NCI Live building: Difference between revisions
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* ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].'' | * ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].'' | ||
* ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.'' | * ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.'' | ||
* '' | * ''A room can be in one of three states:'' | ||
** [[File:can-visit.gif]] - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear | |||
** [[File:cant-visit.gif]] - not accessible yet | |||
** [[File:perpetual.gif]] - perpetual access | |||
** [[File:clear.gif]] - cleared, cannot be accessed any more | |||
* ''You start with only room 26 available.'' | * ''You start with only room 26 available.'' | ||
==Room 23== | |||
{{blackbox|elevator-door.gif}} | |||
<big>'''Gonna Let the Elevator Bring Us Down'''</big> | |||
Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on. | |||
<br clear=all> | |||
==Room 26 (front room)== | ==Room 26 (front room)== | ||
| Line 28: | Line 39: | ||
|exp=115 | |exp=115 | ||
|chips=''some'' | |chips=''some'' | ||
|notes=defeating four opens room 27 | |notes=defeating four opens room 27}} | ||
==Room 27== | ==Room 27== | ||
| Line 39: | Line 50: | ||
|items=[[shocker pen]]}} | |items=[[shocker pen]]}} | ||
opens room 28 | opens room 28 | ||
==Room 28== | ==Room 28== | ||
| Line 45: | Line 56: | ||
General encounter. | General encounter. | ||
opens room 29 | opens room 29 | ||
==Room 29== | ==Room 29== | ||
| Line 51: | Line 62: | ||
General encounter. | General encounter. | ||
opens room 23, 30 and 34 | opens room 23, 30 and 34 | ||
==General | ==Room 30== | ||
{{combat | |||
|name=IT drone | |||
|image=it-drone.gif | |||
|items=[[taped glasses]] | |||
|chips=''some'' | |||
|exp=115 | |||
}} | |||
==Room 32== | |||
General encounter. | |||
opens room 31 | |||
==Room 33== | |||
General encounter. | |||
opens room 32 | |||
==Room 34== | |||
Requires [[Special abilities#Super Jumping|super jumping]] or you get: | |||
{{blackbox|hole-in-floor.gif}} | |||
<big>'''Holy Floors with Holes in Them, <name>!'''</big> | |||
For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there? | |||
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there. | |||
<br clear=all> | |||
General encounter. | |||
opens room 33 and 35 | |||
==Room 35== | |||
Perpetual access. | |||
==General encounters== | |||
{{combat | {{combat | ||
| Line 70: | Line 124: | ||
|exp=116 | |exp=116 | ||
}} | }} | ||
{{noncombat | |||
|name=Petty Theft | |||
|image=petty-cash.jpg | |||
|chips=100-120}} | |||
Revision as of 16:56, 26 September 2010
| NCI Live building | |
| |
| Location: | (Jekyll and) Hyde Park |
|---|---|
| Unlocks: | during Cat and Mick-y Mouse Game |
| Combat %: | unknown |
| Foe XP range: | |
| ID: 55 | |
The Mick is somewhere in here. Can you find him before it's too late?

- NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
- The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.
- A room can be in one of three states:
- You start with only room 26 available.
Room 23
|
Gonna Let the Elevator Bring Us Down
Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.
Room 26 (front room)
| Petty Theft (room 26) | ||
|---|---|---|
|
| |
| ultimate security guard | ||
|---|---|---|
|
Experience Gained: 115
| |
Room 27
| receptionist | ||
|---|---|---|
|
Item Drops: shocker pen Chip Drops: some Experience Gained: 115
| |
opens room 28
Room 28
General encounter.
opens room 29
Room 29
General encounter.
opens room 23, 30 and 34
Room 30
| IT drone | ||
|---|---|---|
|
Item Drops: taped glasses Chip Drops: some Experience Gained: 115
| |
Room 32
General encounter.
opens room 31
Room 33
General encounter.
opens room 32
Room 34
Requires super jumping or you get:
|
Holy Floors with Holes in Them, <name>!
For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
General encounter.
opens room 33 and 35
Room 35
Perpetual access.
General encounters
| intimidating janitor | ||
|---|---|---|
|
Item Drops: combat paperclip Chip Drops: some Experience Gained: 117
| |
| femaleroom clerk | ||
|---|---|---|
|
Item Drops: throwing pen Chip Drops: some Experience Gained: 116
| |
| Petty Theft | ||
|---|---|---|
|
| |









