Boots Summary Table: Difference between revisions

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Prefontane's shoes
iron-toe boots
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| [[fins]] || 2 || NA || NA || -20% to Initiative
| [[fins]] || 2 || NA || NA || -20% to Initiative
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| [[high-jump boots]] || 6 || 6 || 80 || Grants wearer the ability for super jumps.
| [[high-jump boots]] || 6 || 6 || 80 || Grants wearer the ability for super jumps
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| [[Hike boots]] || 5 || 3 || 25 ||  
| [[Hike boots]] || 5 || 3 || 25 ||  
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| [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative.<br>+5% item drops<br>Increased chance of combat adventures.
| [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures
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| [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative
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| [[jack boots]] || 8 || 7 || 100 || +8 Melee damage
| [[jack boots]] || 8 || 7 || 100 || +8 Melee damage
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| [[Prefontane's shoes]] || 5 || 10 || NA || -10 seconds to the duration of each turn
| [[Prefontane's shoes]] || 5 || 10 || NA || -10 seconds to the duration of each turn
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| [[red shoes]] || 5 || 2 || 150 || Approved for use in the PvP arena.<br>-15 seconds to the duration of each PvP duel
| [[red shoes]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel
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| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]]
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| [[roller blades]] || 4 || 5 || 72 || +3 Melee damage
| [[roller blades]] || 4 || 5 || 72 || +3 Melee damage
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| [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP
| [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP
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| [[Treader of the Dust's Sandals]] || 60 || 55 || NA || +10 PP per turn<br>Increased chance of combat adventures.<br>+10 Weapon damage (ranged or melee)<br>-5 seconds to the duration of each turn
| [[Treader of the Dust's Sandals]] || 60 || 55 || NA || +10 PP per turn<br>Increased chance of combat adventures<br>+10 Weapon damage (ranged or melee)<br>-5 seconds to the duration of each turn
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| [[tritanium treads]] || 7 || 6 || 25 || +3 defense<br>-2% chance of weapon fumbles.
| [[tritanium treads]] || 7 || 6 || 25 || +3 defense<br>-2% chance of weapon fumbles
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| [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes
| [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes
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| [[water moccasins]] || 6 || 5 || 64 || +2 acid damage
| [[water moccasins]] || 6 || 5 || 64 || +2 acid damage
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| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
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| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn
| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn

Revision as of 21:45, 19 January 2010

Item Power Level Required Autosell Value Notes
army boots 2 NA 10  
Biff Socko's socks 6 5 200 +5% Reflexes
+2 damage absorption
biker boots 3 2 20  
boogaloo boots 15 14 105 +3 electric damage
+10% Reflexes
+10 dodging ability
boots of the cold feet 6 5 40 +3 ice damage
chip loafers 11 10 25 +3% chips
cleats 1 NA 10 +2 Reflexes
cross trainers 1 NA 20  
fins 2 NA NA -20% to Initiative
high-jump boots 6 6 80 Grants wearer the ability for super jumps
Hike boots 5 3 25  
Hobbes' nail boots 5 NA NA +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative
+5% item drops
Increased chance of combat adventures
iron-toe boots 10 9 20 +3 foe toughness
+3 offense
+3 defense
-5 to initiative
jack boots 8 7 100 +8 Melee damage
low-jump boots 10 9 138 +1 Damage Absorption
-33% Reflexes
pod moccasins 10 9 160 +10 to maximum PP
poly stilettos 14 13 125 +5% Reflexes
+8 Weapon damage (ranged or melee)
Prefontane's shoes 5 10 NA -10 seconds to the duration of each turn
red shoes 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves
roller blades 4 5 72 +3 Melee damage
skeptic sandals 3 2 NA + 20% Intellect
sneakers 1 NA 5  
sneakiers 9 8 120 Increased chance of non-combat adventures
sturdy boots 8 7 100 +5 Reflexes
The Baroness's stiletto boots 12 11 200 +3 defense
+10 to maximum HP
Treader of the Dust's Sandals 60 55 NA +10 PP per turn
Increased chance of combat adventures
+10 Weapon damage (ranged or melee)
-5 seconds to the duration of each turn
tritanium treads 7 6 25 +3 defense
-2% chance of weapon fumbles
UltraSport socks 11 10 125 +10 to maximum PP
+10% Reflexes
Vinlands' End hiking boots 17 16 105 +3% Intellect
+10% dodging ability
water moccasins 6 5 64 +2 acid damage
white boots 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
xentrium boots 5 7 130 -5 seconds to the duration of each turn


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