Gadgeteer: Difference between revisions
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Go back to [[Character Skills]] | Go back to [[Character Skills]] | ||
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| Combat | | Combat | ||
| 3 | | 3 | ||
| Decreases foe to-hit and offense | | Decreases foe to-hit and offense<br>Stuns opponents | ||
|- | |- | ||
| Level 2 | | Level 2 | ||
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| Noncombat | | Noncombat | ||
| 5 | | 5 | ||
| One of: | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative | ||
|- | |- | ||
| Level 3 | | Level 3 | ||
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| Noncombat | | Noncombat | ||
| 8 | | 8 | ||
| One of: | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits | ||
|- | |- | ||
| Level 7 | | Level 7 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
| Increases duration of other skills | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | ||
|- | |- | ||
| Level 11 | | Level 11 | ||
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| Combat | | Combat | ||
| 15 | | 15 | ||
| Reduces foe dodge ability | | Reduces foe dodge ability<br>Deals electric damage | ||
|- | |- | ||
| Level 12 | | Level 12 | ||
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| Combat | | Combat | ||
| 13 | | 13 | ||
| Reduces foe to-hit ability and offense | | Reduces foe to-hit ability and offense<br>Deals sonic damage | ||
|- | |- | ||
| Level 14 | | Level 14 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
| Increased ranged damage | | Increased ranged damage<br>Increased initiative | ||
|- | |- | ||
| Level 16 | | Level 16 |
Revision as of 01:55, 24 November 2010
Go back to Character Skills
The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Endurance | Buff | 1 | Increased maximum HP |
Level 1 | Stun Gas | Combat | 3 | Decreases foe to-hit and offense<br>Stuns opponents |
Level 2 | Upgrade Armor | Noncombat | 5 | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative |
Level 3 | Basic Martial Arts | Passive | 0 | Increased to-hit ability |
Level 4 | First Aid | Non/Combat | 6 | Heals damage |
Level 5 | Not implemented | |||
Level 6 | Upgrade Weapons | Noncombat | 8 | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits |
Level 7 | Metal Detector | Buff | 10 | Increases item drops |
Level 8 | Advanced Martial Arts | Passive | 0 | Increased offense |
Level 9 | Not Implemented | |||
Level 10 | Improved Tinkering | Passive | 0 | Increases duration of other skills<br>Improves Upgrade Armor & Upgrade Weapons |
Level 11 | Electric Net | Combat | 15 | Reduces foe dodge ability<br>Deals electric damage |
Level 12 | Catalyze | Passive | 0 | Upgrades materials with a catalyzer unit |
Level 13 | Shock Grenade | Combat | 13 | Reduces foe to-hit ability and offense<br>Deals sonic damage |
Level 14 | Stealth | Buff | 10 | Increased chance of noncombat adventures |
Level 15 | Sniper | Passive | 0 | Increased ranged damage<br>Increased initiative |
Level 16 | Battle Armor | Passive | 0 | Increased defense |
- Gadgeteers' starting equipment is Lug-Nut Keychain, high-tech slingshot and pitch black pajamas.
- Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.
- Gadgeteers are the only class that can create positronic computers.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |