Difference between revisions of "Gadgeteer"

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Go back to [[Character Skills]]
 
Go back to [[Character Skills]]
  
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| Combat
 
| Combat
 
| 3
 
| 3
| Decreases foe to-hit and offense<br>Stuns opponents
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| Decreases foe to-hit and offense&lt;br>Stuns opponents
 
|-
 
|-
 
| Level 2
 
| Level 2
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| Noncombat
 
| Noncombat
 
| 5
 
| 5
| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
+
| One of:&lt;br>Adds fire, sonic, and electric resistance&lt;br>Increased damage absorption&lt;br>Increased reflexes &amp; Increased initiative
 
|-
 
|-
 
| Level 3
 
| Level 3
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| Noncombat
 
| Noncombat
 
| 8
 
| 8
| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
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| One of:&lt;br>Increased to-hit ability&lt;br>Weapon does fire and electric damage&lt;br>Reduced chances of fumbles &amp; Some would-be fumbles become critical hits
 
|-
 
|-
 
| Level 7  
 
| Level 7  
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| Passive
 
| Passive
 
| 0
 
| 0
| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
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| Increases duration of other skills&lt;br>Improves [[Upgrade Armor]] &amp; [[Upgrade Weapons]]
 
|-
 
|-
 
| Level 11  
 
| Level 11  
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| Combat
 
| Combat
 
| 15
 
| 15
| Reduces foe dodge ability<br>Deals electric damage
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| Reduces foe dodge ability&lt;br>Deals electric damage
 
|-
 
|-
 
| Level 12  
 
| Level 12  
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| Combat
 
| Combat
 
| 13
 
| 13
| Reduces foe to-hit ability and offense<br>Deals sonic damage
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| Reduces foe to-hit ability and offense&lt;br>Deals sonic damage
 
|-
 
|-
 
| Level 14
 
| Level 14
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| Passive
 
| Passive
 
| 0
 
| 0
| Increased ranged damage<br>Increased initiative
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| Increased ranged damage&lt;br>Increased initiative
 
|-
 
|-
 
| Level 16
 
| Level 16

Revision as of 18:55, 23 November 2010


Go back to Character Skills

The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Endurance Buff 1 Increased maximum HP
Level 1 Stun Gas Combat 3 Decreases foe to-hit and offense<br>Stuns opponents
Level 2 Upgrade Armor Noncombat 5 One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
Level 3 Basic Martial Arts Passive 0 Increased to-hit ability
Level 4 First Aid Non/Combat 6 Heals damage
Level 5 Not implemented
Level 6 Upgrade Weapons Noncombat 8 One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
Level 7 Metal Detector Buff 10 Increases item drops
Level 8 Advanced Martial Arts Passive 0 Increased offense
Level 9 Not Implemented
Level 10 Improved Tinkering Passive 0 Increases duration of other skills<br>Improves Upgrade Armor & Upgrade Weapons
Level 11 Electric Net Combat 15 Reduces foe dodge ability<br>Deals electric damage
Level 12 Catalyze Passive 0 Upgrades materials with a catalyzer unit
Level 13 Shock Grenade Combat 13 Reduces foe to-hit ability and offense<br>Deals sonic damage
Level 14 Stealth Buff 10 Increased chance of noncombat adventures
Level 15 Sniper Passive 0 Increased ranged damage<br>Increased initiative
Level 16 Battle Armor Passive 0 Increased defense


Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion