Difference between revisions of "Talk:The Mick"
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|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT) | |} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT) | ||
− | == | + | ==Drops Spading== |
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− | + | '''On the table below, FTE stands for foe toughness equivalent, the FT equivalent of an effect calculated based on [[User:Valera|Valera]]'s spading below.''' | |
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− | [[User: | ||
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− | + | '''When updating the table, place an asterisk (*) next to the values where software is being used and counted as an effect. If not sure, please use it.''' | |
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− | + | {| cellpadding="5" cellspacing="0" border="1" align="left" style="text-align:center" | |
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− | [[ | + | ! Drops !! colspan=2 | [[Image:blue-chip.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] + [[Image:Micks-thunderbolt.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] + [[Image:Micks-thunderbolt.gif]] + [[Image:gorilla-vest.gif]] |
+ | |-style="background-color:#EFEFEF" | ||
+ | | Bounds || ''Lower'' || '''Higher''' || ''Lower'' || '''Higher''' || ''Lower'' || '''Higher''' || ''Lower'' | ||
+ | |- | ||
+ | | Effects<br>FT ||''0<br>31''||'''30*<br>0'''||''21*<br>49''||'''27*<br>107.5'''||''50<br>16''||'''44*<br>173'''||''95*<br>70'' | ||
+ | |-style="background-color:#EFEFEF" | ||
+ | | FTE 1<br>(5*effects + FT)|| ''31''|| '''150*'''|| ''154*''|| '''242.5*'''|| ''266''|| '''393*'''|| ''545*'' | ||
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+ | | FTE 2<br>(4.75*effects + FT)||''31''||'''142.5*'''||''148.75*''||'''235.75*'''||''253.5''||'''382*'''||''521*'' | ||
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+ | |}<br clear="all"> | ||
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+ | ---- | ||
"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop." New info time. --[[User:Valera|Valera]] | "[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop." New info time. --[[User:Valera|Valera]] | ||
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50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --[[User:Patojonas|Patojonas]] 11:22, 7 April 2012 (PDT) | 50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --[[User:Patojonas|Patojonas]] 11:22, 7 April 2012 (PDT) | ||
− | -- | + | Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --[[User:Patojonas|Patojonas]] 11:41, 7 April 2012 (PDT) |
==Strategies & Combat Mechanics== | ==Strategies & Combat Mechanics== | ||
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him. Case in point: I lost to him yesterday. Today I went into combat with only my starting Slingshot (Gadgetteer). He owned me without any armor doing more than maxhp on the first hit. However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam). In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit. --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT) | My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him. Case in point: I lost to him yesterday. Today I went into combat with only my starting Slingshot (Gadgetteer). He owned me without any armor doing more than maxhp on the first hit. However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam). In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit. --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT) | ||
<br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT) | <br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT) |
Revision as of 10:41, 7 April 2012
Elemental choice
I'm going to start adding my experience with elements until the pattern emerges:
Equal resistances | choice |
---|---|
yellow pink blue red gray green | green pink gray |
blue red gray green | blue |
red green gray pink | pink |
green yellow gray blue | green yellow gray |
no resistances | green pink grey |
Drops Spading
On the table below, FTE stands for foe toughness equivalent, the FT equivalent of an effect calculated based on Valera's spading below.
When updating the table, place an asterisk (*) next to the values where software is being used and counted as an effect. If not sure, please use it.
"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop." New info time. --Valera
- 7 effects, 0 FT = Coin
- 6 effects, 1 FT = Coin
- 5 effects, 1 FT = no coin
- 5 effects, 2 FT = no coin
- 5 effects, 3 FT = no coin
- 5 effects, 4 FT = no coin
- 5 effects, 5 FT = no coin
- 5 effects, 6 FT = coin
- 4 effects, 6 FT = no coin
- 4 effects, 7 FT = no coin
- 4 effects, 8 FT = no coin
- 4 effects, 9 FT = no coin
- 4 effects, 10 FT = no coin
- 4 effects, 11 FT = no coin
- 4 effects, 12 FT = coin
- 3 effects, 12 FT = no coin
- 3 effects, 13 FT = no coin
- 3 effects, 15 FT = no coin
- 3 effects, 16 FT = coin
- 3 effects, 17 FT = coin
- 2 effects, 20 FT = no coin
- 2 effects, 21 FT = coin
- 1 effect, 24 FT = no coin
- 1 effect, 25 FT = no coin
- 1 effect, 26 FT = coin
- 28 FT = no coin
- 29 FT = no coin
- 30 FT = no coin
- 31 FT = coin
- Yarr. --Valera 00:03, 5 November 2010 (PDT)
Something definitely changed. 51 buffs and all the FT I could get didn't get me the vest. I'm pretty certain mettle is also part of it, I'm doing lowish (8-11) runs. --Muhandes 02:49, 5 November 2010 (PDT)
17 effects, no FT - coin --Shikao 07:47, 12 November 2010 (PST)
17 effects, 30 FT - coin >.< (5 mettle run) --Shikao 09:46, 5 December 2010 (PST)
62 effects, 108 FT - coin and sketchy candy --Zillow--
35 effects, 168 FT - coin, candy and the bolt --Strlikecrazy 02:35, 31 December 2010 (PST)
31 effects, 115 FT - Apparently feeling cocky, the Mick takes a moment to clear a couple of things from his desk, whistling while he works. Man, what a jerk.
32 effects, 95 FT - same
32 effects, 82 FT - same
32 effects, 72 FT - same
32 effects, 69 FT - same
22 effects, 69 FT - same
21 effects, 49 FT - same text, got coin and candy --Shikao 04:23, 5 January 2011 (PST)
26 effects, 42 FT - same text, got coin and candy --Isladar 06:22, 1 January 2012 (PST)
50 effects(including Surfing for Lulz and 1 decrypting), +88.5 FT(0.5 is from SfL, assuming it scales like we assume it does) got me a chip, candy, and thunderbolt. Kurg 03:19, 6 January 2011 (PST)
20 effects, 26 FT - coin
23 effects, 26 FT - coin--Shikao 13:00, 6 January 2011 (PST)
27 buffs +107.5 FT(again, including 1 decrypting and surfing for lulz)got me only the blue chip and the candy Kurg 02:31, 8 January 2011 (PST)
30 effects, 0FT - coin <_< --Shikao 11:48, 9 January 2011 (PST)
33 effects, 62 FT - chip, candy. Kurg 01:36, 14 January 2011 (PST)
29 effects, 74 FT - chip, candy --Shikao 11:30, 21 January 2011 (PST)
43 effect, 140,5 FT - chip, candy, bolt --Shikao 05:20, 13 February 2011 (PST)
44 effects, 173 FT - Chip, candy, bolt. I tried without wearing a weapon, don't think that's done anything.--Strlikecrazy 02:50, 6 March 2011 (PST)
95 effects, 40 FT(buffs) + 30 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt, vest. The Mick gave me 1876 XP. Clearly the effects are more important than the FT itself mainly because some of them also increase your statuses to which the Mick scales --Patojonas 13:47, 30 March 2012 (PDT)
57 effects, 30 FT(buffs) + 40 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. The Mick gave me a bit over 1500 XP. Both this and the previous entry are affected by +56% +5 XP buff (Keen Observation, Euphoria, In comunicando) --Patojonas 05:17, 2 April 2012 (PDT)
47 effects, 30 FT(buffs) + 50 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 1030 XP. This value is affected by +6% +5 XP buff. --Patojonas 07:06, 4 April 2012 (PDT)
50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --Patojonas 11:22, 7 April 2012 (PDT)
Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --Patojonas 11:41, 7 April 2012 (PDT)
Strategies & Combat Mechanics
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him. Case in point: I lost to him yesterday. Today I went into combat with only my starting Slingshot (Gadgetteer). He owned me without any armor doing more than maxhp on the first hit. However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam). In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit. --NardoLoopa 06:07, 21 October 2010 (PDT)
-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)