Difference between revisions of "Impish villain"
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|item2=imp teacup|image2=Impteacup.gif|drop2= | |item2=imp teacup|image2=Impteacup.gif|drop2= | ||
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− | |newres={{res|fire|100}}<br>{{res|ice|100}}<br>{{res|electric|100}}<br>{{res|acid|100}}<br>{{res|sonic|100}}<br>{{res|psychic|100}} | + | |newres={{res|fire|100}}<br>{{res|ice|100}}<br>{{res|electric|100}}<br>{{res|acid|100}}<br>{{res|sonic|100}}<br>{{res|psychic|100}}<br>{{res|physical|50|+}} |
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==References== | ==References== |
Revision as of 14:56, 7 November 2013
impish villain |
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You unilaterally decide your foe needs a slick new look and pull them into a whirlwind costume montage.
And... magnifique!
Man, stick a little Mad Hatter top hat on anyone and suddenly they think they've got crazy magical powers. News flash, villains: crazy and crazy powers have nothing to do with each other.
Unfortunately, in this case, it appears to be a magical top hat and, sadly, not the kind that animates friendly snowmen.
Your opponent attacks ...
Hit messages:
- The imp pulls a hamster out of his hat and throws it at your face.
- He teleports five or six times, finally reappearing right in front of you and giving you a nasty case of hot foot. (fire) damage
- The imp shows you dimensions beyond the understanding of heroes or even buckaroos. (psychic) damage
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- The imp pulls a rabbit out of his hat, but it seems to be more of the "eating grass" kind of rabbit than the "eating knights" kind of rabbit.
- He teleports five or six times in a row, cackling "you can only walk to Zyx backwards, step by step! Step by step!" Which is a little weird weird, but mostly just leaves the area smoky.
- The imp shows you dimensions beyond the understanding of heroes, but you don't turn into a lizard person or anything, it's just really confusing.
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain (8*Level, cap 400) experience.
You got an item: imp teacup (Guaranteed Drop)
You got an item: imp teacup (Unspecified Drop rate)
Known resistances/weaknesses
Immune to fire damage.
Immune to ice damage.
Immune to electric damage.
Immune to acid damage.
Immune to sonic damage.
Immune to psychic damage.
50% weak to physical damage.
How to Encounter
- Using Disguise Foe skill on foes whose name starts with I or V.
Notes
- Foes's stats and drops will be replaced by those of the disguised form.
- Using ionic tonic doesn't change the resulting disguise, and the resulting foe keeps the ionic in the name as well as the electrical weakness.
- Foes that can't be replicated also can't be disguised with the exception of:
- Scaling foes;
- Foes from The streets of Somerset;
- footpath footpad and ghost of X;
References
- Refers to the comic book villain Mister Mxyzptlk.
- The description contains a reference to the magical silk hat that animated Frosty the Snowman.
- The first miss message refers to the Rabbit of Caerbannog in the movie Monty Python and the Holy Grail.
- The third hit and miss messages refer to the film The Adventures of Buckaroo Banzai Across the 8th Dimension.