Difference between revisions of "Full-body Suits Summary Table"
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| [[Abyssinian exosuit]] || 170 || 16 || 265 || +20% Intellect<br>+20% resist fire, ice, electric, and acid damage | | [[Abyssinian exosuit]] || 170 || 16 || 265 || +20% Intellect<br>+20% resist fire, ice, electric, and acid damage | ||
+ | |- | ||
+ | | [[bed-sheet with holes]] || 10 || NA || 10 || +10 psychic damage | ||
|- | |- | ||
| [[black jumpsuit]] || 60 || 4 || 300 || Approved for use in the PvP arena.<br>+3 PvP starting points<br>+3 PvP offense<br>+3 PvP defense | | [[black jumpsuit]] || 60 || 4 || 300 || Approved for use in the PvP arena.<br>+3 PvP starting points<br>+3 PvP offense<br>+3 PvP defense | ||
|- | |- | ||
| [[camouflage dungarees]] || 80 || 7 || 120 || | | [[camouflage dungarees]] || 80 || 7 || 120 || | ||
+ | |- | ||
+ | | [[cat suit]] || 10 || NA || 10 || +5 to initiative | ||
+ | |- | ||
+ | | [[creepy robe]] || 10 || NA || 10 || +1 psychic damage | ||
|- | |- | ||
| [[denim overalls]] || 10 || NA || 10 || | | [[denim overalls]] || 10 || NA || 10 || | ||
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| [[pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage | | [[pseudo-chitin armor]] || 90 || 8 || 50 || +5% acid damage resistance<br>+5 damage absorption<br>Attacker takes 3 damage | ||
+ | |- | ||
+ | | [[red cape and skirt combo]] || 10 || NA || 10 || +2% ice resistance | ||
|- | |- | ||
| [[Robe of 'Umr At-Tawil]] || 666 || 50 || NA || Limited immortality 3 times/day.<br>-10 seconds to the duration of each turn<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | | [[Robe of 'Umr At-Tawil]] || 666 || 50 || NA || Limited immortality 3 times/day.<br>-10 seconds to the duration of each turn<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | ||
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| [[Robe of Summanus]] || 400 || 40 || NA || Increased chance of noncombat adventures.<br>+6% chance of critical hits.<br>+10% resist fire, ice, electric, and acid damage<br>Increases the effectiveness of reputation-affecting choices. | | [[Robe of Summanus]] || 400 || 40 || NA || Increased chance of noncombat adventures.<br>+6% chance of critical hits.<br>+10% resist fire, ice, electric, and acid damage<br>Increases the effectiveness of reputation-affecting choices. | ||
+ | |- | ||
+ | | [[roll of gauze]] || 10 || NA || 10 || +1% ice resistance | ||
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| [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage | | [[smart suit]] || 130 || 12 || 260 || +10% Strength<br>+10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage | ||
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| [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage | | [[suspicious trench coat]] || 92 || 9 || 161 || +4 psychic damage | ||
+ | |- | ||
+ | | [[vampire costume]] || 10 || NA || 10 || +1 Strength | ||
|- | |- | ||
| [[VHF-1 Exosuit]] || 90 || NA || NA || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn | | [[VHF-1 Exosuit]] || 90 || NA || NA || +15 Strength<br />+20 defense<br />-10 seconds to the duration of each turn | ||
|- | |- | ||
| [[white jumpsuit]] || 40 || 2 || 100 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense | | [[white jumpsuit]] || 40 || 2 || 100 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense | ||
+ | |- | ||
+ | | [[witch's dress]] || 10 || NA || 10 || +5 to maximum PP | ||
|- | |- | ||
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Revision as of 14:48, 31 October 2009
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
Abyssinian exosuit | 170 | 16 | 265 | +20% Intellect +20% resist fire, ice, electric, and acid damage |
bed-sheet with holes | 10 | NA | 10 | +10 psychic damage |
black jumpsuit | 60 | 4 | 300 | Approved for use in the PvP arena. +3 PvP starting points +3 PvP offense +3 PvP defense |
camouflage dungarees | 80 | 7 | 120 | |
cat suit | 10 | NA | 10 | +5 to initiative |
creepy robe | 10 | NA | 10 | +1 psychic damage |
denim overalls | 10 | NA | 10 | |
digital robes | 35 | NA | 25 | +8 to Maximum PP |
dyed pajamas | 5 | NA | NA | |
foxy caped suit | 80 | NA | NA | Grants wearer the ability for super jumps +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero. |
lab suit | 110 | 10 | 175 | +10% psychic damage resistance |
orange jumpsuit | 50 | 3 | 200 | Approved for use in the PvP arena. +2 PvP starting points +2 PvP offense +2 PvP defense |
polyester suit | 50 | 4 | 50 | -10% Fire Resistance |
pseudo-chitin armor | 90 | 8 | 50 | +5% acid damage resistance +5 damage absorption Attacker takes 3 damage |
red cape and skirt combo | 10 | NA | 10 | +2% ice resistance |
Robe of 'Umr At-Tawil | 666 | 50 | NA | Limited immortality 3 times/day. -10 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Robe of Summanus | 400 | 40 | NA | Increased chance of noncombat adventures. +6% chance of critical hits. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. |
roll of gauze | 10 | NA | 10 | +1% ice resistance |
smart suit | 130 | 12 | 260 | +10% Strength +10% Reflexes +20% resist fire, ice, electrical, and acid damage |
sun dress | 150 | 14 | 265 | +10 electric damage 5% chance to stun opponents +4 PP per turn +5% item drops |
suspicious trench coat | 92 | 9 | 161 | +4 psychic damage |
vampire costume | 10 | NA | 10 | +1 Strength |
VHF-1 Exosuit | 90 | NA | NA | +15 Strength +20 defense -10 seconds to the duration of each turn |
white jumpsuit | 40 | 2 | 100 | Approved for use in the PvP arena. +1 PvP starting points +1 PvP offense +1 PvP defense |
witch's dress | 10 | NA | 10 | +5 to maximum PP |
Equipment Summary Tables |
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