Difference between revisions of "Twilight Police Department (downtown)"
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Rand says, "Hey, kid, that was some nice work, taking out The Bard in his theater. Thanks from all of us here on the force." | Rand says, "Hey, kid, that was some nice work, taking out The Bard in his theater. Thanks from all of us here on the force." | ||
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+ | == [[Moon Over Twilight, Brutes Over Downtown]] == | ||
+ | ''Starting the quest:'' | ||
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+ | Rand looks up from his desk, a little surprised to see you, "Hey there, kid. Um... look... you know, I didn't want to bother you so soon after everything in Hyde Park, but the thing is, we're completely outclassed here. I know you've mentioned there's some late-night 'talent' activity on the rooftops downtown, but recently everything has gone completely haywire. We've got giant muscle men running around everywhere, really making a mess of the place. A few good men have already gotten hurt trying to investigate the situation, so at this point you're our only hope." | ||
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==References== | ==References== | ||
* The message after defeating [[Troutmaster]] refers to the song {{wikipedia|Under the Sea}} from Disney's movie The Little Mermaid. | * The message after defeating [[Troutmaster]] refers to the song {{wikipedia|Under the Sea}} from Disney's movie The Little Mermaid. |
Latest revision as of 15:09, 21 September 2011
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This page relates to a reported minor bug: can be accessed without proper transportation |
Twilight Police Department | |
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Location: | Downtown Twilight |
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Unlocks: | after C.H.I.P.S. (Casino Heroes Investigate Purported Scandal) |
The downtown office of the Twilight Police Department is where you get your Quests once you finish the C.H.I.P.S. (Casino Heroes Investigate Purported Scandal) quest and reach level 6.
This page list the messages you get when visiting the police station. Note that if you do not finish C.H.I.P.S., the messages below will appear in the Somerset local precinct until you do.
Unless you have an ongoing quest or a quest is to be acquired, the following message will appear:
You stop in at the office, but Officer Rand isn't around and nobody else seems to want to take you seriously while you're wearing that costume. Come to think of it, it's kind of hard to blame them.
Contents
Go Fish
Starting the quest:
Rand greets you as you come in. "Hey, kid. I was hoping you'd stop by. I've got something kinda unusual I thought you could check out down at Porcelain Bay."
You say, "Let me guess: something's fishy at the docks?"
Rand gives you a long, steady stare. Eventually you shrug and look away.
"Not entirely, but close. Incoming shipments have been disappearing--ship and all. Mostly high-tech stuff. Whoever it is seems to be targeting specific cargo. All the missing ships have been carrying valuable, cutting-edge stuff. The attacks always occur at night, and one of the few surviving witnesses claims the attack came from under the water."
"Wait," you say, "you want me to go fighting crime under water?"
Rand nods. "Yeah. I figure you can handle it, right?"
"All right," you sigh. "I'll see what I can do."
After defeating either Troutmaster:
You tell Rand all about your adventures "under the sea," deciding--probably wisely--not to relay this information via the tropical song and dance Disney parody that you've been working on in your spare time. Rand mutters his gruff thanks, calls you "kid," pats you on the back, and you go on your way.
A few hours later he contacts you to let you know that when police divers raided the Troutmaster's underwater lair, most of the stolen goods were already missing. One of the logbooks in the lair made some references to The Mick, though, suggesting that he might have been involved. Or he might now have those stolen goods.
Don't Cry for Me, Zion-tina
Starting the quest:
Rand greets you as you come in. "I don't have anything specific to tell you this time, but I've been noticing a strange trend downtown. There's been a weird spike in all kinds of criminal activity--particularly murders and break-ins, but other stuff, too. I was wondering if you'd have some time to spare, just keeping an eye on things down there?"
You shrug and then nod. Yeah, why not?
After defeating Zion's Tears demiurge:
It's difficult to get through all the details without sounding like a crazy person, but you explain to Rand that some kind of nonhuman force was behind the Zion's Tears movement. Rand has a few moments of incredulity, but once you get him down to the building with a couple of S.W.A.T. teams and start to work your way through the building, they're ready enough to believe you.
Spookiest of all is a half-built mechanical contraption you find on the top floor. At first nobody seems to have any idea what it's for, but Rand gets back to you later and says that the best guesses of the scientists examining it suggest it's some sort of interdimensional transportation device. Clearly the Zion's Tears creatures had to come from somewhere, and it looks like they were trying to bring more in soon.
You shudder at the thought, but Rand assures you that the dimensional gate has been removed from the building and is being kept somewhere safe while the scientists try to study it and learn how the superior technology is supposed to work.
Go Fish, Again and Trouble in the Wasteland
Starting the quests:
"Hey kid, I'm glad you showed up. We may have a situation here... you remember those stolen goods the Troutmaster was collecting? We have reason to believe that those soldiers up north might have received some of those items. They're a strange group, messing around with genetic engineering. Call themselves the Unborn, and I don't even want to think about what that means. We can't prove they're connected to the robbery or the Mick, and we certainly don't have enough for a warrant (and I wouldn't want to try and serve it anyway) but... well... I'm sure you get what I'm hinting at..."
Rand continues, "I don't want to bother you with too much else, but I've also heard about something going on at the university. I think the soldiers are a bigger threat, but I seem to recall you've got a contact there who might be able to give you more info."
After defeating fusion octotron
Rand is appropriately impressed when you tell him that you not only took on a full army of genetically engineered soldiers and defeated a giant mechanical monstrosity, but you also found conclusive evidence the group was colluding with the Mick. You never did locate any of the stolen goods from the Troutmaster, though. Ah, well, even a hero can't do everything.
All the World's a Quest, and All the Men and Women Merely Heroes
Starting the quest:
Rand greets you warmly when you stop by his desk. "Hey, kid, good to see ya. I think I've got something for you. There's a guy called The Bard, thinks he's Shakespeare or something, who's taken over a theater downtown and is causing problems. It's a tragic story, really. Used to be a high-school drama teacher, but some jock prank accidentally killed one of his students during a performance. The guy went a little nutty after that, and disappeared a few months ago. I'd feel bad for him, but his costumed thugs have been committing armed robbery left and right. Thought this might be your kind of thing.
After defeating the Bard:
Rand says, "Hey, kid, that was some nice work, taking out The Bard in his theater. Thanks from all of us here on the force."
Moon Over Twilight, Brutes Over Downtown
Starting the quest:
Rand looks up from his desk, a little surprised to see you, "Hey there, kid. Um... look... you know, I didn't want to bother you so soon after everything in Hyde Park, but the thing is, we're completely outclassed here. I know you've mentioned there's some late-night 'talent' activity on the rooftops downtown, but recently everything has gone completely haywire. We've got giant muscle men running around everywhere, really making a mess of the place. A few good men have already gotten hurt trying to investigate the situation, so at this point you're our only hope."
References
- The message after defeating Troutmaster refers to the song Under the Sea from Disney's movie The Little Mermaid.