Difference between revisions of "Helmets Summary Table"

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(Just to be more clear.)
m (+blockheaded hat)
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| [[Black hood]] || 47 || 8 || 135 || +5% psychic damage resistance
 
| [[Black hood]] || 47 || 8 || 135 || +5% psychic damage resistance
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| [[Blockheaded hat]] || 57 || 10 || 155 || +3 Damage Absorption<br />-33% Intellect
 
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| [[Bowler]] || 27 || 4 || 55 || +3 Intellect
 
| [[Bowler]] || 27 || 4 || 55 || +3 Intellect

Revision as of 19:47, 16 April 2008

Item Power Level Required Autosell Value Notes
Bike helmet 5 1 5
Black hood 47 8 135 +5% psychic damage resistance
Blockheaded hat 57 10 155 +3 Damage Absorption
-33% Intellect
Bowler 27 4 55 +3 Intellect
Capo cap-o 20 3 38 +4 Reflexes
Demolition derby 36 6 74 +2 Fire Damage
Flak helmet 15 2 20
Football helmet 12 1 12
Gas mask 7 1 14 Protects wearer against noxious gases
Knit cap 25 4 35 +5 Ice Resistance
Motorcycle helmet 10 1 10
Night cap 40 6 100
Plasteel helmet 55 10 175
Reinforced helmet 23 3 46
Royal crown 45 8 125 +5% Chips
Robo cap 65 12 256 Improved computer interaction.
Scuba mask 20 3 NA -5% Item Drops
Stovepipe hat 50 9 160 +10 Strength
Unisex beanie 35 6 80 +5 Dodging Ability
VR helmet NA NA NA +200% XP per combat
Was never implanted.
Virtual Reality Helmet 90 NA NA +3 XP per combat
Wearer occasionally gains extra stat points.
Improved computer interaction.
Zion's helm 32 5 68 +2 XP per combat



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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