Full-body Suits Summary Table: Difference between revisions
		
		
		
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|  Abyssinian exosuit | PKProStudio (talk | contribs)  I don't know why denim overalls has +10% initiative listed there... | ||
| Line 9: | Line 9: | ||
| | [[camoflage dungarees]] || 80 || 7 || 120 || | | [[camoflage dungarees]] || 80 || 7 || 120 || | ||
| |- | |- | ||
| | [[denim overalls]] || 10 || NA || 10 ||  | | [[denim overalls]] || 10 || NA || 10 || | ||
| |- | |- | ||
| | [[digital robes]] || 35 || NA || 25 || +8 to Maximum PP | | [[digital robes]] || 35 || NA || 25 || +8 to Maximum PP | ||
Revision as of 18:21, 29 July 2009
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| Abyssinian exosuit | 170 | 16 | 265 | +20% Intellect +20% resist fire, ice, electric, and acid damage | 
| black jumpsuit | 60 | 4 | 300 | Approved for use in the PvP arena. +3 PvP starting points +3 PvP offense +3 PvP defense | 
| camoflage dungarees | 80 | 7 | 120 | |
| denim overalls | 10 | NA | 10 | |
| digital robes | 35 | NA | 25 | +8 to Maximum PP | 
| dyed pajamas | 5 | NA | NA | |
| foxy caped suit | 80 | NA | NA | Grants wearer the ability for super jumps +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero. | 
| lab suit | 110 | 10 | 175 | +10% psychic damage resistance | 
| orange jumpsuit | 50 | 3 | 200 | Approved for use in the PvP arena. +2 PvP starting points +2 PvP offense +2 PvP defense | 
| polyester suit | 50 | 4 | 50 | -10% Fire Resistance | 
| pseudo-chitin armor | 90 | 8 | 50 | +5% acid damage resistance +5 damage absorption Attacker takes 3 damage | 
| Robe of 'Umr At-Tawil | 666 | 50 | NA | Limited immortality 3 times/day. -10 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes | 
| Robe of Summanus | 400 | 40 | NA | Increased chance of noncombat adventures. Moderately increased chance of critical hits. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. | 
| smart suit | 130 | 12 | 260 | +10% Strength +10% Reflexes +20% resist fire, ice, electrical, and acid damage | 
| sun dress | 150 | 14 | 265 | +10 electric damage 5% chance to stun opponents +4 PP per turn +5% item drops | 
| suspicious trench coat | 92 | 9 | 161 | +4 psychic damage | 
| VHF-1 Exosuit | 90 | NA | NA | +15 Strength +20 defense -10 seconds to the duration of each turn | 
| white jumpsuit | 40 | 2 | 100 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense | 
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