Sugar

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Revision as of 10:42, 14 October 2010 by Muhandes (talk | contribs) (Summary Table: nocturne's sugar)

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Introduction

Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Trying to multi-use too much sugar will get you the message:

That's way more candy than you should eat in one night. You're old enough to know better than than to even consider that much sugar. Yuck.

Summary Table

Item Time (min) Points Average Time/points Requirement Notes
dulce de diamante  ?-80-88-? 6 14 Level 10 Gain effect Scintillating
frosted cocoa-fruity marshmallow blasts 35-43 3 13 Level 4
gumdrop 11-15 1 13 Level 5
gumdrop (regifted) 11-15 1 13 Level 5
Frostheim mocha 137-149 3 12.67see notes Level 12 6 Caffeine
moleroot 137-149 3 12.67see notes Level 12 6 Caffeine
the undiet soda 137-149 3 12.67see notes Level 12 6 Caffeine
emerald nectar 70-80 6 12.5 Level 8 Gain effect Green Thumb
IQ120 23-27 2 12.5 Level 7
ruby treacle 70-80 6 12.5 Level 8 Gain effect Seeing Red
sapphire syrup 70-80 6 12.5 Level 8 Gain effect Aqua Marine
stroopwafel 23-27 2 12.5 Level 7
the Mick's sketchy candy  ?-25-? 2 12.5 Level 10 also gives some XP, 3 Strength, 3 Intellect, 3 Reflexes
Boot Rear brand root beer 32-40 3 12 Level 5
root beer float 43-53 4 12 Level 8
sweet lichen 48 4 12 Level 6
candy cane 20-27 2 11.75 Level 4
candy cane (regifted) 20-27 2 11.75 Level 4
sugar substitute 20-27 2 11.75 Level 3
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33 Level 5
candy corn 9-11 1 10 Level 2
eyeball gumball 9-11 1 10
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
9-11 1 10 Level 2
Gingerette hard candy 9-11 1 10 Level 2
IQ80 9-11 1 10 Level 2
Ivory Coast ginger beer 20 2 10 Level 2
jawbruiser 10 1 10 Level 2
Snackers candy bar 10 1 10 Level 2
sweet pod 20 2 10 Level 2
Woofers & Tweeters 10 1 10 Level 2
chocolate covered jelly 13-17 2 7.5 Level 3
blue gumball
green gumball
pink gumball
4-6 1 5
black hole chocolate  ? 2  ? Level 5
three-tier tiramisu  ? 3  ? Level 9

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.67
18 (e.g. oil can coffee) 11.67