Cosmic jester: Difference between revisions

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MP-Restore
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<name> tells you a long and funny story about how he got this one scar. The story changes every time, and every time you laugh. Laughter, being the best medicine, gains you '''Y HP'''.
<name> tells you a long and funny story about how he got this one scar. The story changes every time, and every time you laugh. Laughter, being the best medicine, gains you '''Y HP'''.
''When tuned to MP-Restore, sometimes at the end of combat:''
<name> swigs from a flask and staggers around drunkenly before proffering you the same flask. Hesitantly you take a sip, but it's just cold, refreshing water. You gain '''Z PP'''.
}}
}}
==Notes==
==Notes==
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| [[insta-salve, small]], [[insta-salve, large]] || salve || Healing
| [[insta-salve, small]], [[insta-salve, large]] || salve || Healing
|-
|-
| [[insta-charge ampoule]] || ampoule
| [[insta-charge ampoule]] || ampoule || MP-Restore
|}
|}
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<br clear=all>

Revision as of 20:57, 2 May 2011

This page contains some non specific data which NEEDS SPADING:
everything

Go back to Sidekick/companion

Cosmic jester

What fools be we, mortals you and me, when caught by jest: tee-hee, tee-hee!

Level cap: 20


How Obtained

Full-time sidekick.
Obtained from: Rigoletto's Compleat Jester kit



Behavior

Ability: Attacks, boosts spell damage, other benefits tuned by combat items

Messages

During combat the sidekick will sometimes attack, according to how it was tuned:

  • Physical: <name> bops your opponent over the head with a rubber mallet. It seems innocent, but this rubber mallet is coated in lead. Your opponent takes X damage..[sic]
  • Psychic: <name> makes your opponent laugh until they cry, causing X (psychic) damage.
  • Fire: <name> assautls[sic] your opponet[sic] with a barrage of flaming juggling pins, dealing X (fire) damage.
  • Sonic: <name> sings loudly and badly off tune. You're used to it, but your opponent isn't. They take X (sonic) damage.

When you perform a damage spell:

<name> performs a magic trick, making a five-chip piece disappear and reappear someplace unexpected. The opening act makes your own skill appear all that much more impressive.

When tuned to Healing, sometimes at the end of combat:

<name> tells you a long and funny story about how he got this one scar. The story changes every time, and every time you laugh. Laughter, being the best medicine, gains you Y HP.

When tuned to MP-Restore, sometimes at the end of combat:

<name> swigs from a flask and staggers around drunkenly before proffering you the same flask. Hesitantly you take a sip, but it's just cold, refreshing water. You gain Z PP.

Notes

  • Using a combat item gives a special message and tunes the sidekick:

When you produce the <item>, <name> grabs it, works it into a juggling routine, cavorting and saying <saying>

  • Tuning remains until a new item is used and changes the tuning.
  • Items tuning to Physical damage show the saying: "The most kindest cut of all is a jest that will not scar."
Item <item> Also tunes to
atomic wedge wedge
badly bent knife knife
band-aid band-aid Healing
bandolier bandolier
big rock rock
clamp of stairvoyance clamp
insta-salve, small, insta-salve, large salve Healing
insta-charge ampoule ampoule MP-Restore


  • Items tuning to Psychic damage show the saying: "A wretched soul, bruised with adversity, shall all our foes be soon."
Item <item> Also tunes to
frowny sticker sticker


  • Items tuning to Fire damage show the saying: "As soon go kindle fire with snow, as seek to quench the fire of crime with words. Real fire works much better."
Item <item> Also tunes to
letter of pre-recognition letter


  • Items tuning to Sonic damage show the saying: "It is a tale told by a jester, full of sound and fury, signifying decibels."
Item <item> Also tunes to
bubble wrap bubble wrap


  • Combat items not tuning the jester: