Difference between revisions of "Template:Modifier"
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− | <includeonly> | + | <includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}} |
− | | | + | |meleedamage={{{2}}} Melee damage{{{category|[[Category:Bonus Melee Damage]]}}} |
− | | | + | |rangeddamage={{{2}}} Ranged damage{{{category|[[Category:Bonus Ranged Damage]]}}} |
− | + | |weapondamage={{{2}}} weapon damage (ranged or melee){{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}} | |
− | | | + | |weapondamagep={{{2}}} weapon damage{{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}} |
− | | | + | |spelldamage={{{2}}} spell damage{{{category|[[Category:Bonus Spell Damage]]}}} |
− | | | + | |spelldamageelement={{{3}}} spell damage on {{{2}}} spells{{{category|[[Category:Bonus Spell Damage]]}}} |
− | + | |elementaldamage={{{3}}} {{{2}}} damage{{{category|[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]}}} | |
− | | | + | |cool=Cool as Ice{{{category|[[Category:Cool as Ice]][[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|ice]]}}} |
− | + | |elementalres={{{3}}} {{#switch:{{{2|}}}|elem=resist fire, ice, electric, and acid damage{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|all=resistance to all elements{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|#default={{{2}}} resistance{{{category|[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}}}}{{{category|[[Category:Resist Elemental Damage]]}}} | |
− | | | + | |tohit={{{2}}} to hit{{{category|[[Category:Bonus To Hit]]}}} |
− | + | |hpregen={{{2}}} HP per turn{{{category|[[Category:HP Regeneration]]}}} | |
− | | | + | |hpregenl=Regenerates HP as a function of level (currently {{{2}}} HP per turn).{{{category|[[Category:HP Regeneration]]}}} |
− | | | + | |ppregen={{{2}}} PP per turn{{{category|[[Category:PP Regeneration]]}}} |
− | | | + | |ppregenl=Regenerates PP as a function of level (currently {{{2}}} PP per turn).{{{category|[[Category:PP Regeneration]]}}} |
− | | | + | |absorb={{{2}}} damage absorption{{{category|[[Category:Damage Absorption]]}}} |
− | | | + | |chips={{{2}}} chips{{{category|[[Category:Chips]]}}} |
− | | | + | |items={{{2}}} item drops{{{category|[[Category:Item Drops]]}}} |
− | | | + | |metaldrop={{{2}}} base metal drops{{{category|[[Category:Item Drops]]}}} |
− | | | + | |metaldropnote=([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]]) |
− | | | + | |sugardrop={{{2}}} sugar item drops{{{category|[[Category:Item Drops]]}}} |
− | | | + | |extraattack={{{2}}} extra ranged attack(s) per turn.{{{category|[[Category:Extra Attacks]]}}} |
− | | | + | |strength={{{2}}} Strength{{{category|[[Category:Strength Modifiers]]}}} |
− | | | + | |intellect={{{2}}} Intellect{{{category|[[Category:Intellect Modifiers]]}}} |
− | | | + | |reflexes={{{2}}} Reflexes{{{category|[[Category:Reflexes Modifiers]]}}} |
− | | | + | |hp={{{2}}} to maximum HP{{{category|[[Category:Maximum HP]]}}} |
− | | | + | |hpp={{{2}}} to your maximum Hit Points{{{category|[[Category:Maximum HP]]}}} |
− | | | + | |pp={{{2}}} to maximum PP{{{category|[[Category:Maximum PP]]}}} |
− | | | + | |ppp={{{2}}} to your maximum Power Points{{{category|[[Category:Maximum PP]]}}} |
− | | | + | |auras={{{2}}} to the duration of auras{{{category|[[Category:Auras Duration]]}}} |
− | | | + | |hpreturned={{{2}}} of weapon damage returned as HP{{{category|[[Category:HP Returned]]}}} |
− | | | + | |ppreturned={{{2}}} of weapon damage returned as PP{{{category|[[Category:PP Returned]]}}} |
− | | | + | |initiative={{{2}}} to initiative{{{category|[[Category:Initiative Modifiers]]}}} |
− | | | + | |turn={{{2}}} seconds to the duration of each turn***{{{category|[[Category:Turn Duration]]}}} |
− | | | + | |turnnote=*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.{{{category|[[Category:Turn Duration]]}}} |
− | | | + | |dodge={{{2}}} dodging ability{{{category|[[Category:Dodging Ability]]}}} |
− | + | |xp={{{2}}} XP per turn{{{category|[[Category:Bonus XP]]}}} | |
+ | |underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}{{{category|[[Category:Breath Under Water]]}}} | ||
+ | |jump=Grants wearer the ability for super jumps{{{category|[[Category:Super Jumping]]}}} | ||
+ | |fly=Grants wearer the ability to fly{{{category|[[Category:Flying Ability]]}}} | ||
+ | |back=Attacker takes {{{2}}} damage{{{category|[[Category:Strike-back Damage]]}}} | ||
+ | |backpp=Attacker takes {{{2}}} damage upon successful hit.{{{category|[[Category:Strike-back Damage]]}}} | ||
+ | |computer=Your software triggers more consistently.{{{category|[[Category:Computer Interaction]]}}} | ||
+ | |computerimp=Your software triggers less consistently.{{{category|[[Category:Computer Interaction]]}}} | ||
+ | |noacc=It is possible to wear two of this item.{{{category|[[Category:No Accessory Limit]]}}} | ||
+ | |decrypt=Can be decrypted{{{category|[[Category:Can Be Decrypted]]}}} | ||
+ | |requirescomputer=(Requires Computer){{{category|[[Category:Software]]}}} | ||
+ | |fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}{{{category|[[Category:Fumble Chance]]}}} | ||
+ | |fumblenote|criticalnote|spellcriticalnote|enemyfumblenote=** Fumble and critical hit values are capped at +/- 20%. | ||
+ | |critical={{{2}}} chance of critical hits.**{{{category|[[Category:Critical Hits Chance]]}}} | ||
+ | |spellcritical={{{2}}} chance of spell critical hits.**{{{category|[[Category:Spell Critical Chance]]}}} | ||
+ | |dcritical=Devastating Criticals{{{category|[[Category:Devastating Criticals]]}}} | ||
+ | |defense={{{2}}} defense{{{category|[[Category:Defense Modifiers]]}}} | ||
+ | |combat=Increased chance of {{{2}}} adventures.*{{{category|[[Category:Combat Chance]]}}} | ||
+ | |combatnote=* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.{{{category|[[Category:Combat Chance]]}}} | ||
+ | |companion=Gets you a temporary companion.{{{category|[[Category:Companion Sources]]}}} | ||
+ | |squid=Allows the use of SQUID discs. {{{2}}} effective.{{{category|[[Category:SQUID Players]]}}} | ||
+ | |couch=You can find up to five things in this couch every day, each of which can summon a sidekick.{{{category|[[Category:Couches]]}}} | ||
+ | |pvp=Approved for use in the PvP arena.{{{category|[[Category:PvP Items]]}}} | ||
+ | |invisibility=Grants invisibility (chat effect).{{{category|[[Category:Invisibility]]}}} | ||
+ | |toughness={{{2}}} foe toughness.{{{category|[[Category:Foe Toughness]]}}} | ||
+ | |sidekickeffect={{{2}}} effectiveness from your sidekick.{{{category|[[Category:Sidekick Effectiveness]]}}} | ||
+ | |ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat skills|Using skills costs {{{3}}} PP}}{{{category|[[Category:Skill Cost]]}}} | ||
+ | |weakens=Successful hit weakens opponents (by {{{2}}} points).{{{category|[[Category:Weaken]]}}} | ||
+ | |reputation=Increases the effectiveness of reputation-affecting choices.{{{category|[[Category:Reputation Effectiveness]]}}} | ||
+ | |offense={{{2}}} offense{{{category|[[Category:Offense Modifiers]]}}} | ||
+ | |selfdamage=Take {{{2}}} damage per round of combat{{{category|[[Category:Self Damage]]}}}| | ||
+ | |rental=Rental equipment is lost at rollover{{{category|[[Category:Rental Equipment]]}}} | ||
+ | |rentaleon=Temporally unstable gear disappears at rollover{{{category|[[Category:Rental Equipment]]}}} | ||
+ | |soulgazing=Allows soul gazing.{{{category|[[Category:Soul Gazing]]}}} | ||
+ | |enemyfumble={{{2}}} chance of enemy fumbles**{{{category|[[Category:Enemy Fumble Chance]]}}} | ||
+ | |stun={{{2}}} chance to stun opponents{{{category|[[Category:Stun Opponents]]}}} | ||
+ | |tame={{{2}}} better taming{{{category|[[Category:Better Taming]]}}} | ||
+ | |disastrous=Causes disastrous fumbles.{{{category|[[Category:Disastrous Fumbles]]}}} | ||
+ | |cute=Cute and cuddly!{{{category|[[Category:Cute]]}}} | ||
+ | |fight=Using this item initiates a fight.{{{category|[[Category:Fight Initiators]]}}} | ||
+ | |rest=Can be used as a resting tool.{{{category|[[Category:Resting Tools]]}}} | ||
+ | |understudy=Gives your sidekick understudy a {{#if:{{{2|}}}|[[{{{2}}}|new skill]]|new skill}}.{{{category|[[Category:Understudy Skill Items]]}}} | ||
+ | |skill={{#ifeq:{{{2|}}}|perm|Grants you a {{#if:{{{3|}}}|[[{{{3}}}|permanent skill]]|permanent skill}} when used. (Skill is retained across retcons.)|Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)}}{{{category|[[Category:Skill Items]]}}} | ||
+ | |avatar=Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.){{{category|[[Category:Avatar Items]]}}} | ||
+ | |brute=Gives wearer a slightly brutish appearance.{{{category|[[Category:Brutish Appearance]]}}} | ||
+ | |urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.{{{category|[[Category:UR chance]]}}} | ||
+ | |nonseiziumchance=Moderately increased odds of finding nonseizium.{{{category|[[Category:Nonseizium chance]]}}} | ||
+ | |injuries=Prevents bad injuries{{{category|[[Category:Prevents Bad Injuries]]}}} | ||
+ | |sidekickperform={{{2}}} levels to sidekick performance. (Does not exceed level cap.){{{category|[[Category:Sidekick Performance]]}}} | ||
+ | |elementalrescap={{{2}}} capacity to all resistances{{{category|[[Category:Resist Elemental Capacity]]}}} | ||
+ | |villain=Villains find you {{{2}}} faster{{{category|[[Category:Villain Encounter modifiers]]}}} | ||
+ | |bolster=Bolsters your {{{2}}} when the city is under attack{{{category|[[Category:Bolster]]}}} | ||
+ | |freerunnote=* Counts uses of other Free Runaway skills{{{category|[[Category:Run Away]]}}} | ||
+ | |nomicon=Shares a daily counter with other 'nomicon skills{{{category|[[Category:Nomicon]]}}} | ||
+ | |madness=Madness?{{{category|[[Category:Madness]]}}} | ||
+ | |wailing=Wailing of Yuggoth (X dB){{{category|[[Category:Wailing of Yuggoth]]}}} | ||
+ | |fortitude=MechaPinata Fortitude (Currently +X to Maximum HP){{{category|[[Category:MechaPinata Fortitude]][[Category:Maximum HP]]}}} | ||
+ | |heirloom=Better the longer it's been in the family{{{category|[[Category:Heirloom Derby Reward]]}}} | ||
+ | |hip=Hip with the kids{{{category|[[Category:Hip With The Kids]]}}} | ||
+ | |#default=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}}}<br></includeonly><noinclude> | ||
− | + | This template is to be used to specify and autocat modifiers. | |
+ | It can be used to set to set: | ||
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | {| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | ||
− | ! | + | ! Categories !! format example !! yields |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b> |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b> |
|- | |- | ||
− | | Bonus | + | | rowspan=2 | [[:Category:Bonus Melee Damage]]<br>[[:Category:Bonus Ranged Damage]] |
+ | | <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 weapon damage (ranged or melee)</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b> | |
|- | |- | ||
− | | rowspan=2 | Resist | + | | rowspan=2 | [[:Category:Bonus Spell Damage]] |
+ | | <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|spelldamageelement|fire|+20%}}</nowiki> || <b>+20% spell damage on fire spells</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus Elemental Damage]]<br>[[:Category:Cool as Ice]] || <nowiki>{{modifier|cool}}</nowiki> || <b>Cool as Ice</b> | ||
+ | |- | ||
+ | | rowspan=3 | [[:Category:Resist Elemental Damage]] | ||
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b> | | <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b> | ||
|- | |- | ||
− | | <nowiki>{{modifier|elementalres| | + | | <nowiki>{{modifier|elementalres|elem|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> |
+ | |- | ||
+ | | <nowiki>{{modifier|elementalres|all|-15%}}</nowiki> || <b>-15% resistance to all elements</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b> | ||
|- | |- | ||
− | | | + | | rowspan=2 | [[:Category:HP Regeneration]] |
+ | | <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|hpregenl|+X}}</nowiki> || <b>Regenerates HP as a function of level (currently +X HP per turn).</b> | |
|- | |- | ||
− | | PP | + | | rowspan=2 | [[:Category:PP Regeneration]] |
+ | | <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|ppregenl|+X}}</nowiki> || <b>Regenerates PP as a function of level (currently +X PP per turn).</b> | |
|- | |- | ||
− | | | + | | [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b> |
|- | |- | ||
− | | | + | | [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b> |
|- | |- | ||
− | | | + | | rowspan=4 | [[:Category:Item Drops]] |
+ | | <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|metaldrop|+50%}}</nowiki> || <b>+50% base metal drops</b> | |
|- | |- | ||
− | + | | <nowiki>{{modifier|metaldropnote|+5%}}</nowiki> || <b>([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])</b> | |
|- | |- | ||
− | + | | <nowiki>{{modifier|sugardrop|+20%}}</nowiki> || <b>+20% sugar item drops</b> | |
|- | |- | ||
− | | | + | | [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b> |
|- | |- | ||
− | | | + | | [[:Category:Intellect Modifiers]] || <nowiki>{{modifier|intellect|-1}}</nowiki> || <b>-1 Intellect</b> |
|- | |- | ||
− | | | + | | [[:Category:Reflexes Modifiers]] || <nowiki>{{modifier|reflexes|-1}}</nowiki> || <b>-1 Reflexes</b> |
|- | |- | ||
− | | HP | + | | rowspan=2 | [[:Category:Maximum HP]] |
+ | | <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|hpp|+10%}}</nowiki> || <b>+10% to your maximum Hit Points</b> | |
|- | |- | ||
− | | | + | | [[:Category:Maximum HP]]<br>[[:Category:MechaPinata Fortitude]] || <nowiki>{{modifier|fortitude}}</nowiki> || <b>MechaPinata Fortitude (Currently +X to Maximum HP)</b> |
|- | |- | ||
− | | | + | | rowspan=2 | [[:Category:Maximum PP]] |
+ | | <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|ppp|+20%}}</nowiki> || <b>+20% to your maximum Power Points</b> | |
|- | |- | ||
− | | rowspan=2 | | + | | [[:Category:Auras Duration]] || <nowiki>{{modifier|auras|+10%}}</nowiki> || <b>+10% to the duration of auras</b> |
+ | |- | ||
+ | | [[:Category:HP Returned]] || <nowiki>{{modifier|hpreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as HP</b> | ||
+ | |- | ||
+ | | [[:Category:PP Returned]] || <nowiki>{{modifier|ppreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as PP</b> | ||
+ | |- | ||
+ | | [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 to initiative</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Turn Duration]] | ||
+ | | <nowiki>{{modifier|turn|+30}}</nowiki> || <b>+30 seconds to the duration of each turn***</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|turnnote}}</nowiki> || <b>*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.</b> | ||
+ | |- | ||
+ | | [[:Category:Dodging Ability]] || <nowiki>{{modifier|dodge|+10}}</nowiki> || <b>+10 dodging ability</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Breath Under Water]] | ||
| <nowiki>{{modifier|underwater|component}}</nowiki> || <b>A component of equipment required to breathe under water.</b> | | <nowiki>{{modifier|underwater|component}}</nowiki> || <b>A component of equipment required to breathe under water.</b> | ||
|- | |- | ||
| <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | | <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | ||
+ | |- | ||
+ | | [[:Category:Super Jumping]] || <nowiki>{{modifier|jump}}</nowiki> || <b>Grants wearer the ability for super jumps</b> | ||
+ | |- | ||
+ | | [[:Category:Flying Ability]] || <nowiki>{{modifier|fly}}</nowiki> || <b>Grants wearer the ability to fly</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Strike-back Damage]] | ||
+ | | <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|backpp|+10% sonic}}</nowiki> || <b>Attacker takes +10% sonic damage upon successful hit.</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per turn</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Computer Interaction]] | ||
+ | | <nowiki>{{modifier|computer}}</nowiki> || <b>Your software triggers more consistently.</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|computerimp}}</nowiki> || <b>Your software triggers less consistently.</b> | ||
+ | |- | ||
+ | | [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b> | ||
+ | |- | ||
+ | | [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b> | ||
+ | |- | ||
+ | | [[:Category:Software]] || <nowiki>{{modifier|requirescomputer}}</nowiki> || <b>(Requires Computer)</b> | ||
+ | |- | ||
+ | | rowspan=3 | [[:Category:Fumble Chance]] | ||
+ | | <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|fumble|-4%}}</nowiki> || <b>-4% chance of weapon fumbles.**</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|fumblenote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Critical Hits Chance]] | ||
+ | | <nowiki>{{modifier|critical|+2%}}</nowiki> || <b>+2% chance of critical hits.**</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|criticalnote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Spell Critical Chance]] | ||
+ | | <nowiki>{{modifier|spellcritical|+2%}}</nowiki> || <b>+2% chance of spell critical hits.** </b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|spellcriticalnote}}</nowiki> || <b>** Fumble and critical hit values are capped at +/- 20%.</b> | ||
+ | |- | ||
+ | | [[:Category:Devastating Criticals]] || <nowiki>{{modifier|dcritical}}</nowiki> || <b>Devastating Criticals</b> | ||
+ | |- | ||
+ | | [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b> | ||
+ | |- | ||
+ | | rowspan=3 | [[:Category:Combat Chance]] | ||
+ | | <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.*</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.*</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|combatnote}}</nowiki> || <b>* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.</b> | ||
+ | |- | ||
+ | | [[:Category:Companion Sources]] || <nowiki>{{modifier|companion}}</nowiki> || <b>Gets you a temporary companion.</b> | ||
+ | |- | ||
+ | | [[:Category:SQUID Players]] || <nowiki>{{modifier|squid|110%}}</nowiki> || <b>Allows the use of SQUID discs. 110% effective.</b> | ||
+ | |- | ||
