Difference between revisions of "Gloves Summary Table"
From Twilight Heroes Wiki
(gnat gloves) |
(five-finger discount gloves) |
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| [[armored gloves]] || 3 || 2 || 20 || | | [[armored gloves]] || 3 || 2 || 20 || | ||
|- | |- | ||
− | | [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits | + | | [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits |
|- | |- | ||
| [[coldfinger gloves]] || 6 || 5 || 25 || +4% chips<br>-5 to hit | | [[coldfinger gloves]] || 6 || 5 || 25 || +4% chips<br>-5 to hit | ||
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| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee) | | [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee) | ||
|- | |- | ||
− | | [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles | + | | [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage |
+ | |- | ||
+ | | [[five-finger discount gloves]] || 10 || 9 || 20 || +3 foe toughness<br>+3% chips<br>-10% psychic damage resistance | ||
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| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage | | [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage | ||
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| [[leather gloves]] || 1 || NA || 5 || | | [[leather gloves]] || 1 || NA || 5 || | ||
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− | | [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day | + | | [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes |
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| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit | | [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit | ||
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| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage | | [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage | ||
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− | | [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents | + | | [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents |
|- | |- | ||
| [[reinforced gloves]] || 2 || NA || 10 || | | [[reinforced gloves]] || 2 || NA || 10 || | ||
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− | | [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits | + | | [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]] |
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| [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage | | [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage | ||
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| [[UltraSport boxing gloves]] || 11 || 10 ||130 || +10 to maximum PP<br>+10% Strength | | [[UltraSport boxing gloves]] || 11 || 10 ||130 || +10 to maximum PP<br>+10% Strength | ||
|- | |- | ||
− | | [[Vambraces of the Star Spawn]] || 40 || 40 || NA || -15 foe toughness | + | | [[Vambraces of the Star Spawn]] || 40 || 40 || NA || -15 foe toughness<br>Attacker takes 10 damage<br>-6% chance of weapon fumbles |
|- | |- | ||
− | | [[white gloves]] || 4 || NA || 50 || Approved for use in the PvP arena | + | | [[white gloves]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense |
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− | | [[work gloves]] || 7 || 6 || 78 || -4% chance of weapon fumbles | + | | [[work gloves]] || 7 || 6 || 78 || -4% chance of weapon fumbles |
|- | |- | ||
| [[xentrium gauntlets]] || 5 || 14 || 328 || -5 seconds to the duration of each turn | | [[xentrium gauntlets]] || 5 || 14 || 328 || -5 seconds to the duration of each turn |
Revision as of 12:08, 21 January 2010
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
armored gloves | 3 | 2 | 20 | |
black gloves | 9 | 8 | 128 | +4% chance of critical hits |
coldfinger gloves | 6 | 5 | 25 | +4% chips -5 to hit |
digital gloves | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
Doctor Worm's surgical gloves | 13 | 12 | 200 | No weapon fumbles, ever +3 Weapon damage (ranged or melee) |
fingerless gloves | 7 | 8 | 64 | -4% chance of weapon fumbles +2% chance of critical hits -5% resist fire, ice, electric, and acid damage |
five-finger discount gloves | 10 | 9 | 20 | +3 foe toughness +3% chips -10% psychic damage resistance |
forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
gnat gloves | 6 | 5 | 200 | Grants wearer the ability for super jumps +2% item drops -2% chance of weapon fumbles |
illuminum gloves | 15 | 14 | 80 | +3 electric damage +1 to the cost of combat spells |
infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
irrhodium gauntlets | 15 | 14 | 310 | |
leather gloves | 1 | NA | 5 | |
Mummers' gloves | 5 | NA | NA | Can generate an invisible box 5 times per day Occasionally perpetrates mimery Increased chance of noncombat adventures +5% Reflexes |
New Amsterdam gloves | 17 | 16 | 80 | +5% Intellect +10% to hit |
paper cut gloves | 11 | 10 | 25 | Attacker takes 5 damage |
polydactyl gloves | 14 | 13 | 130 | +5% Reflexes Successful hit weakens opponents |
reinforced gloves | 2 | NA | 10 | |
Roderick's Gloves | 10 | NA | NA | +4% chance of critical hits +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots |
spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
sticky gloves | 1 | NA | 60 | +3% Item Drops |
three-fingered gloves | 8 | 7 | 25 | +3 defense +10% acid resistance |
UltraSport boxing gloves | 11 | 10 | 130 | +10 to maximum PP +10% Strength |
Vambraces of the Star Spawn | 40 | 40 | NA | -15 foe toughness Attacker takes 10 damage -6% chance of weapon fumbles |
white gloves | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
work gloves | 7 | 6 | 78 | -4% chance of weapon fumbles |
xentrium gauntlets | 5 | 14 | 328 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |