Difference between revisions of "Catfish lawyer"
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|pronoun=He | |pronoun=He | ||
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− | |item1= | + | |item1=legal briefs|image1=legal-briefs.gif|drop1={{statrate|708|117|+}} |
− | |item2= | + | |item2=attache case|image2=attache-case.gif|drop2={{statrate|708|108|+}} |
− | |item3= | + | |item3=chip loafers|image3=chip-loafers.gif|drop3={{statrate|708|97|+}} |
− | |item4=business card|image4=Business-card.gif | + | |item4=business card|image4=Business-card.gif|drop4={{statrate|708|113|+}} |
|xp=123 | |xp=123 | ||
|loc1=NCI Live building | |loc1=NCI Live building | ||
|loc2=Vincile building | |loc2=Vincile building | ||
− | | | + | |newres={{res|psychic|100}}<br>{{res|sonic|50|+}} |
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Latest revision as of 12:52, 9 September 2013
catfish lawyer |
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You are fighting a catfish lawyer.
You get the joke here, right? One's a bottom-dwelling, cold-blooded scum sucker and the other's a fish.
Please don't sue me.
Your opponent attacks ...
Hit messages:
- He starts hounding you with a bunch of civil infractions that haven't been enforced for a hundred years and telling you how he'll see you hang. damage+ (sonic) damage
- He browbeats you (both literally and figuratively) for interrupting his routine.
- He slaps you with his legal briefs. Urgh. You didn't want to see that. damage+ (psychic) damage
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- He starts hounding you with a bunch of civil infractions, but you distract him with Go Away v. Who Cares.
- He tries to browbeat you for interrupting his day, but you offer him a cigar and a glass of scotch and he calms down, blaming his mad cow.
- He slaps you with his legal briefs. Luckily, they're just paper so it doesn't hurt.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain 123 experience.
You got an item: legal briefs (16.5 ± 2.8%)
You got an item: attache case (15.3 ± 2.7%)
You got an item: chip loafers (13.7 ± 2.6%)
You got an item: business card (16 ± 2.8%)
Known resistances/weaknesses
Immune to psychic damage.
50% weak to sonic damage.