Difference between revisions of "Multiversal autohammer"

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|plural=!
 
|plural=!
 
|image=multiversalautohammer.gif
 
|image=multiversalautohammer.gif
|desc=This hammer is exactly what the fashion-conscious alien needs this summer. In addition to looking smashing, it also handles all the work of pounding things so you don't risk getting your clothes dirty.
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|desc=This hammer is exactly what the fashion-conscious alien needs this summer. In addition to looking ''smashing'', it also handles all the work of pounding things so you don't risk getting your clothes dirty.
  
 
That said, it's probably not supposed to be throwing off sparks like that. The extra light is nice, but it'll shock anyone you hit wi... actually, that's probably okay.
 
That said, it's probably not supposed to be throwing off sparks like that. The extra light is nice, but it'll shock anyone you hit wi... actually, that's probably okay.
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|weapontype=Bashing, large
 
|weapontype=Bashing, large
 
|power=100
 
|power=100
|nosell=yes
 
 
|nomem=yes
 
|nomem=yes
|notrade=yes
 
 
|noretcon=yes
 
|noretcon=yes
 
|ench={{modifier|elementaldamage|electric|+10}}
 
|ench={{modifier|elementaldamage|electric|+10}}

Latest revision as of 18:12, 25 December 2014

Item Number: 1876
Description ID: 36858668
(view in-game)

Multiversalautohammer.gif

multiversal autohammer
Plural: Unknown; currently impossible to determine
This hammer is exactly what the fashion-conscious alien needs this summer. In addition to looking smashing, it also handles all the work of pounding things so you don't risk getting your clothes dirty.

That said, it's probably not supposed to be throwing off sparks like that. The extra light is nice, but it'll shock anyone you hit wi... actually, that's probably okay.

Comes from the June 2012 Item of the Month

Melee weapon (Bashing, large)
Power: 100
Item cannot traded, sold, or placed in a memento display
Item cannot be worn in runs with a 'no pulls' restriction

+10 electric damage
+5% chance of critical hits.**
+5% item drops
Rental equipment is lost at rollover

** Fumble and critical hit values are capped at +/- 20%.



How Obtained

Call of the Center

Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps