Transportation Summary Table: Difference between revisions
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light cycle |
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| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | | [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | ||
|- | |- | ||
| [[vicious cycle]] || 4 || 220 ||Level 12 || +6 fire damage<br />+10% fire resistance | | [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br />+10% fire resistance | ||
|- | |- | ||
| [[ | | [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br />+4% item drops | ||
|- | |- | ||
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin. | | [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin. | ||
Revision as of 07:36, 8 November 2009
Your mode of transportation can be chosen in your Garage.
Transportation requirement goes by zone.
| Zone | Range requirement |
|---|---|
| Somerset Square | 0 |
| University Heights | 1 |
| Seedy Casinos Bayside |
2 |
| Downtown Twilight | 3 |
| Heavy Industry District Out in the Desert |
4 |
| Up in the Mountains | 5 |
The following table summarizes all known forms of transportation.
| Item | Range | Autosell Value | Requirement | Notes |
|---|---|---|---|---|
| on foot | 0 | NA | "I'll just walk, thanks" | |
| Asp Evader | 4 | 500 | +10% to Initiative | |
| bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices. | |
| bicycle | 2 | 20 | -1 PP per turn | |
| dreamer's clock | ∞ | NA | Level 15 | |
| hot rodimus | 5 | 120 | Level 15 | |
| jetpack | 5 | 300 | Grants wearer the ability to fly | |
| lead dirigible | 3 | NA | Grants wearer the ability to fly
+20 seconds to the duration of each turn | |
| Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
| magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
| Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick. |
| moped | 3 | 150 | ||
| motorcycle | 4 | 200 | +5 to Initiative | |
| Ned's chopper | 5 | NA | Grants wearer the ability to fly | |
| old-style ambulance | 3 | 400 | +3 HP Per Turn | |
| pegasus | 5 | 246 | Grants wearer the ability to fly | |
| skateboard | 1 | 10 | -5 to Initiative | |
| sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water. |
| tri-cycle | 4 | 205 | +10 defense +10 offense | |
| unbranded jalopy | 3 | 100 | -5 to Intiative | |
| vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance |
| light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops |
| VHF-1 Fighter | 5 | NA | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
| Equipment Summary Tables |
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |