Difference between revisions of "Markov chain"
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|obtain=Using [[Metalmorph]] with [[chain links]] | |obtain=Using [[Metalmorph]] with [[chain links]] | ||
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+ | * See: {{wikipedia|Markov chain}} | ||
[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|*]] | [[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|*]] |
Revision as of 14:26, 3 June 2012
Markov chain
Plural: Markov chains
This chain does... something. I suppose you could spend hours and hours trying to figure out what, but I never liked those kinds of problems. Let's just say it does stuff.
Melee weapon (Whips and flexible)
Power: 100
Level Required: 10
Autosell value: 175
Deals variable elemental damage
How Obtained
Using Metalmorph with chain links
After each combat round you see one of the following messages:
- The heat from your smoking chain deals 15-26 damage. Hey! What did I tell you about chain smoking?
- Your opponent seems chilled by that hit, taking 15-26 damage. Maybe this is one of those fancy snow chains.
- Your opponent gets a 15-26 damage shock from your chain lightning. Then it jumps to their ally (offscreen), dealing them 11d6.
- You rattle your chain. It comes out more "thunderous" than "spooky", dealing your opponent 15-26 damage.
- Your chain forgets what it is for a second, turning into acid. Thankfully, most of it gets on your opponent, dealing 15-26 damage.
- You explain the Markov property to your opponent. They forget it right away, along with 15-26 damage of other stuff. At least they get it now.
References
- See: Markov chain