Difference between revisions of "Reputation"
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− | + | ==Definition from the Twilight Dictionary== | |
− | + | "n. The opinion of the public toward a person. | |
− | ' | + | Over time your public choices as a hero will begin to give you a reputation with the population of Twilight. Be careful what you choose, because while some people are bound to appreciate your choices, others are guaranteed to disapprove. Some may say you're the ideal hero, while others might label you a menace. Reputations can change as you make other choices over time. |
− | ' | + | Hint: choices that affect your reputation only occur while you're patrolling, and they almost always include the phrase "What do you do?" as part of the choice. |
− | + | ||
− | + | The range of reputations that a hero might have are as follows:" | |
− | + | ||
− | ' | + | ==Reputations== |
− | + | ||
− | + | {| cellpadding="3" cellspacing="0" border="1" style="text-align:center" align="center" | |
− | + | |- | |
+ | ! | ||
+ | ! colspan="3" | → Selflessness → | ||
+ | |- | ||
+ | ! rowspan="3" | ↑ Honor ↑ | ||
+ | | Just || Honorable || Virtuous | ||
+ | |- | ||
+ | | Judicious || Balanced || Altruist | ||
+ | |- | ||
+ | | Vigilante || Pragmatic || Watchdog | ||
+ | |} | ||
+ | |||
+ | ==How to Change Your Reputation== | ||
+ | |||
+ | *Reputation is based on your response to various non-combat choice adventures. | ||
+ | *You start with both honor and selflessness equaling zero. | ||
+ | *A reputation choice you take moves you one notch to one direction, but only if it is done on a different location than the last reputation choice you took. | ||
+ | *When you reach a value of 4 your reputation changes. | ||
+ | *The maximum reputation value is 6. | ||
+ | *Adventuring with a [[:Category:Reputation Effectiveness|reputation effectiveness enhancer]] moves you two notches each time. The effect does not stack, so using more than one does not benefit reputation changing more than one does. | ||
+ | |||
+ | ===Honor changing adventures=== | ||
+ | * [[That Man's Father Is My Father's Son]] | ||
+ | * [[Glove Slap, Baby]] | ||
+ | * [[Shipping Clerk]] | ||
+ | * [[Two Paths Diverged in a Prehistoric Wood]] | ||
+ | |||
+ | ===Selflessness changing adventures=== | ||
+ | * [[Pick Yer Poison]] | ||
+ | * [[A Dilemma of the Horns]] | ||
+ | * [[Intermission]] | ||
+ | * [[Aio, Quantitas Magna Frumentorum Est]] | ||
+ | * [[Holdin' Everything but the Caulfield]] | ||
+ | |||
+ | ==Effects of Reputation== | ||
+ | |||
+ | * Being selfless (right column of the grid) allows you to visit the [[Robotics Club]] (where you can buy [[robotics kit]]). | ||
+ | * Being self-interested (left column of grid) allows you to visit the [[League of Self Promoters]] (where you can hire [[Publicist]]). Also makes you eligible to receiving [[Frost]]. | ||
+ | * Being honorable (top row of the grid) allows you to patrol [[An Ark of Anarchy]] in [[St. Anne Park]]. | ||
+ | * Being dishonorable (bottom row of the grid) allows you to patrol the [[Goody Two Shoes rally]] in [[St. Anne Park]]. | ||
+ | [[Category:Guides]][[Category:Reputation|*]] |
Latest revision as of 12:51, 24 May 2013
Contents
Definition from the Twilight Dictionary
"n. The opinion of the public toward a person.
Over time your public choices as a hero will begin to give you a reputation with the population of Twilight. Be careful what you choose, because while some people are bound to appreciate your choices, others are guaranteed to disapprove. Some may say you're the ideal hero, while others might label you a menace. Reputations can change as you make other choices over time.
Hint: choices that affect your reputation only occur while you're patrolling, and they almost always include the phrase "What do you do?" as part of the choice.
The range of reputations that a hero might have are as follows:"
Reputations
→ Selflessness → | |||
---|---|---|---|
↑ Honor ↑ | Just | Honorable | Virtuous |
Judicious | Balanced | Altruist | |
Vigilante | Pragmatic | Watchdog |
How to Change Your Reputation
- Reputation is based on your response to various non-combat choice adventures.
- You start with both honor and selflessness equaling zero.
- A reputation choice you take moves you one notch to one direction, but only if it is done on a different location than the last reputation choice you took.
- When you reach a value of 4 your reputation changes.
- The maximum reputation value is 6.
- Adventuring with a reputation effectiveness enhancer moves you two notches each time. The effect does not stack, so using more than one does not benefit reputation changing more than one does.
Honor changing adventures
- That Man's Father Is My Father's Son
- Glove Slap, Baby
- Shipping Clerk
- Two Paths Diverged in a Prehistoric Wood
Selflessness changing adventures
- Pick Yer Poison
- A Dilemma of the Horns
- Intermission
- Aio, Quantitas Magna Frumentorum Est
- Holdin' Everything but the Caulfield
Effects of Reputation
- Being selfless (right column of the grid) allows you to visit the Robotics Club (where you can buy robotics kit).
- Being self-interested (left column of grid) allows you to visit the League of Self Promoters (where you can hire Publicist). Also makes you eligible to receiving Frost.
- Being honorable (top row of the grid) allows you to patrol An Ark of Anarchy in St. Anne Park.
- Being dishonorable (bottom row of the grid) allows you to patrol the Goody Two Shoes rally in St. Anne Park.