General Farming: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 78: Line 78:
Fulltime:
Fulltime:
*[[Race car driver]]- Saves time.
*[[Race car driver]]- Saves time.
*F[[lea market trader]] - minor items boost.
*[[Flea market trader]] - minor items boost.
*[[Extortionist]]- Big chips boost.
*[[Extortionist]]- Big chips boost.
*[[Accountant]] - ? Bigger chips boost?
*[[Hoarder]] - Decent items boost?


Part-time:
(convenient-to-get) Part-time:
*[[Publicist]] - Big chips boost. Similar to Extortionist.
*[[Publicist]] - Big chips boost. Similar bonus to Extortionist.
*[[Clockwork kangaroo]]- Big items boost.
*[[Clockwork kangaroo]]- Big items boost.
*[[Clockwork ant]]- Massive chips boost.
*[[Clockwork ant]]- Massive chips boost.
Line 95: Line 97:
* The [[Dice Keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
* The [[Dice Keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.


If you don't have either of the above, something that increases your PP regeneration is better than nothing.
If you don't have either of the above, anything that increases your PP regeneration is better than nothing.


===Software===
===Software===
Line 103: Line 105:
== Caffeine and Sugar ==
== Caffeine and Sugar ==


Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]].  If you're not at the Castle, use eyeball gumballs.
Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]].  If you're not at the Castle, use eyeball gumballs, or get some [[Frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].


== Skills to have ==
== Skills to have ==

Revision as of 22:51, 31 August 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

This User Guide is quite out of date, but being slowly brought to date. Use with caution.

Introduction

So. If you've been farming for 2 years, are getting a hundred chips a day, and know everything there is to know about farming, then you're probably lying. But whatever the case may be, if you're an experienced farmer, you're not likely to find a lot of new information here. In fact, you might find a bunch of completely false information. This guide is not for you. However, this is a wiki, so feel free to edit it. This guide IS for

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops

Vincile Building

  • Somewhat tougher than the theater, a wide variety of autosell-able items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20.

Enchantments to get

Fairly straightforward.

  • +chips and +items are obviously the most important enchantments for farming.
  • -time is useful, for getting more fights and thus more items out of each day
  • +PP/turn allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • +sidekick effectiveness gives you a small but still useful boost to either chips or items. It's less of a priority than the above, +chips or +items, though.
  • Just about everything else might help you to cope with a difficult farming area, but is secondary to actually getting more chips and items!

Non-Combats

The Cube

  • The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves. Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.

Castle Hundenswein

  • There are two noncombats here. One of them (Behind door number three...) doesn't really give anything interesting. The last option is to skip it, not costing a turn. Do that one.
  • The other is Forgot to Mention the Crystal Skulls, in which the second choice yields some delicious Lustrous liquid. You'll want that for one of the recipes.

Equipment

Neither +%chips or +%items are optimal alone- the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. For instance, the only pair of boots that has either is Roderick's Boots, so you'll be using those, which are +10% chips.

