Gadgeteer: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
Gorank (talk | contribs)
mNo edit summary
Gorank (talk | contribs)
mNo edit summary
Line 91: Line 91:
| 0
| 0
|}
|}
=Talisman=
=Talisman=
Gadgeteers start with a [[Lug-Nut Keychain]].<br>
Gadgeteers start with a [[Lug-Nut Keychain]].<br>
Gadgeteers are rewarded with a [[Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
Gadgeteers are rewarded with a [[Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
{{classes}}
{{classes}}
[[Category: Classes]]
[[Category: Classes]]

Revision as of 17:27, 9 July 2008

Go back to Character Skills

The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.

Skills

Level Attained Skill Name Skill Type PP Cost
Level 1 Stun Gas Combat 3
Level 2 Upgrade Armor Noncombat 5
Level 3 Basic Martial Arts Passive 0
Level 4 First Aid Non/Combat 6
Level 5 Supercomputer Skills Passive 0
Level 6 Upgrade Weapons Noncombat 8
Level 7 Metal Detector Buff 10
Level 8 Advanced Martial Arts Passive 0
Level 9 Electric Net Combat 9
Level 10 Improved Tinkering Passive 0
Level 11 Not Implemented
Level 12 Not Implemented
Level 13 Shock Grenade Combat 13
Level 14 Not Implemented
Level 15 Not Implemented
Level 16 Battle Armor Passive 0

Talisman

Gadgeteers start with a Lug-Nut Keychain.
Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.

Classes

Elemental

Naturalist

Gadgeteer

Psion