Gadgeteer: Difference between revisions
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Gadgeteers start with a [[Lug-Nut_Keychain|Lug-Nut Keychain]]<br> | Gadgeteers start with a [[Lug-Nut_Keychain|Lug-Nut Keychain]]<br> | ||
Gadgeteers are rewarded with an [[Swedish_Navy_Wrench|Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] | Gadgeteers are rewarded with an [[Swedish_Navy_Wrench|Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]]. | ||
{{classes}} | {{classes}} | ||
[[Category: Classes]] | [[Category: Classes]] |
Revision as of 19:34, 29 February 2008
Go back to Classes
The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
Level Attained | Skill Name | Skill Type | PP Cost | |
---|---|---|---|---|
Level 1 | Stun Gas | Combat | 3 | |
Level 2 | Upgrade Armor | Noncombat | 5 | |
Level 3 | Basic Martial Arts | Passive | 0 | |
Level 4 | First Aid | Non/Combat | 6 | |
Level 5 | Supercomputer Skills | Passive | 0 | |
Level 6 | Upgrade Weapons | Noncombat | 8 | |
Level 7 | Metal Detector | Buff | 10 | |
Level 8 | Advanced Martial Arts | Passive | 0 | |
Level 9 | Electric Net | Combat | 9 | |
Level 10 | Improved Tinkering | Passive | 0 | |
Level 11 | Not Implemented | |||
Level 12 | Not Implemented | |||
Level 13 | Shock Grenade | Combat | 13 | |
Level 16 | Battle Armor | Passive | 0 |
Talisman
Gadgeteers start with a Lug-Nut Keychain
Gadgeteers are rewarded with an Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |