Sugar

From Twilight Heroes Wiki
Revision as of 14:54, 15 February 2011 by Hoyifung04 (talk | contribs) (Sugar Purifier)

Jump to: navigation, search

Introduction

Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.

Using sugar after casting Sugar Purifier increases the time gained by 20% + S%, where S is the number of Skill-point.gif skill points invested into the skill. For each item consumed, the following line is added after the use message:

The sugar purifier makes the sweet intensely sugary.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Trying to multi-use too much sugar will get you the message:

That's way more candy than you should eat in one night. You're old enough to know better than than to even consider that much sugar. Yuck.

Trying to multi-use sugar when you are under diet restrictions gets you the message:

You have opted to go without sugar this run, so you can't have that. Sorry, no cheating on the diet.

Summary Table

Item Time (min) Points Average Time/points Requirement Notes
dulce de diamante  ?-80-88-? 6 14 Level 10 Gain effect Scintillating
sweet snap  ?-40-41-? 3 13.5? Level 7 Gain 2 Intellect
frosted cocoa-fruity marshmallow blasts 35-43 3 13 Level 4
gumdrop 11-15 1 13 Level 5
gumdrop (regifted) 11-15 1 13 Level 5
Frostheim mocha 137-149 3 12.67see notes Level 12 6 Caffeine
moleroot 137-149 3 12.67see notes Level 12 6 Caffeine
the undiet soda 137-149 3 12.67see notes Level 12 6 Caffeine
emerald nectar 70-80 6 12.5 Level 8 Gain effect Green Thumb
IQ120 23-27 2 12.5 Level 7
ruby treacle 70-80 6 12.5 Level 8 Gain effect Seeing Red
sapphire syrup 70-80 6 12.5 Level 8 Gain effect Aqua Marine
stroopwafel 23-27 2 12.5 Level 7
black hole chocolate  ?-25-? 2 12.5? Level 5
three-tier tiramisu  ?-34-39-? 3 12.17? Level 9
Boot Rear brand root beer 32-40 3 12 Level 5
chocolate chip  ?-21-27-? 2 12? Level 2
jaw clencher  ?-32-40-? 3 12? Level 4 gives XP
root beer float 43-53 4 12 Level 8
sweet lichen 48 4 12 Level 6
candy cane 20-27 2 11.75 Level 4
candy cane (regifted) 20-27 2 11.75 Level 4
sugar substitute 20-27 2 11.75 Level 3
the Mick's sketchy candy  ?-22-25-? 2 11.75? Level 10 gives some XP, 3 Strength, 3 Intellect, 3 Reflexes
gum in three acts  ?-32-38-? 3 11.66? Level 5 gives some XP, 1 strength, 1 intellect, 1 reflexes
budge frownies 20-26 2 11.5 Level 2 gives 2 Intellect
en 'n' ens  ?-33-34-? 3 11.16? Level 5 gives 2 Strength
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33 Level 5
Ivory Coast ginger beer 20-24 2 11 Level 2
candy corn 9-11 1 10 Level 2
candy shell 9-11 1 10
eyeball gumball 9-11 1 10
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
9-11 1 10 Level 2
Gingerette hard candy 9-11 1 10 Level 2
IQ80 9-11 1 10 Level 2
jawbruiser 9-11 1 10 Level 2
Snackers candy bar 9-11 1 10 Level 2
sour coating 9-11 1 10 Take some damage
sour gumball  ?-18-22-? 2 10 Level 2 gives XP
sweet pod 18-22 2 10 Level 2
Woofers & Tweeters 9-11 1 10 Level 2
chocolate covered jelly 13-17 2 7.5 Level 3
blue gumball
green gumball
pink gumball
4-6 1 5

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.67
18 (e.g. oil can coffee) 11.67