Difference between revisions of "Gloves Summary Table"

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(gnat gloves)
(five-finger discount gloves)
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| [[armored gloves]] || 3 || 2 || 20 ||  
 
| [[armored gloves]] || 3 || 2 || 20 ||  
 
|-
 
|-
| [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits.
+
| [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits
 
|-
 
|-
 
| [[coldfinger gloves]] || 6 || 5 || 25  || +4% chips<br>-5 to hit
 
| [[coldfinger gloves]] || 6 || 5 || 25  || +4% chips<br>-5 to hit
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| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee)
 
| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee)
 
|-
 
|-
| [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles.<br>+2% chance of critical hits.<br>-5% resist fire, ice, electric, and acid damage
+
| [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage
 +
|-
 +
| [[five-finger discount gloves]] || 10 || 9 || 20 || +3 foe toughness<br>+3% chips<br>-10% psychic damage resistance
 
|-
 
|-
 
| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage
 
| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage
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| [[leather gloves]] || 1 || NA || 5 ||  
 
| [[leather gloves]] || 1 || NA || 5 ||  
 
|-
 
|-
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day.<br>Occasionally perpetrates mimery.<br>Increased chance of noncombat adventures.<br>+5% Reflexes
+
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes
 
|-
 
|-
 
| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit
 
| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit
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| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage
 
| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage
 
|-
 
|-
| [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents.
+
| [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents
 
|-
 
|-
 
| [[reinforced gloves]] || 2 || NA || 10 ||  
 
| [[reinforced gloves]] || 2 || NA || 10 ||  
 
|-
 
|-
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits.<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]].
+
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]]
 
|-
 
|-
 
| [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
 
| [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
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| [[UltraSport boxing gloves]] || 11 || 10 ||130 || +10 to maximum PP<br>+10% Strength
 
| [[UltraSport boxing gloves]] || 11 || 10 ||130 || +10 to maximum PP<br>+10% Strength
 
|-  
 
|-  
| [[Vambraces of the Star Spawn]] || 40 || 40 || NA || -15 foe toughness.<br>Attacker takes 10 damage<br>-6% chance of weapon fumbles.
+
| [[Vambraces of the Star Spawn]] || 40 || 40 || NA || -15 foe toughness<br>Attacker takes 10 damage<br>-6% chance of weapon fumbles
 
|-
 
|-
| [[white gloves]] || 4 || NA || 50 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
+
| [[white gloves]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
 
|-
 
|-
| [[work gloves]] || 7 || 6 || 78 || -4% chance of weapon fumbles.
+
| [[work gloves]] || 7 || 6 || 78 || -4% chance of weapon fumbles
 
|-
 
|-
 
| [[xentrium gauntlets]] || 5 || 14 || 328 || -5 seconds to the duration of each turn
 
| [[xentrium gauntlets]] || 5 || 14 || 328 || -5 seconds to the duration of each turn

Revision as of 13:08, 21 January 2010

Item Power Level Required Autosell Value Notes
armored gloves 3 2 20
black gloves 9 8 128 +4% chance of critical hits
coldfinger gloves 6 5 25 +4% chips
-5 to hit
digital gloves 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
Doctor Worm's surgical gloves 13 12 200 No weapon fumbles, ever
+3 Weapon damage (ranged or melee)
fingerless gloves 7 8 64 -4% chance of weapon fumbles
+2% chance of critical hits
-5% resist fire, ice, electric, and acid damage
five-finger discount gloves 10 9 20 +3 foe toughness
+3% chips
-10% psychic damage resistance
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
gnat gloves 6 5 200 Grants wearer the ability for super jumps
+2% item drops
-2% chance of weapon fumbles
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat spells
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
leather gloves 1 NA 5
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day
Occasionally perpetrates mimery
Increased chance of noncombat adventures
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
paper cut gloves 11 10 25 Attacker takes 5 damage
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents
reinforced gloves 2 NA 10
Roderick's Gloves 10 NA NA +4% chance of critical hits
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 foe toughness
Attacker takes 10 damage
-6% chance of weapon fumbles
white gloves 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 -4% chance of weapon fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



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