  • Next, your helmet. Only two helmets increase item or chip drops. One is the Febuary 2009 donation item, the foxy sombrero mask, which gives +10% chip drop. The next best item is the Royal crown, which increases chip drops by 5%. But it is believed that The Virtual Reality helmet is better for farming overall. Whether or not the “Improved Computer Interaction” gets you more chips when used with the software Financial Prudence and Prepunctuality is questionable, but the bonus stats and XP are enough to sway most players who have one. If you don't, hopefully you can still sleep at night knowing that your crown is probably just as good maybe.
  • For your weapon, you'll want to use a Longarm/Longbow of the Law, which grants +5% chips. The other option would be a Short end/bow of the stick, which is only 3% item drops.
  • The best shirt you can use is the Letter shirt (IotM), which shaves 15 seconds off of every turn, which will end up giving you a solid 7 turns or so extra a day. It doesn't increase item or chip drops, but the only shirt that does is the harness, which is a measly 2% items. Plus, a theater is one of the worst places to be walking around in wearing a harness. Alternatively, if you didn't get the letter shirt, there's the VHF-1 Exosuit (also an IotM) which gives -10 seconds and a few other benefits. The xentrium breastplate is a non-IotM which gives the same -time as the exosuit.
  • Your gloves are gonna be sticky gloves. They're the only ones that give +%items or chips. Easy.
  • Pants are kinda funky. There are no +%items or chips pants currently in the game. Technically. But I remind you we're talking about Super Ultimate Optimization to the Point that it's Just Ridiculous. This is by no means a good reason to go spending a bunch of stars on them, but if you're absolutely crippled by OCD the Amazing Technicolor Dreampants will occasionally give you an almost negligible amount of +%items. If you have them, you're probably already wearing them though. If not xentrium breastplate or barrel of monkeys (monkeys not included) will do.
  • For you boots, you'll want to use Roderick's. It was explained why a few paragraphs up. If you don't have them, Prefontaine's shoes are a good alternative.
  • There are two perfectly viable offhand items for farming. The plastiscanner gives +10% chip drops, and the isotope meter gives +10% item drops. The decision is made more easily, however, when you note the fact that most of the time you'll have +40% item drops from your accessories, so you need all the chips you can get. Go with the plastiscanner.
  • There are two IotM accessories that are extremely good for farming- the Hero's Cape and Wolley's Index. And in the days of old, this was all a hero needed to go off gallivanting and merrily collecting chips at the Cube Theater. But then Ryme made the Judo kid gloves. So now, your first 30 turns or so should be spent with the Judo Kid Gloves, while you have your Publicist. That's the fun part- when you get those 700 chip drops that are so pleasing to any true farmer's eye. But then comes the not fun part, when you have to start thinking about getting other sidekicks. If you have a spare Couch lying around, feel free to use crows and Mafia informers. Other than that, there are two sidekicks you can get from recipes in the Castle. Both are believed at the moment to increase item drops (though it's not likely they both do. Once it's properly spaded this should be edited). If you play your cards right, you'll have a farming sidekick essentially 100% of the time, making the Judo Gloves pretty sexy. As for non-IotM options, the binoculars have half the +%items of the Cape and Wolley's. The three other possibilities are sunglasses, monarch butterfly pin, and the seventh of nine. They are all pretty minimal, but they'll do until you do enough farming to get your hands on a Wolley's (don't count on getting a cape without some serious donation).
  • Your transportation should be, naturally, the VHF-1 Fighter. Why is this? Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations. But more specifically, it gives you 2 to 4 PP every turn (The Lexura Infinides D-8 also grants 2 PP a turn and is just about as useful).

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalist and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.

Sidekicks, talismans and software

Sidekicks

In rough order of increasing effectiveness.

Fulltime:

(convenient-to-get) Part-time:

Iotm:

Talismans

  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. But (relatively) cheap, and they (probably) have a net increase on your chips-per-day. They also provide two other benefits; one of which is they just look kinda cool in your profile, and the second only applies to Aura-type buffs.
  • The Dice Keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.

If you don't have either of the above, anything that increases your PP regeneration is better than nothing.

Software

Gigantofirm Lookout Calendar and Destitute Dirk's Penny Pincher give small increases -time and +chips. Garcia's Traffic Avoider is also good for getting useful non-combats...

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Mister Teas and Stroopwafels. The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the Black Market. If you're not at the Castle, use eyeball gumballs, or get some Frosted cocoa-fruity marshmallow blasts from the Criminology Lab.

Skills to have

  • Aura: Keen Observation. This is an obvious one.
  • Snout of the Swine. Also obvious.
  • Metal Detector, Also also obvious.
  • Nature vs. Nurture]. A small help.
  • Meditation and Sugar purifier]. More turns can't hurt.
  • Stealth and/or Aura: Mental Magnetism. Also als- wait, what? Yup. When you're in the Castle, half of your noncombats won't cost a turn. The other half should be split between getting Lustrous Liquids and fighting Chemists. The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of Feeling Lucky, then switch to fighing chemists for their high chip and item drops. You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips. Both of these will be increased by increasing your noncombat rate.

Recipes

There are three recipes that will come in handy for farming in the Castle. The first two are sidekicks. The Clockwork ant, which increases chip drops, is created by combining a Clockwork core and an Irrhodium socket set. The other is the Clockwork kangaroo, which increases item drops, and is created by combining a Clockwork core and a Xentrium crossbow. The third is the Philtre of fortune, created by combining Lustrous Liquid and Golden Powder. You should be able to make enough of these while patrolling to maintain the effect constantly, giving you 25% chip drops. Sexy!