Full-body Suits Summary Table

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Revision as of 17:00, 26 July 2009 by Muhandes (talk | contribs) (Abyssinian exosuit)
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Item Power Level Required Autosell Value Notes
Abyssinian exosuit 170 16 265 +20% Intellect
+20% resist fire, ice, electric, and acid damage
black jumpsuit 60 4 300 Approved for use in the PvP arena.
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camoflage dungarees 80 7 120
denim overalls 10 NA 10 +10% to initative
digital robes 35 NA 25 +8 to Maximum PP
dyed pajamas 5 NA NA
foxy caped suit 80 NA NA Grants wearer the ability for super jumps
+5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero.
lab suit 110 10 175 +10% psychic damage resistance
orange jumpsuit 50 3 200 Approved for use in the PvP arena.
+2 PvP starting points
+2 PvP offense
+2 PvP defense
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
Robe of 'Umr At-Tawil 666 50 NA Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Robe of Summanus 400 40 NA Increased chance of noncombat adventures.
Moderately increased chance of critical hits.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
sun dress 150 14 265 +10 electric damage
5% chance to stun opponents
+4 PP per turn
+5% item drops
suspicious trench coat 92 9 161 +4 psychic damage
VHF-1 Exosuit 90 NA NA +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense



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