Transportation Summary Table: Difference between revisions

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removed data already found on zones. Added tri-cycle
requirements
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! '''Item''' !! '''Range''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
! '''Item''' !! '''Range''' !! '''Autosell Value''' !! '''Requirement''' !! class="unsortable"|'''Notes'''
|-
|-
| on foot || 0 || NA || "I'll just walk, thanks"
| on foot || 0 || NA || || "I'll just walk, thanks"
|-
|-
| [[Asp Evader]] || 4 || 500 || +10% to Initiative
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
|-
|-
| [[bandwagon]] || 2 || 50 || Increases the effectiveness of reputation-affecting choices.
| [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices.
|-
|-
| [[bicycle]] || 2 || 20 || -1 PP per turn
| [[bicycle]] || 2 || 20 || || -1 PP per turn
|-
|-
| [[dreamer's clock]] || ∞ || NA ||
| [[dreamer's clock]] || ∞ || NA || Level 15 ||
|-
|-
| [[hot rodimus]] || 5 || 120 ||
| [[hot rodimus]] || 5 || 120 || ||
|-
|-
| [[jetpack]] || 5 || 300 || Grants wearer the ability to fly
| [[jetpack]] || 5 || 300 || || Grants wearer the ability to fly
|-
|-
| [[lead dirigible]] || 3 || NA || Grants wearer the ability to fly
| [[lead dirigible]] || 3 || NA || || Grants wearer the ability to fly
+20 seconds to the duration of each turn
+20 seconds to the duration of each turn
|-
|-
| [[Lexura Infinides D-8]] || 4 || 600 || +2 PP Per Turn
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
|-
|-
| [[magic truck vehicle]] || 2 || 30 || +30 Seconds to Each Turn
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
|-
|-
| [[Model T-1000]] || 3 || 120 || +25% effectiveness from your sidekick.
| [[Model T-1000]] || 3 || 120 || || +25% effectiveness from your sidekick.
|-
|-
| [[moped]] || 3 || 150 ||
| [[moped]] || 3 || 150 || ||
|-
|-
| [[motorcycle]] || 4 || 200 || +5 to Initiative
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
|-
|-
| [[Ned's chopper]] || 5 || NA || Grants wearer the ability to fly
| [[Ned's chopper]] || 5 || NA || || Grants wearer the ability to fly
|-
|-
| [[old-style ambulance]] || 3 || 400 || +3 HP Per Turn
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
|-
|-
| [[pegasus]] || 5 || 246 || Grants wearer the ability to fly
| [[pegasus]] || 5 || 246 || || Grants wearer the ability to fly
|-
|-
| [[skateboard]] || 1 || 10 || -5 to Initiative
| [[skateboard]] || 1 || 10 || || -5 to Initiative
|-
|-
| [[sub-ma-car]] || 2 || 120 || Grants wearer the ability to breathe under water.
| [[sub-ma-car]] || 2 || 120 || || Grants wearer the ability to breathe under water.
|-
|-
| [[tri-cycle]] || 4 || 205 || +10 defense<br>+10 offense
| [[tri-cycle]] || 4 || 205 || || +10 defense<br>+10 offense
|-
|-
| [[unbranded jalopy]] || 3 || 100 || -5 to Intiative
| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
|-
|-
| [[VHF-1 Fighter]] || 5 || NA || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin.
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin.
|}
|}
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Revision as of 15:25, 11 October 2009

Your mode of transportation can be chosen in your Garage.

Transportation requirement goes by zone.

Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices.
bicycle 2 20 -1 PP per turn
dreamer's clock NA Level 15
hot rodimus 5 120
jetpack 5 300 Grants wearer the ability to fly
lead dirigible 3 NA Grants wearer the ability to fly

+20 seconds to the duration of each turn

Lexura Infinides D-8 4 600 +2 PP Per Turn
magic truck vehicle 2 30 +30 Seconds to Each Turn
Model T-1000 3 120 +25% effectiveness from your sidekick.
moped 3 150
motorcycle 4 200 +5 to Initiative
Ned's chopper 5 NA Grants wearer the ability to fly
old-style ambulance 3 400 +3 HP Per Turn
pegasus 5 246 Grants wearer the ability to fly
skateboard 1 10 -5 to Initiative
sub-ma-car 2 120 Grants wearer the ability to breathe under water.
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation