:Breath Under Water]]}}}  | |||
|jump=Grants wearer the ability for super jumps{{{category|[[Category:Super Jumping]]}}}  | |||
|fly=Grants wearer the ability to fly{{{category|[[Category:Flying Ability]]}}}  | |||
|back=Attacker takes {{{2}}} damage{{{category|[[Category:Strike-back Damage]]}}}  | |||
|backpp=Attacker takes {{{2}}} damage upon successful hit.{{{category|[[Category:Strike-back Damage]]}}}  | |||
|computer=Your software triggers more consistently.{{{category|[[Category:Computer Interaction]]}}}  | |||
|computerimp=Your software triggers less consistently.{{{category|[[Category:Computer Interaction]]}}}  | |||
|noacc=It is possible to wear two of this item.{{{category|[[Category:No Accessory Limit]]}}}  | |||
|decrypt=Can be decrypted{{{category|[[Category:Can Be Decrypted]]}}}  | |||
|requirescomputer=(Requires Computer){{{category|[[Category:Software]]}}}  | |||
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}{{{category|[[Category:Fumble Chance]]}}}  | |||
|fumblenote|criticalnote|spellcriticalnote|enemyfumblenote=** Fumble and critical hit values are capped at +/- 20%.  | |||
|critical={{{2}}} chance of critical hits.**{{{category|[[Category:Critical Hits Chance]]}}}  | |||
|spellcritical={{{2}}} chance of spell critical hits.**{{{category|[[Category:Spell Critical Chance]]}}}  | |||
|dcritical=Devastating Criticals{{{category|[[Category:Devastating Criticals]]}}}  | |||
|defense={{{2}}} defense{{{category|[[Category:Defense Modifiers]]}}}  | |||
|combat=Increased chance of {{{2}}} adventures.*{{{category|[[Category:Combat Chance]]}}}  | |||
|combatnote=* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.{{{category|[[Category:Combat Chance]]}}}  | |||
|companion=Gets you a temporary companion.{{{category|[[Category:Companion Sources]]}}}  | |||
|squid=Allows the use of SQUID discs. {{{2}}} effective.{{{category|[[Category:SQUID Players]]}}}  | |||
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.{{{category|[[Category:Couches]]}}}  | |||
|pvp=Approved for use in the PvP arena.{{{category|[[Category:PvP Items]]}}}  | |||
|invisibility=Grants invisibility (chat effect).{{{category|[[Category:Invisibility]]}}}  | |||
|toughness={{{2}}} foe toughness.{{{category|[[Category:Foe Toughness]]}}}  | |||
|sidekickeffect={{{2}}} effectiveness from your sidekick.{{{category|[[Category:Sidekick Effectiveness]]}}}  | |||
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat skills|Using skills costs {{{3}}} PP}}{{{category|[[Category:Skill Cost]]}}}  | |||
|weakens=Successful hit weakens opponents (by {{{2}}} points).{{{category|[[Category:Weaken]]}}}  | |||
|reputation=Increases the effectiveness of reputation-affecting choices.{{{category|[[Category:Reputation Effectiveness]]}}}  | |||
|offense={{{2}}} offense{{{category|[[Category:Offense Modifiers]]}}}  | |||
|selfdamage=Take {{{2}}} damage per round of combat{{{category|[[Category:Self Damage]]}}}|  | |||
|rental=Rental equipment is lost at rollover{{{category|[[Category:Rental Equipment]]}}}  | |||
|rentaleon=Temporally unstable gear disappears at rollover{{{category|[[Category:Rental Equipment]]}}}  | |||
|soulgazing=Allows soul gazing.{{{category|[[Category:Soul Gazing]]}}}  | |||
|enemyfumble={{{2}}} chance of enemy fumbles**{{{category|[[Category:Enemy Fumble Chance]]}}}  | |||
|stun={{{2}}} chance to stun opponents{{{category|[[Category:Stun Opponents]]}}}  | |||
|tame={{{2}}} better taming{{{category|[[Category:Better Taming]]}}}  | |||
|disastrous=Causes disastrous fumbles.{{{category|[[Category:Disastrous Fumbles]]}}}  | |||
|cute=Cute and cuddly!{{{category|[[Category:Cute]]}}}  | |||
|fight=Using this item initiates a fight.{{{category|[[Category:Fight Initiators]]}}}  | |||
|rest=Can be used as a resting tool.{{{category|[[Category:Resting Tools]]}}}  | |||
|understudy=Gives your sidekick understudy a {{#if:{{{2|}}}|[[{{{2}}}|new skill]]|new skill}}.{{{category|[[Category:Understudy Skill Items]]}}}  | |||
|skill={{#ifeq:{{{2|}}}|perm|Grants you a {{#if:{{{3|}}}|[[{{{3}}}|permanent skill]]|permanent skill}} when used. (Skill is retained across retcons.)|Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)}}{{{category|[[Category:Skill Items]]}}}  | |||
|avatar=Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.){{{category|[[Category:Avatar Items]]}}}  | |||
|brute=Gives wearer a slightly brutish appearance.{{{category|[[Category:Brutish Appearance]]}}}  | |||
|urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.{{{category|[[Category:UR chance]]}}}  | |||
|nonseiziumchance=Moderately increased odds of finding nonseizium.{{{category|[[Category:Nonseizium chance]]}}}  | |||
|injuries=Prevents bad injuries{{{category|[[Category:Prevents Bad Injuries]]}}}  | |||
|sidekickperform={{{2}}} levels to sidekick performance. (Does not exceed level cap.){{{category|[[Category:Sidekick Performance]]}}}  | |||
|elementalrescap={{{2}}} capacity to all resistances{{{category|[[Category:Resist Elemental Capacity]]}}}  | |||
|villain=Villains find you {{{2}}} faster{{{category|[[Category:Villain Encounter modifiers]]}}}  | |||
|bolster=Bolsters your {{{2}}} when the city is under attack{{{category|[[Category:Bolster]]}}}  | |||
|freerunnote=* Counts uses of other Free Runaway skills{{{category|[[Category:Run Away]]}}}  | |||
|nomicon=Shares a daily counter with other 'nomicon skills{{{category|[[Category:Nomicon]]}}}  | |||
|madness=Madness?{{{category|[[Category:Madness]]}}}  | |||
|wailing=Wailing of Yuggoth (X dB){{{category|[[Category:Wailing of Yuggoth]]}}}  | |||
|fortitude=MechaPinata Fortitude (Currently +X to Maximum HP){{{category|[[Category:MechaPinata Fortitude]][[Category:Maximum HP]]}}}  | |||
|heirloom=Better the longer it's been in the family{{{category|[[Category:Heirloom Derby Reward]]}}}  | |||
|hip=Hip with the kids{{{category|[[Category:Hip With The Kids]]}}}  | |||
|#default=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}}}<br></includeonly><noinclude>  | |||
This template is to be used to specify and autocat modifiers.  | |||
It can be used to set to set:  | |||
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"  | {| style="text-align:left" border="1" cellpadding="5" cellspacing="0"  | ||
!   | ! Categories !! format example !! yields  | ||
|-  | |-  | ||
| Bonus   | | [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>  | ||
|-  | |-  | ||
| Bonus   | | [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>  | ||
|-  | |-  | ||
| Bonus   | | rowspan=2 | [[:Category:Bonus Melee Damage]]<br>[[:Category:Bonus Ranged Damage]]  | ||
| <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 weapon damage (ranged or melee)</b>  | |||
|-  | |-  | ||
| rowspan=2 | Resist   | | <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>  | ||
|-  | |||
| rowspan=2 | [[:Category:Bonus Spell Damage]]  | |||
| <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>  | |||
|-  | |||
| <nowiki>{{modifier|spelldamageelement|fire|+20%}}</nowiki> || <b>+20% spell damage on fire spells</b>  | |||
|-  | |||
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>  | |||
|-  | |||
| [[:Category:Bonus Elemental Damage]]<br>[[:Category:Cool as Ice]] || <nowiki>{{modifier|cool}}</nowiki> || <b>Cool as Ice</b>  | |||
|-  | |||
| rowspan=3 | [[:Category:Resist Elemental Damage]]  | |||
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>  | | <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>  | ||
|-  | |-  | ||
