Difference between revisions of "Multiversal fist"

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{{item
 
{{item
 
|descid=78168596
 
|descid=78168596
|itemid=
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|itemid=1880
 
|name=multiversal fist
 
|name=multiversal fist
 
|plural=!
 
|plural=!
 
|image=multiversalhand.gif
 
|image=multiversalhand.gif
|desc=What happens when your giant foam rolls over from number one to absolute zero? Apparently a fist composed of pure cold and sporting rivalries.
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|desc=What happens when your giant foam finger rolls over from number one to absolute zero? Apparently a fist composed of pure cold and sporting rivalries.
  
 
On the bright side, it keeps both your hand and your drinks cool.
 
On the bright side, it keeps both your hand and your drinks cool.
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|type=Gloves
 
|type=Gloves
 
|power=10
 
|power=10
|nosell=yes
 
 
|nomem=yes
 
|nomem=yes
|notrade=yes
 
 
|noretcon=yes
 
|noretcon=yes
 
|ench={{modifier|hpregen|+3}}
 
|ench={{modifier|hpregen|+3}}
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|obtain=[[Call of the Center]]
 
|obtain=[[Call of the Center]]
 
}}
 
}}
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==References==
 +
* The description refers to the {{wikipedia|Foam hand}}s worn by some sports fans.
 
[[Category:Color]][[Category:Donation Items]]
 
[[Category:Color]][[Category:Donation Items]]
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{{CallItems}}

Latest revision as of 18:12, 25 December 2014

Item Number: 1880
Description ID: 78168596
(view in-game)

Multiversalhand.gif

multiversal fist
Plural: Unknown; currently impossible to determine
What happens when your giant foam finger rolls over from number one to absolute zero? Apparently a fist composed of pure cold and sporting rivalries.

On the bright side, it keeps both your hand and your drinks cool.

Comes from the June 2012 Item of the Month

Gloves
Power: 10
Item cannot traded, sold, or placed in a memento display
Item cannot be worn in runs with a 'no pulls' restriction

+3 HP per turn
+3 PP per turn
+10% Strength
Rental equipment is lost at rollover



How Obtained

Call of the Center

References

  • The description refers to the Foam hands worn by some sports fans.
Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps