Difference between revisions of "Combat Items"

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|[[drowsing rod]] || up to 200
 
|[[drowsing rod]] || up to 200
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|[[flash-restore capsule]] || .6*Max HP
 
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Revision as of 19:22, 3 April 2009

Hammer.gif This page is UNDER CONSTRUCTION:
just started

Damage

Item Damage Notes
atomic wedge (5-6) * Level ? damage Also reduces to-hit and dodge
badly bent knife 2 damage 27-35 Against robots
bandolier ?-43-57-? damage
clamp of stairvoyance (7-8) * Level ? damage
corroded battery grenade Template:Acid + Template:Electric
crystal for scrying out loud (4-5) * Level ? (sonic) damage Sometimes not consumed
EMP device (40% of remaining HP) damage Not consumed
On robots only
Can be used three times per day
Enerbun globule  ?% of remaining HP?
TNT  ?% of remaining HP?

Healing

Item Amount
band-aid 77-96
drowsing rod up to 200
flash-restore capsule .6*Max HP

Other detrimental effects

These are in general not well spaded, and are mainly based on item description and anecdotal data

Item Effect Notes
atomic wedge to-hit and dodge Also does damage

Miscellaneous

Old table

Item Autosell Value Notes
embiggening tonic 136  ?
enerbun globule 240 24? damage
82? damage against robots
fire bladder 52 31? damage
flash-restore capsule 300 Heals 300? HP
goo bomb 180 32? damage
insta-charge ampoule 75 Restores 8-11? PP
insta-salve, large 100 Heals 18-19? HP
insta-salve, small 55 Heals 8-12? HP
lack of pies N/A Gives random messages
power stick 50 Restores 9-12? PP
rank bun 5 6 damage
10-20 chips instead, if used out of combat
roman candle wand 54 15-16 (fire) damage
squidopus ink 40 Blinds and distracts foe
Gives Inky as Mother Night instead, if used out of combat
the bomb 28 18-20 damage
webbed sand 20 delevels?


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation