Difference between revisions of "Talk:The Mick"

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(Blue Chip and other drops)
(Drops Spading: vest limits spaded)
 
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|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)
 
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)
  
==Blue Chip and other drops==
+
==Drops Spading==
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)
 
  
Fought him with 4 characters:
+
'''On the table below, FTE stands for foe toughness equivalent, the FT equivalent of an effect calculated based on [[User:Valera|Valera]]'s spading below.'''<br>
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it's guaranteed, apparently). <br>
+
<span style="color:#ff0000;">'''SOFTWARES DON'T COUNT AS EFFECTS'''</span><br>
level 50 elementalist, lost many times, got only the chip.<br>
+
{| cellpadding="5" cellspacing="0" border="1" align="left" style="text-align:center"
level 50 gadgeteer, lost once, got chip and thunderbolt.<br>
+
|-
level 50 psion, lost once, got chip and thunderbolt.<br>
+
! Drops !! colspan=2 | [[Image:blue-chip.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] + [[Image:Micks-thunderbolt.gif]] !! colspan=2 | [[Image:blue-chip.gif]] + [[Image:micks-candy.gif]] + [[Image:Micks-thunderbolt.gif]] + [[Image:gorilla-vest.gif]]
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)
+
|-style="background-color:#EFEFEF"
:Hey guys, just though I'd add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)
+
| Bounds || ''Lower'' || '''Higher''' || ''Lower''  || '''Higher''' || ''Lower''  || '''Higher''' || ''Lower''
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can't beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)
+
|-
: I'm thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)
+
| Effects<br>FT ||''0<br>31''||'''27<br>15'''||''27<br>16''||'''48<br>10'''||''42<br>41''||'''80<br>50'''||''80<br>51''
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one "Not liking what he senses..." message, but I don't remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)
+
|-style="background-color:#EFEFEF"
 +
| FTE<br>(50*Effects + FT)|| ''31''|| '''150'''|| ''151''|| '''250'''|| ''251''|| '''450'''|| ''451''
 +
<!-- |-| FTE 2<br>(4.75*Effects + FT)||''31''||'''142.5'''||''144.25''||'''238'''||''240.5''||'''430'''||''431''|- -->
 +
|}<br clear="all">
  
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing "Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket."--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)
 
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:
 
:* No message: no drops
 
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops.
 
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.
 
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)
 
::I wonder what the "coin flipping" message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn't, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)
 
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)
 
: I just the "flip a coin message" which only got me the blue chip. Anecdotal, but so far it works. "flip a coin" = blue chip. "clear a couple of things" = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)
 
  
Fought him again, got the 'shield', 'evasive subroutine activated' and 'coin' special messages at the start. He only dropped a blue chip.
+
I may not be reading this chart right, but Val pulled a coin with 7 effects and no FT.  Shouldn't 7 effects be the lower bound for getting a coin drop? [[User:Cristiona|Cristiona]] 19:49, 7 April 2012 (PDT)
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip.
 
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)
 
  
 +
If you're considering effects only, yes. If you consider FT as well, no. 7 effects has an FTE 1 of 7*5=35, higher than the 31 FT that was needed in almost all the other combinations of X effects + Y FT Valera experienced( 4 effects and 12 FT is the reason for the FTE 2). The table is ordered by the FTE, not the combo of effects&FT. Was the explanation satisfactory? --[[User:Patojonas|Patojonas]] 11:21, 8 April 2012 (PDT)
  
Only got the "attach a suitable shield to his exosuit" message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)
+
FTE2 hidden since FTE1 has predictable and meaningful values. --[[User:Patojonas|Patojonas]] 10:06, 21 April 2012 (PDT)
 
 
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010
 
 
 
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don't think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)
 
 
 
I'm pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness -- jpsteel 15 Oct 2010
 
 
 
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010
 
 
 
+1 FT from the silver necklace wasn't enough to trigger the coin.  +13 from the Coon's cap was enough. Also, +7 from the coil was enough. --[[User:NardoLoopa|NardoLoopa]] 05:54, 21 October 2010 (PDT)
 
 
 
I got the blue chip with no FT and my guess is when I got concussed (8th Buff) it triggered.  -- jpsteel 22 Oct 2010
 
 
 
Once again I got the blue chip trigger with 7 "active effects" and no blue chip trigger with 6 "active effects" so at this point I'm going to speculate the blue chip triggers with >1 FT or 7+ active effects.  jpsteel 2 Nov 2010
 
 
 
11 effects - only Blue Chip dropped --[[User:Shikao|Shikao]] 02:52, 4 November 2010 (PDT)
 
 
 
7 effects. Red Eyes, Holiday Cheer, Tangled up in Two, Hear my Roar, Cinematic, Old Man Walking, Utter Wretchedness;
 
current stats: 92 strength, 52 intellect, 64 reflexes, 69 hp, 88 pp [buffed, including talisman (Navy Wrench);
 
+3% exp from combat [Dingo's Lotus];
 
Nothing equipped otherwise.  -  Got coin message. Dropped Red Eyes (spent turns), and I lost the coin message. As unlikely as it seems, maybe it is simply a count of effects.  --[[User:Valera|Valera]] 02:55, 4 November 2010 (PDT)
 
:6 effects and +1 FT = Chip drop.
 
:5 effects [replaced holiday cheer and tangled up in two with Ant's Strength] and +1 FT = chip drop.
 
:4 effects [dropped hear me roar] and +1 FT = no chip drop.
 
:5 effects [gained Needs Stitches] and +1 FT = chip drop.
 
:4 effects [lost needs Stitches] and +2 Ft = chip drop.
 
:3 effects [lost ant strength] and +2 FT = chip drop.
 
:2 effects [lost old man walking] and +2 FT = no chip
 
:2 effects and +3 FT [also gain +3% chips and -10% psychic damage resistance] = chip
 
:1 effect [lost utter wretchedness] (base hp becomes 137) and +3 FT = no chip
 
:1 effect and +4 FT = chip
 
:0 effects [base HP becomes 143] and +4 FT = chip.
 
:Preliminary guess work would say that this sentence was clearly wrong, looking at the data gathered, and thus was changed cause I'm an idiot. --[[User:Valera|Valera]] 03:21, 4 November 2010 (PDT)
 
::1 effect and +33 FT (+2% XP, and 108 power defense) = "Apparently feeling cocky, the Mick takes a moment to clear a couple of things from his desk, whistling while he works. Man, what a jerk."
 
::2 effects (gained internal bleeding) and +43 FT (109 total power defense now) = clear a couple of things from his desk
 
::2 effects and +53 FT = Clear a couple of things from his desk
 
::3 effects (gained furryious) and +63 FT = Vest
 
::2 effects (lost internal bleeding) and +63 FT = Vest
 
::2 effects and +58 FT = Vest
 
::Ran out of turns.  I'll test tomorrow, but I suspect that +55 FT, and +54 FT and 2 effects will both cause Vest drops. --[[User:Valera|Valera]] 03:41, 4 November 2010 (PDT)
 
 
 
 
 
I can't remember how many effects i had - 5 or 6 - but my Foe Toughness was at 63. I got all 4 known drops. -- [[User:Strlikecrazy|Strlikecrazy]] 03:15, 4 November 2010 (PDT)
 
  
 +
----
  
 
"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop."  New info time. --[[User:Valera|Valera]]
 
"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop."  New info time. --[[User:Valera|Valera]]
Line 140: Line 90:
 
22 effects, 69 FT - same<br>
 
22 effects, 69 FT - same<br>
 
21 effects, 49 FT - same text, got coin and candy --[[User:Shikao|Shikao]] 04:23, 5 January 2011 (PST)
 
21 effects, 49 FT - same text, got coin and candy --[[User:Shikao|Shikao]] 04:23, 5 January 2011 (PST)
 +
 +
26 effects, 42 FT - same text, got coin and candy --[[User:Isladar|Isladar]] 06:22, 1 January 2012 (PST)
  
 
50 effects(including Surfing for Lulz and 1 decrypting), +88.5 FT(0.5 is from SfL, assuming it scales like we assume it does) got me a chip, candy, and thunderbolt. [[User:Kurg|Kurg]] 03:19, 6 January 2011 (PST)
 
50 effects(including Surfing for Lulz and 1 decrypting), +88.5 FT(0.5 is from SfL, assuming it scales like we assume it does) got me a chip, candy, and thunderbolt. [[User:Kurg|Kurg]] 03:19, 6 January 2011 (PST)
Line 153: Line 105:
  
 
29 effects, 74 FT - chip, candy --[[User:Shikao|Shikao]] 11:30, 21 January 2011 (PST)
 
29 effects, 74 FT - chip, candy --[[User:Shikao|Shikao]] 11:30, 21 January 2011 (PST)
 +
 
43 effect, 140,5 FT - chip, candy, bolt --[[User:Shikao|Shikao]] 05:20, 13 February 2011 (PST)
 
43 effect, 140,5 FT - chip, candy, bolt --[[User:Shikao|Shikao]] 05:20, 13 February 2011 (PST)
  
 
44 effects, 173 FT - Chip, candy, bolt. I tried without wearing a weapon, don't think that's done anything.--[[User:Strlikecrazy|Strlikecrazy]] 02:50, 6 March 2011 (PST)
 
44 effects, 173 FT - Chip, candy, bolt. I tried without wearing a weapon, don't think that's done anything.--[[User:Strlikecrazy|Strlikecrazy]] 02:50, 6 March 2011 (PST)
----
+
 
 +
95 effects, 40 FT(buffs) + 30 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt, vest. The Mick gave me 1876 XP. Clearly the effects are more important than the FT itself mainly because some of them also increase your statuses to which the Mick scales --[[User:Patojonas|Patojonas]] 13:47, 30 March 2012 (PDT)
 +
 
 +
57 effects, 30 FT(buffs) + 40 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. The Mick gave me a bit over 1500 XP. Both this and the previous entry are affected by +56% +5 XP buff (Keen Observation, Euphoria, In comunicando) --[[User:Patojonas|Patojonas]] 05:17, 2 April 2012 (PDT)
 +
 
 +
47 effects, 30 FT(buffs) + 50 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 1030 XP. This value is affected by +6% +5 XP buff. --[[User:Patojonas|Patojonas]] 07:06, 4 April 2012 (PDT)
 +
 
 +
50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --[[User:Patojonas|Patojonas]] 11:22, 7 April 2012 (PDT)
 +
 
 +
Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --[[User:Patojonas|Patojonas]] 11:41, 7 April 2012 (PDT)
 +
 
 +
48 effects (no softwares), 10 FT(buffs) Level 11, 3 mettle run - Chip and candy as expected. Mick gave 1413XP (+56% +9xp). I suspect one more FT (251) would have been enough for the bolt, will check next time --[[User:Patojonas|Patojonas]] 09:10, 12 April 2012 (PDT)
 +
 
 +
4 effects, 2 softwares and 1 FT = no coin message<br>
 +
4 effects, 2 softwares and 10 FT = no coin message<br>
 +
4 effects, 2 softwares and 11 FT = coin message -> <span style="color:#ff0000;">'''SOFTWARES DON'T COUNT AS EFFECTS'''</span><br>
 +
27 effects, 15 FT = coin message. 150 FTE1<br>
 +
27 effects, 16FT = cleaning up message (Man, what a jerk). 151 FTE1 --[[User:Patojonas|Patojonas]] 09:57, 16 April 2012 (PDT)
 +
 
 +
42 effects, 41 FT = got chip, candy and bolt. 251 FTE1.<br>
 +
Judging by the current data, I'd say the vest needs either 401 or 451 FTE to drop, but I'm more inclined to the latter. --[[User:Patojonas|Patojonas]] 11:03, 16 April 2012 (PDT)
 +
 
 +
80 effects, 50 FT = 450 FTE1 no vest message
 +
80 effects, 51 FT = 451 FTE1  - Chip, candy, bolt, vest. Mick gave 1725 XP (+56% + 7 XP). Judging by the first TNT, he had 1200 HP.<br>
 +
Also, it seemed to me, that the damage he inflicts depends more on actual FT than total FTE, but that might be due to the buffs I had. --[[User:Patojonas|Patojonas]] 10:06, 21 April 2012 (PDT)
  
 
==Strategies & Combat Mechanics==
 
==Strategies & Combat Mechanics==
 
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)
 
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)
 
<br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)
 
<br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)

Latest revision as of 09:06, 21 April 2012

Elemental choice

I'm going to start adding my experience with elements until the pattern emerges:

Equal resistances choice
yellow pink blue red gray green green pink gray
blue red gray green blue
red green gray pink pink
green yellow gray blue green yellow gray
no resistances green pink grey
--Muhandes 04:19, 28 September 2010 (PDT)

Drops Spading

On the table below, FTE stands for foe toughness equivalent, the FT equivalent of an effect calculated based on Valera's spading below.
SOFTWARES DON'T COUNT AS EFFECTS

Drops Blue-chip.gif Blue-chip.gif + Micks-candy.gif Blue-chip.gif + Micks-candy.gif + Micks-thunderbolt.gif Blue-chip.gif + Micks-candy.gif + Micks-thunderbolt.gif + Gorilla-vest.gif
Bounds Lower Higher Lower Higher Lower Higher Lower
Effects
FT
0
31
27
15
27
16
48
10
42
41
80
50
80
51
FTE
(50*Effects + FT)
31 150 151 250 251 450 451


I may not be reading this chart right, but Val pulled a coin with 7 effects and no FT. Shouldn't 7 effects be the lower bound for getting a coin drop? Cristiona 19:49, 7 April 2012 (PDT)

If you're considering effects only, yes. If you consider FT as well, no. 7 effects has an FTE 1 of 7*5=35, higher than the 31 FT that was needed in almost all the other combinations of X effects + Y FT Valera experienced( 4 effects and 12 FT is the reason for the FTE 2). The table is ordered by the FTE, not the combo of effects&FT. Was the explanation satisfactory? --Patojonas 11:21, 8 April 2012 (PDT)

FTE2 hidden since FTE1 has predictable and meaningful values. --Patojonas 10:06, 21 April 2012 (PDT)


"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop." New info time. --Valera

7 effects, 0 FT = Coin
6 effects, 1 FT = Coin
5 effects, 1 FT = no coin
5 effects, 2 FT = no coin
5 effects, 3 FT = no coin
5 effects, 4 FT = no coin
5 effects, 5 FT = no coin
5 effects, 6 FT = coin
4 effects, 6 FT = no coin
4 effects, 7 FT = no coin
4 effects, 8 FT = no coin
4 effects, 9 FT = no coin
4 effects, 10 FT = no coin
4 effects, 11 FT = no coin
4 effects, 12 FT = coin
3 effects, 12 FT = no coin
3 effects, 13 FT = no coin
3 effects, 15 FT = no coin
3 effects, 16 FT = coin
3 effects, 17 FT = coin
2 effects, 20 FT = no coin
2 effects, 21 FT = coin
1 effect, 24 FT = no coin
1 effect, 25 FT = no coin
1 effect, 26 FT = coin
28 FT = no coin
29 FT = no coin
30 FT = no coin
31 FT = coin
Yarr. --Valera 00:03, 5 November 2010 (PDT)

Something definitely changed. 51 buffs and all the FT I could get didn't get me the vest. I'm pretty certain mettle is also part of it, I'm doing lowish (8-11) runs. --Muhandes 02:49, 5 November 2010 (PDT)

17 effects, no FT - coin --Shikao 07:47, 12 November 2010 (PST)
17 effects, 30 FT - coin >.< (5 mettle run) --Shikao 09:46, 5 December 2010 (PST)

62 effects, 108 FT - coin and sketchy candy --Zillow--

35 effects, 168 FT - coin, candy and the bolt --Strlikecrazy 02:35, 31 December 2010 (PST)

31 effects, 115 FT - Apparently feeling cocky, the Mick takes a moment to clear a couple of things from his desk, whistling while he works. Man, what a jerk.
32 effects, 95 FT - same
32 effects, 82 FT - same
32 effects, 72 FT - same
32 effects, 69 FT - same
22 effects, 69 FT - same
21 effects, 49 FT - same text, got coin and candy --Shikao 04:23, 5 January 2011 (PST)

26 effects, 42 FT - same text, got coin and candy --Isladar 06:22, 1 January 2012 (PST)

50 effects(including Surfing for Lulz and 1 decrypting), +88.5 FT(0.5 is from SfL, assuming it scales like we assume it does) got me a chip, candy, and thunderbolt. Kurg 03:19, 6 January 2011 (PST)

20 effects, 26 FT - coin
23 effects, 26 FT - coin--Shikao 13:00, 6 January 2011 (PST)

27 buffs +107.5 FT(again, including 1 decrypting and surfing for lulz)got me only the blue chip and the candy Kurg 02:31, 8 January 2011 (PST)

30 effects, 0FT - coin <_< --Shikao 11:48, 9 January 2011 (PST)

33 effects, 62 FT - chip, candy. Kurg 01:36, 14 January 2011 (PST)

29 effects, 74 FT - chip, candy --Shikao 11:30, 21 January 2011 (PST)

43 effect, 140,5 FT - chip, candy, bolt --Shikao 05:20, 13 February 2011 (PST)

44 effects, 173 FT - Chip, candy, bolt. I tried without wearing a weapon, don't think that's done anything.--Strlikecrazy 02:50, 6 March 2011 (PST)

95 effects, 40 FT(buffs) + 30 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt, vest. The Mick gave me 1876 XP. Clearly the effects are more important than the FT itself mainly because some of them also increase your statuses to which the Mick scales --Patojonas 13:47, 30 March 2012 (PDT)

57 effects, 30 FT(buffs) + 40 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. The Mick gave me a bit over 1500 XP. Both this and the previous entry are affected by +56% +5 XP buff (Keen Observation, Euphoria, In comunicando) --Patojonas 05:17, 2 April 2012 (PDT)

47 effects, 30 FT(buffs) + 50 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 1030 XP. This value is affected by +6% +5 XP buff. --Patojonas 07:06, 4 April 2012 (PDT)

50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --Patojonas 11:22, 7 April 2012 (PDT)

Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --Patojonas 11:41, 7 April 2012 (PDT)

48 effects (no softwares), 10 FT(buffs) Level 11, 3 mettle run - Chip and candy as expected. Mick gave 1413XP (+56% +9xp). I suspect one more FT (251) would have been enough for the bolt, will check next time --Patojonas 09:10, 12 April 2012 (PDT)

4 effects, 2 softwares and 1 FT = no coin message
4 effects, 2 softwares and 10 FT = no coin message
4 effects, 2 softwares and 11 FT = coin message -> SOFTWARES DON'T COUNT AS EFFECTS
27 effects, 15 FT = coin message. 150 FTE1
27 effects, 16FT = cleaning up message (Man, what a jerk). 151 FTE1 --Patojonas 09:57, 16 April 2012 (PDT)

42 effects, 41 FT = got chip, candy and bolt. 251 FTE1.
Judging by the current data, I'd say the vest needs either 401 or 451 FTE to drop, but I'm more inclined to the latter. --Patojonas 11:03, 16 April 2012 (PDT)

80 effects, 50 FT = 450 FTE1 no vest message 80 effects, 51 FT = 451 FTE1 - Chip, candy, bolt, vest. Mick gave 1725 XP (+56% + 7 XP). Judging by the first TNT, he had 1200 HP.
Also, it seemed to me, that the damage he inflicts depends more on actual FT than total FTE, but that might be due to the buffs I had. --Patojonas 10:06, 21 April 2012 (PDT)

Strategies & Combat Mechanics

My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him. Case in point: I lost to him yesterday. Today I went into combat with only my starting Slingshot (Gadgetteer). He owned me without any armor doing more than maxhp on the first hit. However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam). In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit. --NardoLoopa 06:07, 21 October 2010 (PDT)
-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)