Multiversal HUD
multiversal HUD
Plural: Unknown; currently impossible to determine
If you've ever realized that you need a game system from the deepest reaches of the multiverse strapped to your head or you'll never be really fashionable, this helmet is for you!
If not, well, you can still play all the sweet alien games. Admittedly, they all seem to be about different space amphibians getting run over by space cars or eaten by space lizards.
Comes from the June 2012 Item of the Month
Helmet
Power: 50
Item cannot be traded or sold
Item cannot traded, sold, or placed in a memento display
Item cannot be auto-sold
Item cannot be worn in runs with a 'no pulls' restriction
+10% Intellect
+5% chance of spell critical hits.**
+5 XP per turn
Rental equipment is lost at rollover
** Fumble and critical hit values are capped at +/- 20%.
How Obtained
References
- The description contains a reference to the video game Frogger.
Call of the Center multiversal summer catalog | ||
---|---|---|
Item | Type | Effect |
multiversal autohammer | Melee Weapon | +10 electric damage +5% chance of critical hits. +5% item drops |
multiversal bandolier | Accessory | Attacker takes +10 acid damage upon successful hit. +10% Reflexes +10% chips |
multiversal derringer | Ranged Weapon | +10 psychic damage +1 extra ranged attack(s) per turn. +5% item drops |
multiversal gong | Offhand Item | Attacker takes +10% sonic damage upon successful hit. Stunning reverb -10 seconds to the duration of each turn |
multiversal HUD | Helmet | +10% Intellect +5% chance of spell critical hits. |
multiversal fist and multiversal feet |
Gloves Boots |
+3 HP per turn +3 PP per turn +10% Strength +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps |