Difference between revisions of "Upgrade Weapons"
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|class=Gadgeteer | |class=Gadgeteer | ||
|level=6 | |level=6 | ||
− | |desc=You can modify your weapons to make them more effective. | + | |desc=You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering. |
|type=Noncombat Skill | |type=Noncombat Skill | ||
|effect=! | |effect=! | ||
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==When Used== | ==When Used== | ||
− | + | ''When no weapon upgrade is active:'' | |
− | |||
− | + | How would you like to upgrade your weapons? | |
− | |||
− | [[Upgrade Weapons: | + | [[Upgrade Weapons: Frickin' Sharp|Frickin' Sharp]]<br> |
− | You | + | You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.) |
+ | [[Upgrade Weapons: Lethalized|Lethalized]]<br> | ||
+ | You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.) | ||
− | + | [[Upgrade Weapons: Self-Balancing|Self-Balancing]]<br> | |
+ | You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.) | ||
− | [[Upgrade Weapons: | + | ''When [[Upgrade Weapons: Frickin' Sharp]] is active:'' |
− | |||
− | + | You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.) | |
− | You | ||
− | [[Upgrade Weapons: | + | ''When [[Upgrade Weapons: Lethalized]] is active:'' |
− | |||
+ | You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.) | ||
+ | |||
+ | ''When [[Upgrade Weapons: Self-Balancing]] is active:'' | ||
+ | |||
+ | You apply a few patches to your balancing gizmo. (Added for X minutes.) | ||
==Notes== | ==Notes== | ||
− | * | + | * X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]]. |
+ | * Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Weapons: Sharpness|Sharpness]], [[Upgrade Weapons: Serration|Serration]] and [[Upgrade Weapons: Better Grip|Better Grip]], which were improved to the current set when one acquired [[Improved Tinkering]]. |
Latest revision as of 16:44, 5 September 2011
Go to Gadgeteer Skills (level 6 skill, trained at the Training Room)
Upgrade Weapons
You can modify your weapons to make them more effective. Duration can be enhanced by Improved Tinkering.
Cost: 8 PP
When Used
When no weapon upgrade is active:
How would you like to upgrade your weapons?
Frickin' Sharp
You apply a high-tech sharpening procedure to your weapon until the edge is frickin' sharp. It'll cut through just about anything. Of course the edge will dull eventually, but you should be able to get quite a bit of use out of it first. (Added for X minutes.)
Lethalized
You rig up your weapon with an array of high-tech elemental attacks. The additions will wear out eventually, but it'll be fun while they last. (Added for X minutes.)
Self-Balancing
You apply a high-tech balancing apparatus to your weapon which greatly reduces your odds of fumbling, and if you're moderately good at using the device some of your worst swings will be guided in to hit your opponent's critical spots. The gizmo will wear out eventually, of course. (Added for X minutes.)
When Upgrade Weapons: Frickin' Sharp is active:
You hone the already sharp edge of your weapon until it's even sharper. (Added for X minutes.)
When Upgrade Weapons: Lethalized is active:
You reinforce the lethal attachments on your weapon so they'll last longer. (Added for X minutes.)
When Upgrade Weapons: Self-Balancing is active:
You apply a few patches to your balancing gizmo. (Added for X minutes.)
Notes
- X is 30 + T, where T is 10 if one has Improved Tinkering, plus the number of skill points invested in Improved Tinkering.
- Prior to the introduction of skill points, X was 45. In addition, the options available were Sharpness, Serration and Better Grip, which were improved to the current set when one acquired Improved Tinkering.