Difference between revisions of "Gloves Summary Table"

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(five-finger discount gloves)
(hunk'a burnin' gloves)
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| [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles
 
| [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles
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| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat
 
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| [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat spells
 
| [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat spells

Revision as of 02:24, 2 February 2010

Item Power Level Required Autosell Value Notes
armored gloves 3 2 20
black gloves 9 8 128 +4% chance of critical hits
coldfinger gloves 6 5 25 +4% chips
-5 to hit
digital gloves 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
Doctor Worm's surgical gloves 13 12 200 No weapon fumbles, ever
+3 Weapon damage (ranged or melee)
fingerless gloves 7 8 64 -4% chance of weapon fumbles
+2% chance of critical hits
-5% resist fire, ice, electric, and acid damage
five-finger discount gloves 10 9 20 +3 foe toughness
+3% chips
-10% psychic damage resistance
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
gnat gloves 6 5 200 Grants wearer the ability for super jumps
+2% item drops
-2% chance of weapon fumbles
hunk'a burnin' gloves 1 NA NA +3 fire damage
+3 psychic damage
Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat spells
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
leather gloves 1 NA 5
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day
Occasionally perpetrates mimery
Increased chance of noncombat adventures
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
paper cut gloves 11 10 25 Attacker takes 5 damage
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents
reinforced gloves 2 NA 10
Roderick's Gloves 10 NA NA +4% chance of critical hits
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 foe toughness
Attacker takes 10 damage
-6% chance of weapon fumbles
white gloves 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 -4% chance of weapon fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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