+ | | [[:Category:Couches]] || <nowiki>{{modifier|couch}}</nowiki> || <b>You can find up to five things in this couch every day, each of which can summon a sidekick.</b> | ||
+ | |- | ||
+ | | [[:Category:PvP Items]] || <nowiki>{{modifier|pvp}}</nowiki> || <b>Approved for use in the PvP arena.</b> | ||
+ | |- | ||
+ | | [[:Category:Invisibility]] || <nowiki>{{modifier|invisibility}}</nowiki> || <b>Grants invisibility (chat effect).</b> | ||
+ | |- | ||
+ | | [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra ranged attack(s) per turn.</b> | ||
+ | |- | ||
+ | | [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness.</b> | ||
+ | |- | ||
+ | | [[:Category:Weaken]] || <nowiki>{{modifier|weakens|2}}</nowiki> || <b>Successful hit weakens opponents (by 2 points).</b> | ||
+ | |- | ||
+ | | [[:Category:Sidekick Effectiveness]] || <nowiki>{{modifier|sidekickeffect|+25%}}</nowiki> || <b>+25% effectiveness from your sidekick.</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Skill Cost]] | ||
+ | | <nowiki>{{modifier|ppcost|combat|-1}}</nowiki> || <b>-1 to the cost of combat skills</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|ppcost|all|-2}}</nowiki> || <b>Using skills costs -2 PP</b> | ||
+ | |- | ||
+ | | [[:Category:Reputation Effectiveness]] || <nowiki>{{modifier|reputation}}</nowiki> || <b>Increases the effectiveness of reputation-affecting choices.</b> | ||
+ | |- | ||
+ | | [[:Category:Offense Modifiers]] || <nowiki>{{modifier|offense|+10}}</nowiki> || <b>+10 offense</b> | ||
+ | |- | ||
+ | | [[:Category:Self Damage]] || <nowiki>{{modifier|selfdamage|2 fire}}</nowiki> || <b>Take 2 fire damage per round of combat</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Rental Equipment]] | ||
+ | | <nowiki>{{modifier|rental}}</nowiki> || <b>Rental equipment is lost at rollover</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|rentaleon}}</nowiki> || <b>Temporally unstable gear disappears at rollover</b> | ||
+ | |- | ||
+ | | [[:Category:Soul Gazing]] || <nowiki>{{modifier|soulgazing}}</nowiki> || <b>Allows soul gazing.</b> | ||
+ | |- | ||
+ | | [[:Category:Enemy Fumble Chance]] || <nowiki>{{modifier|enemyfumble|+8%}}</nowiki> || <b>+8% chance of enemy fumbles**</b> | ||
+ | |- | ||
+ | | [[:Category:Stun Opponents]] || <nowiki>{{modifier|stun|1%}}</nowiki> || <b>1% chance to stun opponents</b> | ||
+ | |- | ||
+ | | [[:Category:Better Taming]] || <nowiki>{{modifier|tame|+5%}}</nowiki> || <b>+5% better taming</b> | ||
+ | |- | ||
+ | | [[:Category:Disastrous Fumbles]] || <nowiki>{{modifier|disastrous}}</nowiki> || <b>Causes disastrous fumbles.</b> | ||
+ | |- | ||
+ | | [[:Category:Cute]] || <nowiki>{{modifier|cute}}</nowiki> || <b>Cute and cuddly!</b> | ||
+ | |- | ||
+ | | [[:Category:Fight Initiators]] || <nowiki>{{modifier|fight}}</nowiki> || <b>Using this item initiates a fight.</b> | ||
+ | |- | ||
+ | | [[:Category:Resting Tools]] || <nowiki>{{modifier|rest}}</nowiki> || <b>Can be used as a resting tool.</b> | ||
+ | |- | ||
+ | | rowspan=2 | [[:Category:Understudy Skill Items]] | ||
+ | | <nowiki>{{modifier|understudy}}</nowiki> || <b>Gives your sidekick understudy a new skill.</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|understudy|Honorable thief}}</nowiki> || <b>Gives your sidekick understudy a [[Honorable thief|new skill]].</b> | ||
+ | |- | ||
+ | | rowspan=3 | [[:Category:Skill Items]] | ||
+ | | <nowiki>{{modifier|skill}}</nowiki> || <b>Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)</b> | ||
+ | |- | ||
+ | | <nowiki>{{modifier|skill|perm}}</nowiki> || <b>Grants you a permanent skill when used. (Skill is retained across retcons.)</b> | ||
|- | |- | ||
− | + | | <nowiki>{{modifier|skill|perm|Detective Memory}}</nowiki> || <b>Grants you a [[Detective Memory|permanent skill]] when used. (Skill is retained across retcons.)</b> | |
|- | |- | ||
− | | | + | | [[:Category:Avatar Items]] || <nowiki>{{modifier|avatar}}</nowiki> || <b>Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)</b> |
− | |- | + | |- |
− | | | + | | [[:Category:Brutish Appearance]] || <nowiki>{{modifier|brute}}</nowiki> || <b>Gives wearer a slightly brutish appearance.</b> |
+ | |- | ||
+ | | [[:Category:UR chance]] || <nowiki>{{modifier|urchance}}</nowiki> || <b>{{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.</b> | ||
+ | |- | ||
+ | | [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b> | ||
+ | |- | ||
+ | | [[:Category:Prevents Bad Injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b> | ||
+ | |- | ||
+ | | [[:Category:Sidekick Performance]] || <nowiki>{{modifier|sidekickperform|+5}}</nowiki> || <b>+5 levels to sidekick performance. (Does not exceed level cap.)</b> | ||
+ | |- | ||
+ | | [[:Category:Resist Elemental Capacity]] || <nowiki>{{modifier|elementalrescap|+5%}}</nowiki> || <b>+5% capacity to all resistances</b> | ||
+ | |- | ||
+ | | style=white-space:nowrap | [[:Category:Villain Encounter modifiers]] || <nowiki>{{modifier|villain|+5%}}</nowiki> || <b>Villains find you 5% faster</b> | ||
|- | |- | ||
− | | | + | | [[:Category:Bolster]] || <nowiki>{{modifier|bolster|Offense}}</nowiki> || <b>Bolsters your Offense when the city is under attack</b> |
|- | |- | ||
− | | | + | | [[:Category:Run Away]] || <nowiki>{{modifier|freerunnote}}</nowiki> || <b>* Counts uses of other Free Runaway skills</b> |
|- | |- | ||
− | | | + | | [[:Category:Nomicon]] || <nowiki>{{modifier|nomicon}}</nowiki> || <b>Shares a daily counter with other 'nomicon skills</b> |
|- | |- | ||
− | | | + | | [[:Category:Madness]] || <nowiki>{{modifier|madness}}</nowiki> || <b>Madness?</b> |
|- | |- | ||
− | | | + | | [[:Category:Wailing of Yuggoth]] || <nowiki>{{modifier|wailing}}</nowiki> || <b>Wailing of Yuggoth (X dB)</b> |
|- | |- | ||
− | | | + | | [[:Category:Heirloom Derby Reward]] || <nowiki>{{modifier|heirloom}}</nowiki> || <b>Better the longer it's been in the family</b> |
|- | |- | ||
− | | | + | | [[:Category:Hip With The Kids]] || <nowiki>{{modifier|hip}}</nowiki> || <b>Hip with the kids</b> |
|} | |} | ||
− | |||
− | |||
The following seem to be singleton modifiers so they have no category and cannot be autocat: | The following seem to be singleton modifiers so they have no category and cannot be autocat: | ||
<b> | <b> | ||
− | |||
− | |||
* Grants wearer a healthy skepticism | * Grants wearer a healthy skepticism | ||
* Grants wearer protection from noxious gases | * Grants wearer protection from noxious gases | ||
Line 129: | Line 341: | ||
* X damage to melons | * X damage to melons | ||
* Can discharge elemental attacks after charging for a couple of turns. | * Can discharge elemental attacks after charging for a couple of turns. | ||
+ | * Provides a veritable rainbow of beneficial results in combat. | ||
+ | * Can perform up to 5 airstrike attacks per day. | ||
+ | * Refreshingly climate-controlled cabin. | ||
+ | * You ''do'' know Jack. Specifically, Jack's physiology. | ||
+ | * Allows you to use a battle cry at the beginning of combat. (Editable through account settings.) | ||
+ | * Provides personalized flair (see account settings). | ||
+ | * Allows your sidekick to sometimes perform a vicious judo chop in fights. | ||
+ | * Sidekicks occasionally provide refreshment. | ||
+ | * Causes disastrous fumbles. | ||
+ | * X damage to giants | ||
+ | * X defense against windmills | ||
+ | * Provides several special attacks in combat. | ||
+ | * Occasionally causes foes to drop restoratives. | ||
+ | * You can leave your fiery mark on opponents if they fumble | ||
+ | * Chance of stunning opponents if you win initiative | ||
+ | * Unsurprisingly, the benefit of a marium detector is that it detects marium. | ||
+ | * X damage against rabbits | ||
+ | * Foes never have critical hits. | ||
+ | * No critical hits, ever. | ||
+ | * +X damage against wicked stepmothers | ||
+ | * Also inaudible, untasteable, and unsmellable | ||
+ | * Cracks Nuts | ||
+ | * Chance of flurries | ||
+ | * Your Elemental spells sometimes conjure water | ||
+ | * Your Naturalist combat skills sometimes stun opponents | ||
+ | * Your Gadgeteer combat abilities grant bonus Ranged Attacks | ||
+ | * Your Psion spells steal HP | ||
+ | * Deals electric damage as it bounces | ||
+ | * 10% of weapon electric damage returned as PP | ||
+ | * Doubles chance of stun using Groundquake | ||
+ | * Madness!? | ||
+ | </b> | ||
+ | |||
+ | For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include: | ||
+ | <b> | ||
+ | * X PvP starting points | ||
+ | * X PvP offense | ||
+ | * X PvP defense | ||
+ | * X PvP fierce attack | ||
+ | * X PvP standard attack | ||
+ | * X PvP tentative attack | ||
+ | * X PvP block defense | ||
+ | * X PvP parry defense | ||
+ | * X PvP dodge defense | ||
+ | * X extra PvP rank gained per win | ||
+ | * Increased chance of getting a bonus token in a PvP win. | ||
+ | * X seconds to the duration of each PvP duel | ||
</b> | </b> | ||
− | [[Category:Standardization Templates]] | + | [[Category:Standardization Templates|{{PAGENAME}}]] |
</noinclude> | </noinclude> |
Latest revision as of 17:53, 4 April 2020
This template is to be used to specify and autocat modifiers.
It can be used to set to set:
Categories | format example | yields |
---|---|---|
Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Category:Bonus Melee Damage Category:Bonus Ranged Damage |
{{modifier|weapondamage|+3}} | +3 weapon damage (ranged or melee) |
{{modifier|weapondamagep|+50%}} | +50% weapon damage | |
Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage |
{{modifier|spelldamageelement|fire|+20%}} | +20% spell damage on fire spells | |
Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Category:Bonus Elemental Damage Category:Cool as Ice |
{{modifier|cool}} | Cool as Ice |
Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|elem|+4%}} | +4% resist fire, ice, electric, and acid damage | |
{{modifier|elementalres|all|-15%}} | -15% resistance to all elements | |
Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit |
Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
{{modifier|hpregenl|+X}} | Regenerates HP as a function of level (currently +X HP per turn). | |
Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
{{modifier|ppregenl|+X}} | Regenerates PP as a function of level (currently +X PP per turn). | |
Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Category:Chips | {{modifier|chips|+5%}} | +5% chips |
Category:Item Drops | {{modifier|items|+5%}} | +5% item drops |
{{modifier|metaldrop|+50%}} | +50% base metal drops | |
{{modifier|metaldropnote|+5%}} | (titanium, plasteel, cybertronium, tok'l) | |
{{modifier|sugardrop|+20%}} | +20% sugar item drops | |
Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength |
Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
{{modifier|hpp|+10%}} | +10% to your maximum Hit Points | |
Category:Maximum HP Category:MechaPinata Fortitude |
{{modifier|fortitude}} | MechaPinata Fortitude (Currently +X to Maximum HP) |
Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
{{modifier|ppp|+20%}} | +20% to your maximum Power Points | |
Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn*** |
{{modifier|turnnote}} | *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency. | |
Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability |
Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly |
Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage |
{{modifier|backpp|+10% sonic}} | Attacker takes +10% sonic damage upon successful hit. | |
Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per turn |
Category:Computer Interaction | {{modifier|computer}} | Your software triggers more consistently. |
{{modifier|computerimp}} | Your software triggers less consistently. | |
Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted |
Category:Software | {{modifier|requirescomputer}} | (Requires Computer) |
Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|-4%}} | -4% chance of weapon fumbles.** | |
{{modifier|fumblenote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Category:Critical Hits Chance | {{modifier|critical|+2%}} | +2% chance of critical hits.** |
{{modifier|criticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Spell Critical Chance | {{modifier|spellcritical|+2%}} | +2% chance of spell critical hits.** |
{{modifier|spellcriticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Category:Devastating Criticals | {{modifier|dcritical}} | Devastating Criticals |
Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense |
Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures.* |
{{modifier|combat|combat}} | Increased chance of combat adventures.* | |
{{modifier|combatnote}} | * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction. | |
Category:Companion Sources | {{modifier|companion}} | Gets you a temporary companion. |
Category:SQUID Players | {{modifier|squid|110%}} | Allows the use of SQUID discs. 110% effective. |
Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. |
Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. |
Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra ranged attack(s) per turn. |
Category:Foe Toughness | {{modifier|toughness|+15}} | +15 foe toughness. |
Category:Weaken | {{modifier|weakens|2}} | Successful hit weakens opponents (by 2 points). |
Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. |
Category:Skill Cost | {{modifier|ppcost|combat|-1}} | -1 to the cost of combat skills |
{{modifier|ppcost|all|-2}} | Using skills costs -2 PP | |
Category:Reputation Effectiveness | {{modifier|reputation}} | Increases the effectiveness of reputation-affecting choices. |
Category:Offense Modifiers | {{modifier|offense|+10}} | +10 offense |
Category:Self Damage | {{modifier|selfdamage|2 fire}} | Take 2 fire damage per round of combat |
Category:Rental Equipment | {{modifier|rental}} | Rental equipment is lost at rollover |
{{modifier|rentaleon}} | Temporally unstable gear disappears at rollover | |
Category:Soul Gazing | {{modifier|soulgazing}} | Allows soul gazing. |
Category:Enemy Fumble Chance | {{modifier|enemyfumble|+8%}} | +8% chance of enemy fumbles** |
Category:Stun Opponents | {{modifier|stun|1%}} | 1% chance to stun opponents |
Category:Better Taming | {{modifier|tame|+5%}} | +5% better taming |
Category:Disastrous Fumbles | {{modifier|disastrous}} | Causes disastrous fumbles. |
Category:Cute | {{modifier|cute}} | Cute and cuddly! |
Category:Fight Initiators | {{modifier|fight}} | Using this item initiates a fight. |
Category:Resting Tools | {{modifier|rest}} | Can be used as a resting tool. |
Category:Understudy Skill Items | {{modifier|understudy}} | Gives your sidekick understudy a new skill. |
{{modifier|understudy|Honorable thief}} | Gives your sidekick understudy a new skill. | |
Category:Skill Items | {{modifier|skill}} | Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.) |
{{modifier|skill|perm}} | Grants you a permanent skill when used. (Skill is retained across retcons.) | |
{{modifier|skill|perm|Detective Memory}} | Grants you a permanent skill when used. (Skill is retained across retcons.) | |
Category:Avatar Items | {{modifier|avatar}} | Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.) |
Category:Brutish Appearance | {{modifier|brute}} | Gives wearer a slightly brutish appearance. |
Category:UR chance | {{modifier|urchance}} | Infinitesimally increased odds of finding an ultra-rare. |
Category:Nonseizium chance | {{modifier|nonseiziumchance}} | Moderately increased odds of finding nonseizium. |
Category:Prevents Bad Injuries | {{modifier|injuries}} | Prevents bad injuries |
Category:Sidekick Performance | {{modifier|sidekickperform|+5}} | +5 levels to sidekick performance. (Does not exceed level cap.) |
Category:Resist Elemental Capacity | {{modifier|elementalrescap|+5%}} | +5% capacity to all resistances |
Category:Villain Encounter modifiers | {{modifier|villain|+5%}} | Villains find you 5% faster |
Category:Bolster | {{modifier|bolster|Offense}} | Bolsters your Offense when the city is under attack |
Category:Run Away | {{modifier|freerunnote}} | * Counts uses of other Free Runaway skills |
Category:Nomicon | {{modifier|nomicon}} | Shares a daily counter with other 'nomicon skills |
Category:Madness | {{modifier|madness}} | Madness? |
Category:Wailing of Yuggoth | {{modifier|wailing}} | Wailing of Yuggoth (X dB) |
Category:Heirloom Derby Reward | {{modifier|heirloom}} | Better the longer it's been in the family |
Category:Hip With The Kids | {{modifier|hip}} | Hip with the kids |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.
- Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
- Provides personalized flair (see account settings).
- Allows your sidekick to sometimes perform a vicious judo chop in fights.
- Sidekicks occasionally provide refreshment.
- Causes disastrous fumbles.
- X damage to giants
- X defense against windmills
- Provides several special attacks in combat.
- Occasionally causes foes to drop restoratives.
- You can leave your fiery mark on opponents if they fumble
- Chance of stunning opponents if you win initiative
- Unsurprisingly, the benefit of a marium detector is that it detects marium.
- X damage against rabbits
- Foes never have critical hits.
- No critical hits, ever.
- +X damage against wicked stepmothers
- Also inaudible, untasteable, and unsmellable
- Cracks Nuts
- Chance of flurries
- Your Elemental spells sometimes conjure water
- Your Naturalist combat skills sometimes stun opponents
- Your Gadgeteer combat abilities grant bonus Ranged Attacks
- Your Psion spells steal HP
- Deals electric damage as it bounces
- 10% of weapon electric damage returned as PP
- Doubles chance of stun using Groundquake
- Madness!?
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
- X PvP offense
- X PvP defense
- X PvP fierce attack
- X PvP standard attack
- X PvP tentative attack
- X PvP block defense
- X PvP parry defense
- X PvP dodge defense
- X extra PvP rank gained per win
- Increased chance of getting a bonus token in a PvP win.
- X seconds to the duration of each PvP duel