Difference between revisions of "Helmets Summary Table"

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m (clarification)
(Added Panama hat)
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| [[Night cap]] || 40 || 6 || 100 ||  
 
| [[Night cap]] || 40 || 6 || 100 ||  
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| [[Panama hat]] || 6 || 5 || 70 || +1 PP per turn
 
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| [[Plasteel helmet]] || 55 || 10 || 175 ||  
 
| [[Plasteel helmet]] || 55 || 10 || 175 ||  

Revision as of 06:28, 27 August 2008

Item Power Level Required Autosell Value Notes
Bike helmet 5 1 5
Black hood 47 8 135 +5% psychic damage resistance
Blockheaded hat 57 10 155 +3 Damage Absorption
-33% Intellect
Bowler 27 4 55 +3 Intellect
Capo cap-o 20 3 38 +4 Reflexes
Demolition derby 36 6 74 +2 Fire Damage
Flak helmet 15 2 20
Football helmet 12 1 12
Gas mask 7 1 14 Protects wearer against noxious gases
Knit cap 25 4 35 +5% Ice Resistance
Motorcycle helmet 10 1 10
Night cap 40 6 100
Panama hat 6 5 70 +1 PP per turn
Plasteel helmet 55 10 175
Reinforced helmet 23 3 46
Royal crown 45 8 125 +5% Chips
Robo cap 65 12 256 Improved computer interaction.
Scuba mask 20 3 NA -5% Item Drops
Stovepipe hat 50 9 160 +10 Strength
Unisex beanie 35 6 80 +5 Dodging Ability
VR helmet NA NA NA +200% XP per combat
Was never implemented.
Virtual Reality Helmet 90 NA NA +3 XP per combat
Wearer occasionally gains extra stat points.
Improved computer interaction.
Zion's helm 32 5 68 +2 XP per combat



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

Back to Helmets
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