| <nowiki>{{modifier|elementalres|  | | <nowiki>{{modifier|elementalres|elem|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>  | ||
|-  | |||
| <nowiki>{{modifier|elementalres|all|-15%}}</nowiki> || <b>-15% resistance to all elements</b>  | |||
|-  | |||
| [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:HP Regeneration]]  | |||
| <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>  | |||
|-  | |||
| <nowiki>{{modifier|hpregenl|+X}}</nowiki> || <b>Regenerates HP as a function of level (currently +X HP per turn).</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:PP Regeneration]]  | |||
| <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b>  | |||
|-  | |||
| <nowiki>{{modifier|ppregenl|+X}}</nowiki> || <b>Regenerates PP as a function of level (currently +X PP per turn).</b>  | |||
|-  | |||
| [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>  | |||
|-  | |||
| [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b>  | |||
|-  | |||
| rowspan=4 | [[:Category:Item Drops]]  | |||
| <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b>  | |||
|-  | |||
| <nowiki>{{modifier|metaldrop|+50%}}</nowiki> || <b>+50% base metal drops</b>  | |||
|-  | |-  | ||
| <nowiki>{{modifier|metaldropnote|+5%}}</nowiki> || <b>([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])</b>  | |||
|-  | |-  | ||
| <nowiki>{{modifier|sugardrop|+20%}}</nowiki> || <b>+20% sugar item drops</b>  | |||
|-  | |-  | ||
|   | | [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b>  | ||
|-  | |-  | ||
|   | | [[:Category:Intellect Modifiers]] || <nowiki>{{modifier|intellect|-1}}</nowiki> || <b>-1 Intellect</b>  | ||
|-  | |-  | ||
|   | | [[:Category:Reflexes Modifiers]] || <nowiki>{{modifier|reflexes|-1}}</nowiki> || <b>-1 Reflexes</b>  | ||
|-  | |-  | ||
|   | | rowspan=2 | [[:Category:Maximum HP]]  | ||
| <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b>  | |||
|-  | |-  | ||
| <nowiki>{{modifier|hpp|+10%}}</nowiki> || <b>+10% to your maximum Hit Points</b>  | |||
|-  | |-  | ||
|   | | [[:Category:Maximum HP]]<br>[[:Category:MechaPinata Fortitude]] || <nowiki>{{modifier|fortitude}}</nowiki> || <b>MechaPinata Fortitude (Currently +X to Maximum HP)</b>  | ||
|-  | |-  | ||
|   | | rowspan=2 | [[:Category:Maximum PP]]  | ||
| <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b>  | |||
|-  | |-  | ||
| <nowiki>{{modifier|ppp|+20%}}</nowiki> || <b>+20% to your maximum Power Points</b>  | |||
|-  | |-  | ||
|   | | [[:Category:Auras Duration]] || <nowiki>{{modifier|auras|+10%}}</nowiki> || <b>+10% to the duration of auras</b>  | ||
|-  | |-  | ||
|   | | [[:Category:HP Returned]] || <nowiki>{{modifier|hpreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as HP</b>  | ||
|-  | |-  | ||
|   | | [[:Category:PP Returned]] || <nowiki>{{modifier|ppreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as PP</b>  | ||
|-  | |-  | ||
|   | | [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 to initiative</b>  | ||
|-  | |-  | ||
|   | | rowspan=2 | [[:Category:Turn Duration]]  | ||
| <nowiki>{{modifier|turn|+30}}</nowiki> || <b>+30 seconds to the duration of each turn***</b>  | |||
|-  | |-  | ||
|   | | <nowiki>{{modifier|turnnote}}</nowiki> || <b>*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.</b>  | ||
|-  | |||
| [[:Category:Dodging Ability]] || <nowiki>{{modifier|dodge|+10}}</nowiki> || <b>+10 dodging ability</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Breath Under Water]]  | |||
| <nowiki>{{modifier|underwater|component}}</nowiki> || <b>A component of equipment required to breathe under water.</b>  | |||
|-  | |||
| <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b>  | |||
|-   | |||
| [[:Category:Super Jumping]] || <nowiki>{{modifier|jump}}</nowiki> || <b>Grants wearer the ability for super jumps</b>  | |||
|-   | |||
| [[:Category:Flying Ability]] || <nowiki>{{modifier|fly}}</nowiki> || <b>Grants wearer the ability to fly</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Strike-back Damage]]   | |||
| <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b>  | |||
|-  | |||
| <nowiki>{{modifier|backpp|+10% sonic}}</nowiki> || <b>Attacker takes +10% sonic damage upon successful hit.</b>  | |||
|-  | |||
| [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per turn</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Computer Interaction]]  | |||
| <nowiki>{{modifier|computer}}</nowiki> || <b>Your software triggers more consistently.</b>  | |||
|-  | |||
| <nowiki>{{modifier|computerimp}}</nowiki> || <b>Your software triggers less consistently.</b>  | |||
|-  | |||
| [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b>  | |||
|-  | |||
| [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b>  | |||
|-  | |||
| [[:Category:Software]] || <nowiki>{{modifier|requirescomputer}}</nowiki> || <b>(Requires Computer)</b>  | |||
|-  | |||
| rowspan=3 | [[:Category:Fumble Chance]]  | |||
| <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b>  | |||
|-  | |||
| <nowiki>{{modifier|fumble|-4%}}</nowiki> || <b>-4% chance of weapon fumbles.**</b>  | |||
|-  | |||
| <nowiki>{{modifier|fumblenote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Critical Hits Chance]]  | |||
| <nowiki>{{modifier|critical|+2%}}</nowiki> || <b>+2% chance of critical hits.**</b>  | |||
|-  | |||
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b>  | |||
|-  | |||
| rowspan=2 | [[:Spell Critical Chance]]  | |||
| <nowiki>{{modifier|spellcritical|+2%}}</nowiki> || <b>+2% chance of spell critical hits.** </b>  | |||
|-  | |||
| <nowiki>{{modifier|spellcriticalnote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b>  | |||
|-  | |||
| [[:Category:Devastating Criticals]] || <nowiki>{{modifier|dcritical}}</nowiki> || <b>Devastating Criticals</b>  | |||
|-  | |||
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>  | |||
|-  | |||
| rowspan=3 | [[:Category:Combat Chance]]  | |||
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.*</b>  | |||
|-  | |||
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.*</b>  | |||
|-  | |||
| <nowiki>{{modifier|combatnote}}</nowiki> || <b>* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.</b>  | |||
|-  | |||
| [[:Category:Companion Sources]] || <nowiki>{{modifier|companion}}</nowiki> || <b>Gets you a temporary companion.</b>  | |||
|-  | |||
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid|110%}}</nowiki> || <b>Allows the use of SQUID discs. 110% effective.</b>  | |||
|-  | |||
| [[:Category:Couches]] || <nowiki>{{modifier|couch}}</nowiki> || <b>You can find up to five things in this couch every day, each of which can summon a sidekick.</b>  | |||
|-  | |||
| [[:Category:PvP Items]] || <nowiki>{{modifier|pvp}}</nowiki> || <b>Approved for use in the PvP arena.</b>  | |||
|-  | |||
| [[:Category:Invisibility]] || <nowiki>{{modifier|invisibility}}</nowiki> || <b>Grants invisibility (chat effect).</b>  | |||
|-  | |||
| [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra ranged attack(s) per turn.</b>  | |||
|-  | |||
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness.</b>  | |||
|-  | |||
| [[:Category:Weaken]] || <nowiki>{{modifier|weakens|2}}</nowiki> || <b>Successful hit weakens opponents (by 2 points).</b>  | |||
|-  | |||
| [[:Category:Sidekick Effectiveness]] || <nowiki>{{modifier|sidekickeffect|+25%}}</nowiki> || <b>+25% effectiveness from your sidekick.</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Skill Cost]]  | |||
| <nowiki>{{modifier|ppcost|combat|-1}}</nowiki> || <b>-1 to the cost of combat skills</b>  | |||
|-  | |||
| <nowiki>{{modifier|ppcost|all|-2}}</nowiki> || <b>Using skills costs -2 PP</b>  | |||
|-  | |||
| [[:Category:Reputation Effectiveness]] || <nowiki>{{modifier|reputation}}</nowiki> || <b>Increases the effectiveness of reputation-affecting choices.</b>  | |||
|-  | |||
| [[:Category:Offense Modifiers]] || <nowiki>{{modifier|offense|+10}}</nowiki> || <b>+10 offense</b>  | |||
|-  | |||
| [[:Category:Self Damage]] || <nowiki>{{modifier|selfdamage|2 fire}}</nowiki> || <b>Take 2 fire damage per round of combat</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Rental Equipment]]   | |||
| <nowiki>{{modifier|rental}}</nowiki> || <b>Rental equipment is lost at rollover</b>  | |||
|-  | |||
| <nowiki>{{modifier|rentaleon}}</nowiki> || <b>Temporally unstable gear disappears at rollover</b>  | |||
|-  | |||
| [[:Category:Soul Gazing]] || <nowiki>{{modifier|soulgazing}}</nowiki> || <b>Allows soul gazing.</b>  | |||
|-  | |||
| [[:Category:Enemy Fumble Chance]] || <nowiki>{{modifier|enemyfumble|+8%}}</nowiki> || <b>+8% chance of enemy fumbles**</b>  | |||
|-  | |||
| [[:Category:Stun Opponents]] || <nowiki>{{modifier|stun|1%}}</nowiki> || <b>1% chance to stun opponents</b>  | |||
|-  | |||
| [[:Category:Better Taming]] || <nowiki>{{modifier|tame|+5%}}</nowiki> || <b>+5% better taming</b>  | |||
|-  | |||
| [[:Category:Disastrous Fumbles]] || <nowiki>{{modifier|disastrous}}</nowiki> || <b>Causes disastrous fumbles.</b>  | |||
|-  | |||
| [[:Category:Cute]] || <nowiki>{{modifier|cute}}</nowiki> || <b>Cute and cuddly!</b>  | |||
|-  | |||
| [[:Category:Fight Initiators]] || <nowiki>{{modifier|fight}}</nowiki> || <b>Using this item initiates a fight.</b>  | |||
|-  | |||
| [[:Category:Resting Tools]] || <nowiki>{{modifier|rest}}</nowiki> || <b>Can be used as a resting tool.</b>  | |||
|-  | |||
| rowspan=2 | [[:Category:Understudy Skill Items]]  | |||
| <nowiki>{{modifier|understudy}}</nowiki> || <b>Gives your sidekick understudy a new skill.</b>  | |||
|-  | |||
| <nowiki>{{modifier|understudy|Honorable thief}}</nowiki> || <b>Gives your sidekick understudy a [[Honorable thief|new skill]].</b>  | |||
|-  | |||
| rowspan=3 | [[:Category:Skill Items]]  | |||
| <nowiki>{{modifier|skill}}</nowiki> || <b>Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)</b>  | |||
|-  | |||
| <nowiki>{{modifier|skill|perm}}</nowiki> || <b>Grants you a permanent skill when used. (Skill is retained across retcons.)</b>  | |||
|-  | |||
| <nowiki>{{modifier|skill|perm|Detective Memory}}</nowiki> || <b>Grants you a [[Detective Memory|permanent skill]] when used. (Skill is retained across retcons.)</b>  | |||
|-  | |||
| [[:Category:Avatar Items]] || <nowiki>{{modifier|avatar}}</nowiki> || <b>Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)</b>  | |||
|-  | |||
| [[:Category:Brutish Appearance]] || <nowiki>{{modifier|brute}}</nowiki> || <b>Gives wearer a slightly brutish appearance.</b>  | |||
|-  | |||
| [[:Category:UR chance]] || <nowiki>{{modifier|urchance}}</nowiki> || <b>{{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.</b>  | |||
|-  | |||
| [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b>  | |||
|-  | |||
| [[:Category:Prevents Bad Injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b>  | |||
|-  | |||
| [[:Category:Sidekick Performance]] || <nowiki>{{modifier|sidekickperform|+5}}</nowiki> || <b>+5 levels to sidekick performance. (Does not exceed level cap.)</b>  | |||
|-  | |||
| [[:Category:Resist Elemental Capacity]] || <nowiki>{{modifier|elementalrescap|+5%}}</nowiki> || <b>+5% capacity to all resistances</b>  | |||
|-  | |||
| style=white-space:nowrap | [[:Category:Villain Encounter modifiers]] || <nowiki>{{modifier|villain|+5%}}</nowiki> || <b>Villains find you 5% faster</b>  | |||
|-  | |||
| [[:Category:Bolster]] || <nowiki>{{modifier|bolster|Offense}}</nowiki> || <b>Bolsters your Offense when the city is under attack</b>  | |||
|-  | |||
| [[:Category:Run Away]] || <nowiki>{{modifier|freerunnote}}</nowiki> || <b>* Counts uses of other Free Runaway skills</b>  | |||
|-  | |||
| [[:Category:Nomicon]] || <nowiki>{{modifier|nomicon}}</nowiki> || <b>Shares a daily counter with other 'nomicon skills</b>  | |||
|-  | |||
| [[:Category:Madness]] || <nowiki>{{modifier|madness}}</nowiki> || <b>Madness?</b>  | |||
|-  | |||
| [[:Category:Wailing of Yuggoth]] || <nowiki>{{modifier|wailing}}</nowiki> || <b>Wailing of Yuggoth (X dB)</b>  | |||
|-  | |||
| [[:Category:Heirloom Derby Reward]] || <nowiki>{{modifier|heirloom}}</nowiki> || <b>Better the longer it's been in the family</b>  | |||
|-  | |||
| [[:Category:Hip With The Kids]] || <nowiki>{{modifier|hip}}</nowiki> || <b>Hip with the kids</b>  | |||
|}  | |}  | ||
The following seem to be singleton modifiers so they have no category and cannot be autocat:  | |||
<b>  | |||
* Grants wearer a healthy skepticism  | |||
* Grants wearer protection from noxious gases  | |||
* Wearer occasionally gains extra stat points.  | |||
* Increases all stats by X level(s)  | |||
* X damage to melons  | |||
* Can discharge elemental attacks after charging for a couple of turns.  | |||
* Provides a veritable rainbow of beneficial results in combat.  | |||
* Can perform up to 5 airstrike attacks per day.  | |||
* Refreshingly climate-controlled cabin.  | |||
* You ''do'' know Jack. Specifically, Jack's physiology.  | |||
* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)  | |||
* Provides personalized flair (see account settings).  | |||
* Allows your sidekick to sometimes perform a vicious judo chop in fights.  | |||
* Sidekicks occasionally provide refreshment.  | |||
* Causes disastrous fumbles.  | |||
* X damage to giants  | |||
* X defense against windmills  | |||
* Provides several special attacks in combat.  | |||
* Occasionally causes foes to drop restoratives.  | |||
* You can leave your fiery mark on opponents if they fumble  | |||
* Chance of stunning opponents if you win initiative  | |||
* Unsurprisingly, the benefit of a marium detector is that it detects marium.   | |||
* X damage against rabbits   | |||
* Foes never have critical hits.  | |||
* No critical hits, ever.  | |||
* +X damage against wicked stepmothers   | |||
* Also inaudible, untasteable, and unsmellable   | |||
* Cracks Nuts  | |||
* Chance of flurries  | |||
* Your Elemental spells sometimes conjure water  | |||
* Your Naturalist combat skills sometimes stun opponents  | |||
* Your Gadgeteer combat abilities grant bonus Ranged Attacks  | |||
* Your Psion spells steal HP  | |||
* Deals electric damage as it bounces  | |||
* 10% of weapon electric damage returned as PP  | |||
* Doubles chance of stun using Groundquake  | |||
* Madness!?  | |||
</b>  | |||
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:  | |||
<b>  | <b>  | ||
* X to the   | * X PvP starting points  | ||
* X PvP offense  | |||
* X PvP defense  | |||
* X PvP fierce attack  | |||
* X PvP standard attack  | |||
* X PvP tentative attack  | |||
* X PvP block defense  | |||
* X PvP parry defense  | |||
* X PvP dodge defense  | |||
* X extra PvP rank gained per win  | |||
* Increased chance of getting a bonus token in a PvP win.  | |||
* X seconds to the duration of each PvP duel  | |||
</b>  | </b>  | ||
[[Category:Standardization Templates|{{PAGENAME}}]]  | |||
</noinclude>  | </noinclude>  | ||
Latest revision as of 01:53, 5 April 2020
This template is to be used to specify and autocat modifiers.
It can be used to set to set:
| Categories | format example | yields | 
|---|---|---|
| Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage | 
| Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage | 
| Category:Bonus Melee Damage Category:Bonus Ranged Damage  | 
{{modifier|weapondamage|+3}} | +3 weapon damage (ranged or melee) | 
| {{modifier|weapondamagep|+50%}} | +50% weapon damage | |
| Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage | 
| {{modifier|spelldamageelement|fire|+20%}} | +20% spell damage on fire spells | |
| Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage | 
| Category:Bonus Elemental Damage Category:Cool as Ice  | 
{{modifier|cool}} | Cool as Ice | 
| Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance | 
| {{modifier|elementalres|elem|+4%}} | +4% resist fire, ice, electric, and acid damage | |
| {{modifier|elementalres|all|-15%}} | -15% resistance to all elements | |
| Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit | 
| Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn | 
| {{modifier|hpregenl|+X}} | Regenerates HP as a function of level (currently +X HP per turn). | |
| Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn | 
| {{modifier|ppregenl|+X}} | Regenerates PP as a function of level (currently +X PP per turn). | |
| Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption | 
| Category:Chips | {{modifier|chips|+5%}} | +5% chips | 
| Category:Item Drops | {{modifier|items|+5%}} | +5% item drops | 
| {{modifier|metaldrop|+50%}} | +50% base metal drops | |
| {{modifier|metaldropnote|+5%}} | (titanium, plasteel, cybertronium, tok'l) | |
| {{modifier|sugardrop|+20%}} | +20% sugar item drops | |
| Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength | 
| Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect | 
| Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes | 
| Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP | 
| {{modifier|hpp|+10%}} | +10% to your maximum Hit Points | |
| Category:Maximum HP Category:MechaPinata Fortitude  | 
{{modifier|fortitude}} | MechaPinata Fortitude (Currently +X to Maximum HP) | 
| Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP | 
| {{modifier|ppp|+20%}} | +20% to your maximum Power Points | |
| Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras | 
| Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP | 
| Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP | 
| Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative | 
| Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn*** | 
| {{modifier|turnnote}} | *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency. | |
| Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability | 
| Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. | 
| {{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
| Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps | 
| Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly | 
| Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage | 
| {{modifier|backpp|+10% sonic}} | Attacker takes +10% sonic damage upon successful hit. | |
| Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per turn | 
| Category:Computer Interaction | {{modifier|computer}} | Your software triggers more consistently. | 
| {{modifier|computerimp}} | Your software triggers less consistently. | |
| Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. | 
| Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted | 
| Category:Software | {{modifier|requirescomputer}} | (Requires Computer) | 
| Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. | 
| {{modifier|fumble|-4%}} | -4% chance of weapon fumbles.** | |
| {{modifier|fumblenote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
| Category:Critical Hits Chance | {{modifier|critical|+2%}} | +2% chance of critical hits.** | 
| {{modifier|criticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
| Spell Critical Chance | {{modifier|spellcritical|+2%}} | +2% chance of spell critical hits.** | 
| {{modifier|spellcriticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
| Category:Devastating Criticals | {{modifier|dcritical}} | Devastating Criticals | 
| Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense | 
| Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures.* | 
| {{modifier|combat|combat}} | Increased chance of combat adventures.* | |
| {{modifier|combatnote}} | * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction. | |
| Category:Companion Sources | {{modifier|companion}} | Gets you a temporary companion. | 
| Category:SQUID Players | {{modifier|squid|110%}} | Allows the use of SQUID discs. 110% effective. | 
| Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. | 
| Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. | 
| Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). | 
| Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra ranged attack(s) per turn. | 
| Category:Foe Toughness | {{modifier|toughness|+15}} | +15 foe toughness. | 
| Category:Weaken | {{modifier|weakens|2}} | Successful hit weakens opponents (by 2 points). | 
| Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. | 
| Category:Skill Cost | {{modifier|ppcost|combat|-1}} | -1 to the cost of combat skills | 
| {{modifier|ppcost|all|-2}} | Using skills costs -2 PP | |
| Category:Reputation Effectiveness | {{modifier|reputation}} | Increases the effectiveness of reputation-affecting choices. | 
| Category:Offense Modifiers | {{modifier|offense|+10}} | +10 offense | 
| Category:Self Damage | {{modifier|selfdamage|2 fire}} | Take 2 fire damage per round of combat | 
| Category:Rental Equipment | {{modifier|rental}} | Rental equipment is lost at rollover | 
| {{modifier|rentaleon}} | Temporally unstable gear disappears at rollover | |
| Category:Soul Gazing | {{modifier|soulgazing}} | Allows soul gazing. | 
| Category:Enemy Fumble Chance | {{modifier|enemyfumble|+8%}} | +8% chance of enemy fumbles** | 
| Category:Stun Opponents | {{modifier|stun|1%}} | 1% chance to stun opponents | 
| Category:Better Taming | {{modifier|tame|+5%}} | +5% better taming | 
| Category:Disastrous Fumbles | {{modifier|disastrous}} | Causes disastrous fumbles. | 
| Category:Cute | {{modifier|cute}} | Cute and cuddly! | 
| Category:Fight Initiators | {{modifier|fight}} | Using this item initiates a fight. | 
| Category:Resting Tools | {{modifier|rest}} | Can be used as a resting tool. | 
| Category:Understudy Skill Items | {{modifier|understudy}} | Gives your sidekick understudy a new skill. | 
| {{modifier|understudy|Honorable thief}} | Gives your sidekick understudy a new skill. | |
| Category:Skill Items | {{modifier|skill}} | Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.) | 
| {{modifier|skill|perm}} | Grants you a permanent skill when used. (Skill is retained across retcons.) | |
| {{modifier|skill|perm|Detective Memory}} | Grants you a permanent skill when used. (Skill is retained across retcons.) | |
| Category:Avatar Items | {{modifier|avatar}} | Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.) | 
| Category:Brutish Appearance | {{modifier|brute}} | Gives wearer a slightly brutish appearance. | 
| Category:UR chance | {{modifier|urchance}} | Infinitesimally increased odds of finding an ultra-rare. | 
| Category:Nonseizium chance | {{modifier|nonseiziumchance}} | Moderately increased odds of finding nonseizium. | 
| Category:Prevents Bad Injuries | {{modifier|injuries}} | Prevents bad injuries | 
| Category:Sidekick Performance | {{modifier|sidekickperform|+5}} | +5 levels to sidekick performance. (Does not exceed level cap.) | 
| Category:Resist Elemental Capacity | {{modifier|elementalrescap|+5%}} | +5% capacity to all resistances | 
| Category:Villain Encounter modifiers | {{modifier|villain|+5%}} | Villains find you 5% faster | 
| Category:Bolster | {{modifier|bolster|Offense}} | Bolsters your Offense when the city is under attack | 
| Category:Run Away | {{modifier|freerunnote}} | * Counts uses of other Free Runaway skills | 
| Category:Nomicon | {{modifier|nomicon}} | Shares a daily counter with other 'nomicon skills | 
| Category:Madness | {{modifier|madness}} | Madness? | 
| Category:Wailing of Yuggoth | {{modifier|wailing}} | Wailing of Yuggoth (X dB) | 
| Category:Heirloom Derby Reward | {{modifier|heirloom}} | Better the longer it's been in the family | 
| Category:Hip With The Kids | {{modifier|hip}} | Hip with the kids | 
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- Grants wearer a healthy skepticism
 - Grants wearer protection from noxious gases
 - Wearer occasionally gains extra stat points.
 - Increases all stats by X level(s)
 - X damage to melons
 - Can discharge elemental attacks after charging for a couple of turns.
 - Provides a veritable rainbow of beneficial results in combat.
 - Can perform up to 5 airstrike attacks per day.
 - Refreshingly climate-controlled cabin.
 - You do know Jack. Specifically, Jack's physiology.
 - Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
 - Provides personalized flair (see account settings).
 - Allows your sidekick to sometimes perform a vicious judo chop in fights.
 - Sidekicks occasionally provide refreshment.
 - Causes disastrous fumbles.
 - X damage to giants
 - X defense against windmills
 - Provides several special attacks in combat.
 - Occasionally causes foes to drop restoratives.
 - You can leave your fiery mark on opponents if they fumble
 - Chance of stunning opponents if you win initiative
 - Unsurprisingly, the benefit of a marium detector is that it detects marium.
 - X damage against rabbits
 - Foes never have critical hits.
 - No critical hits, ever.
 - +X damage against wicked stepmothers
 - Also inaudible, untasteable, and unsmellable
 - Cracks Nuts
 - Chance of flurries
 - Your Elemental spells sometimes conjure water
 - Your Naturalist combat skills sometimes stun opponents
 - Your Gadgeteer combat abilities grant bonus Ranged Attacks
 - Your Psion spells steal HP
 - Deals electric damage as it bounces
 - 10% of weapon electric damage returned as PP
 - Doubles chance of stun using Groundquake
 - Madness!?
 
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
 - X PvP offense
 - X PvP defense
 - X PvP fierce attack
 - X PvP standard attack
 - X PvP tentative attack
 - X PvP block defense
 - X PvP parry defense
 - X PvP dodge defense
 - X extra PvP rank gained per win
 - Increased chance of getting a bonus token in a PvP win.
 - X seconds to the duration of each PvP duel