Difference between revisions of "NCI Live building"

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(Room 29)
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* ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].''
 
* ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].''
 
* ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.''
 
* ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.''
* ''Rooms which are available to be cleaned are marked with [[File:can-visit.gif]]. Rooms which are not accessible are marked with [[File:cant-visit.gif]]. A cleaned room shows an empty square and cannot be accessed anymore.''
+
* ''A room can be in one of three states:''
 +
** [[File:can-visit.gif]] - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear
 +
** [[File:cant-visit.gif]] - not accessible yet
 +
** [[File:perpetual.gif]] - perpetual access
 +
** [[File:clear.gif]] - cleared, cannot be accessed any more
 
* ''You start with only room 26 available.''
 
* ''You start with only room 26 available.''
 +
==Room 23==
 +
{{blackbox|elevator-door.gif}}
 +
 +
<big>'''Gonna Let the Elevator Bring Us Down'''</big>
 +
 +
Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.
 +
<br clear=all>
  
 
==Room 26 (front room)==
 
==Room 26 (front room)==
Line 28: Line 39:
 
|exp=115
 
|exp=115
 
|chips=''some''
 
|chips=''some''
|notes=defeating four opens room 27 and cleans the room}}
+
|notes=defeating four opens room 27}}
  
 
==Room 27==
 
==Room 27==
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|items=[[shocker pen]]}}
 
|items=[[shocker pen]]}}
  
opens room 28, cleans room 27.
+
opens room 28
  
 
==Room 28==
 
==Room 28==
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General encounter.
 
General encounter.
  
opens room 29, cleans room 28
+
opens room 29
  
 
==Room 29==
 
==Room 29==
Line 51: Line 62:
 
General encounter.
 
General encounter.
  
opens room 23, 30 and 34, cleans room 29
+
opens room 23, 30 and 34
  
==General combats==
+
==Room 30==
 +
 
 +
{{combat
 +
|name=IT drone
 +
|image=it-drone.gif
 +
|items=[[taped glasses]]
 +
|chips=''some''
 +
|exp=115
 +
}}
 +
 
 +
 
 +
==Room 32==
 +
 
 +
General encounter.
 +
 
 +
opens room 31
 +
 
 +
==Room 33==
 +
 
 +
General encounter.
 +
 
 +
opens room 32
 +
 
 +
==Room 34==
 +
Requires [[Special abilities#Super Jumping|super jumping]] or you get:
 +
 
 +
{{blackbox|hole-in-floor.gif}}
 +
<big>'''Holy Floors with Holes in Them, <name>!'''</big>
 +
 
 +
For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?
 +
 
 +
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
 +
 
 +
<br clear=all>
 +
 
 +
General encounter.
 +
 
 +
opens room 33 and 35
 +
 
 +
==Room 35==
 +
 
 +
Perpetual access.
 +
 
 +
==General encounters==
  
 
{{combat
 
{{combat
Line 70: Line 124:
 
|exp=116
 
|exp=116
 
}}
 
}}
 +
 +
{{noncombat
 +
|name=Petty Theft
 +
|image=petty-cash.jpg
 +
|chips=100-120}}

Revision as of 08:56, 26 September 2010

NCI Live building
Nci-live.jpg
Location: (Jekyll and) Hyde Park
Unlocks: during Cat and Mick-y Mouse Game
Combat %: unknown
Foe XP range:
ID: 55

The Mick is somewhere in here. Can you find him before it's too late?

Nci-live-map.gif
  • NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
  • The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.
  • A room can be in one of three states:
    • Can-visit.gif - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear
    • Cant-visit.gif - not accessible yet
    • Perpetual.gif - perpetual access
    • Clear.gif - cleared, cannot be accessed any more
  • You start with only room 26 available.

Room 23

Elevator-door.gif

Gonna Let the Elevator Bring Us Down

Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.

Room 26 (front room)

Petty Theft (room 26)
Ultimate-guard.gif




Notes: followed by ultimate security guard


ultimate security guard
Ultimate-guard.gif


Chip Drops: some

Experience Gained: 115



Notes: defeating four opens room 27


Room 27

receptionist
Receptionist.gif

Item Drops: shocker pen

Chip Drops: some

Experience Gained: 115




opens room 28

Room 28

General encounter.

opens room 29

Room 29

General encounter.

opens room 23, 30 and 34

Room 30

IT drone
It-drone.gif

Item Drops: taped glasses

Chip Drops: some

Experience Gained: 115





Room 32

General encounter.

opens room 31

Room 33

General encounter.

opens room 32

Room 34

Requires super jumping or you get:

Hole-in-floor.gif

Holy Floors with Holes in Them, <name>!

For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?

Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.


General encounter.

opens room 33 and 35

Room 35

Perpetual access.

General encounters

intimidating janitor
Janitor.jpg

Item Drops: combat paperclip

Chip Drops: some

Experience Gained: 117




femaleroom clerk
Femaleroom-clerk.gif

Item Drops: throwing pen

Chip Drops: some

Experience Gained: 116




Petty Theft
Petty-cash.jpg
  • Chip Drops: 100-120