Difference between revisions of "Multiversal bandolier"
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Revision as of 07:12, 8 October 2013
multiversal bandolier
Plural: Unknown; currently impossible to determine
Apparently the biggest fashion accesory in the multiverse this summer is... a bandolier covered in water balloons? Alright, let's be fair here, that's not any weirder than the stuff we come up with.
Now, granted, most of our fashions don't include liquids that dissolve everything other than plastic, but that just helps keep you on your toes.
Comes from the June 2012 Item of the Month
Accessory
Item cannot be traded or sold
Item cannot traded, sold, or placed in a memento display
Item cannot be auto-sold
Item cannot be worn in runs with a 'no pulls' restriction
Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
Rental equipment is lost at rollover
How Obtained
Call of the Center multiversal summer catalog | ||
---|---|---|
Item | Type | Effect |
multiversal autohammer | Melee Weapon | +10 electric damage +5% chance of critical hits. +5% item drops |
multiversal bandolier | Accessory | Attacker takes +10 acid damage upon successful hit. +10% Reflexes +10% chips |
multiversal derringer | Ranged Weapon | +10 psychic damage +1 extra ranged attack(s) per turn. +5% item drops |
multiversal gong | Offhand Item | Attacker takes +10% sonic damage upon successful hit. Stunning reverb -10 seconds to the duration of each turn |
multiversal HUD | Helmet | +10% Intellect +5% chance of spell critical hits. |
multiversal fist and multiversal feet |
Gloves Boots |
+3 HP per turn +3 PP per turn +10% Strength +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps |